/// <summary> /// 观察实体 /// </summary> private void Awake() { CubeRotateDataEntity entity = new CubeRotateDataEntity(); this.DataEntity = entity; Watch(this); }
/// <summary> /// Unity Method /// </summary> private void Start() { cubeEntity = (CubeRotateDataEntity)GameObject.FindObjectOfType <CubeRotateDataModel>().DataEntity; sphereEntity = (SphereDataEntity)GameObject.FindObjectOfType <SphereDataModel>().DataEntity; }
private void Start() { entity = (CubeRotateDataEntity)GameObject.FindObjectOfType <CubeRotateDataModel>().DataEntity; }