/// <summary> /// Добивание всей кучей /// </summary> public static void GroupRush() { if (!AllMyUnits.HasOrders()) { CommonAttack(AllMyUnits, new List <VehicleType> { VehicleType.Tank, VehicleType.Ifv, VehicleType.Helicopter, VehicleType.Fighter, VehicleType.Arrv }); AllMyUnits.Scale(0.1); } }
/// <summary> /// Тактика добивания /// </summary> /// <param name="expand"></param> public static void Rush(bool expand) { if (_rushStartedTick == -1) { _rushStartedTick = Global.World.TickIndex; } var tick = Global.World.TickIndex - _rushStartedTick; if (tick == 0 && expand) { Fighters.Scale(4); Helicopters.Scale(4); Arrvs.Scale(4); Ifvs.Scale(4); Tanks.Scale(4); } else { if (!Tanks.HasOrders()) { CommonAttack(Tanks, new List <VehicleType> { VehicleType.Tank, VehicleType.Ifv, VehicleType.Arrv, VehicleType.Fighter, VehicleType.Helicopter }); Tanks.Scale(0.1); } if (!Ifvs.HasOrders()) { CommonAttack(Ifvs, new List <VehicleType> { VehicleType.Helicopter, VehicleType.Fighter, VehicleType.Arrv, VehicleType.Ifv, VehicleType.Tank }); Ifvs.Scale(0.1); } if (!Helicopters.HasOrders()) { CommonAttack(Helicopters, new List <VehicleType> { VehicleType.Tank, VehicleType.Arrv, VehicleType.Helicopter, VehicleType.Ifv, VehicleType.Fighter }); Helicopters.Scale(0.1); } if (!Fighters.HasOrders()) { if (Global.Units.Values.Any(i => i.PlayerId != Global.Me.Id && (i.Type == VehicleType.Helicopter || i.Type == VehicleType.Fighter))) { CommonAttack(Fighters, new List <VehicleType> { VehicleType.Helicopter, VehicleType.Fighter }); } else { CommonAttack(Fighters, new List <VehicleType> { VehicleType.Tank, VehicleType.Ifv, VehicleType.Arrv }, self: true); } Fighters.Scale(0.1); } if (!Arrvs.HasOrders()) { Arrvs.MoveTo(0.2 * Global.World.Width, 0.8 * Global.World.Height); Arrvs.Scale(0.1); } } }