/// <summary> /// 场景恢复 /// </summary> public void RestoreScene() { //先处理场景问题,还原场景管理DataModel的entity ReplayManager replayLoader = GetComponent <ReplayManager>(); _restoreSystem.Load(replayLoader.DataEntity); //判断是否是当前场景 ReplayEntity sceneEntity = (ReplayEntity)replayLoader.DataEntity; //加载场景 StartCoroutine(LoadScene(sceneEntity.sceneName)); }