void OnUpdateWaitingForStart(int current_time_int) { int delta_ms = current_time_int - m_last_update_time; m_render_world.OnUpdate(delta_ms, current_time_int); m_last_update_time = current_time_int; NetworkMessages_LoadingComplete msg = new NetworkMessages_LoadingComplete(); msg.PlayerPstid = m_local_player_pstid; m_network.SendToServer(msg); }
public void OnNetworkMessage_PlayerLoadingComplete(NetworkMessages_LoadingComplete msg) { long player_Pstid = msg.PlayerPstid; PlayerData pd; if (!m_players.TryGetValue(player_Pstid, out pd)) { return; } pd.m_loaded = true; CheckAllLoaded(); }