예제 #1
0
        public void ClassDefinitionConstructorTest()
        {
            string className = "TestClass";

            ClassDefinition classDefinition = new ClassDefinition(className);

            Assert.That(classDefinition.Name, Is.EqualTo(className));
        }
예제 #2
0
파일: ClassGenerator.cs 프로젝트: dun3/dun3
        public List<GeneratedPart> Generate(ClassDefinition classDefinition)
        {
            List<GeneratedPart> generatedPartz = new List<GeneratedPart>();

            if (!classDefinition.IsPartial)
            {
                generatedPartz.Add(GenerateSimple(classDefinition));
            }
            else
            {
                generatedPartz.Add(GenerateHumanPartial(classDefinition));
                generatedPartz.Add(GenerateBehindPartial(classDefinition));
            }
            return generatedPartz;
        }
예제 #3
0
        public void GenerateClassStubTest()
        {
            string namespaceName = "TestNamespace.Test";
            string className = "TestClass";

            ClassGenerator generator = new ClassGenerator(namespaceName);

            ClassDefinition classDefinition = new ClassDefinition(className);

            StringWriter writer = new StringWriter();

            List<GeneratedPart> generatedPartz = generator.Generate(classDefinition);

            Assert.That(generatedPartz, Has.Count(1));
            Assert.That(generatedPartz[0].Name, Is.EqualTo(className + ".cs"));
            Assert.That(generatedPartz[0].GeneratedCode.Length, Is.GreaterThan(0));
            Assert.That(generatedPartz[0].GeneratedCode, Text.Matches(@".*namespace TestNamespace.Test\s*\{\s*using System;\s*public class TestClass\s*\{\s*public TestClass\(\)\s*\{\s*\}\s*\}\s*}\s*"));
        }
예제 #4
0
파일: ClassGenerator.cs 프로젝트: dun3/dun3
        private GeneratedPart GenerateBehindPartial(ClassDefinition classDefinition)
        {
            CodeCompileUnit targetUnit = new CodeCompileUnit();
            CodeNamespace samples = new CodeNamespace(Namespace);
            AddDefaultImports(samples.Imports);

            CodeTypeDeclaration targetClass = new CodeTypeDeclaration(classDefinition.Name);

            targetClass.IsPartial = true;
            targetClass.IsClass = classDefinition.IsClass;

            targetClass.TypeAttributes = TypeAttributes.Public;
            samples.Types.Add(targetClass);
            targetUnit.Namespaces.Add(samples);

            // Declare the constructor
            CodeConstructor constructor = new CodeConstructor();
            constructor.Attributes = MemberAttributes.Public;

            //// Add parameters.
            //constructor.Parameters.Add(new CodeParameterDeclarationExpression(typeof(System.Double), "width"));
            //constructor.Parameters.Add(new CodeParameterDeclarationExpression(typeof(System.Double), "height"));

            //// Add field initialization logic
            //CodeFieldReferenceExpression widthReference = new CodeFieldReferenceExpression(new CodeThisReferenceExpression(), "widthValue");
            //constructor.Statements.Add(new CodeAssignStatement(widthReference, new CodeArgumentReferenceExpression("width")));
            //CodeFieldReferenceExpression heightReference = new CodeFieldReferenceExpression(new CodeThisReferenceExpression(), "heightValue");
            //constructor.Statements.Add(new CodeAssignStatement(heightReference, new CodeArgumentReferenceExpression("height")));

            targetClass.Members.Add(constructor);

            StringWriter writer = new StringWriter();

            CodeDomProvider provider = CodeDomProvider.CreateProvider("CSharp");
            CodeGeneratorOptions options = new CodeGeneratorOptions();
            options.BracingStyle = "C";
            provider.GenerateCodeFromCompileUnit(targetUnit, writer, options);

            return new GeneratedPart() { Name = classDefinition.Name + ".generated.cs", GeneratedCode = writer.ToString() };
        }
예제 #5
0
파일: ClassGenerator.cs 프로젝트: dun3/dun3
        private GeneratedPart GenerateHumanPartial(ClassDefinition classDefinition)
        {
            CodeCompileUnit targetUnit = new CodeCompileUnit();
            CodeNamespace samples = new CodeNamespace(Namespace);
            AddDefaultImports(samples.Imports);

            CodeTypeDeclaration targetClass = new CodeTypeDeclaration(classDefinition.Name);

            targetClass.IsClass = classDefinition.IsClass;
            targetClass.IsPartial = true;
            targetClass.TypeAttributes = TypeAttributes.Public;
            samples.Types.Add(targetClass);
            targetUnit.Namespaces.Add(samples);

            StringWriter writer = new StringWriter();

            CodeDomProvider provider = CodeDomProvider.CreateProvider("CSharp");
            CodeGeneratorOptions options = new CodeGeneratorOptions();
            options.BracingStyle = "C";
            provider.GenerateCodeFromCompileUnit(targetUnit, writer, options);

            return new GeneratedPart() { Name = classDefinition.Name + ".cs", GeneratedCode = writer.ToString() };
        }