public Spriter(string scmlPath, FileLoader loader) { this.scmlPath = scmlPath; this.spriterData = Com.Brashmonkey.Spriter.xml.SCMLReader.load(scmlPath); this.loader = loader; loadResources(); }
public SpriterModObject() : base() { this.alpha = 1f; this.@ref = null; this.loader = null; this.active = true; }
public virtual void setLoader(FileLoader loader) { this.loader = loader; }
/// <summary>Creates a spriter object.</summary> /// <remarks>Creates a spriter object.</remarks> /// <param name="path">Path to the scml file</param> /// <param name="loader">a loader extended from the AbstractLoader</param> /// <returns>a Spriter Object</returns> public static Spriter getSpriter(string path, FileLoader loader) { return new Spriter(path, loader); }
/// <summary>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </summary> /// <remarks>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </remarks> /// <param name="loader"> /// /// <see cref="FileLoader{I}">FileLoader<I> /// </see> /// which you have to implement on your own. /// </param> /// <param name="keyframes"> /// A list of SpriterKeyFrame arrays. See /// <see cref="SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// ">SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// </see> /// to get the list. /// Generate these keyframes once to save memory. /// </param> public SpriterAbstractPlayer(FileLoader loader, IList<SpriterAnimation> animations) { this.loader = loader; this.animations = animations; this.rootParent = new SpriterBone(); this.tempParent = new SpriterBone(); this.rootParent.setName("playerRoot"); this.tempParent.setName("playerRoot"); this.lastFrame = new SpriterKeyFrame(); this.lastTempFrame = new SpriterKeyFrame(); this.interpolator = SpriterLinearInterpolator .interpolator; this.players = new List<SpriterAbstractPlayer>(); rect = new SpriterRectangle(0, 0, 0, 0); }
/// <summary>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </summary> /// <remarks>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </remarks> /// <param name="data"> /// /// <see cref="Com.Brashmonkey.Spriter.Spriter">Com.Brashmonkey.Spriter.Spriter</see> /// which provides a method to load all needed data to animate. See /// <see cref="Spriter#getSpriter(String,com.spriter.file.FileLoader)">Spriter#getSpriter(String,com.spriter.file.FileLoader) /// </see> /// for mor information. /// </param> /// <param name="entityIndex">The index of the entity which should be handled by this player. /// </param> /// <param name="loader">The loader which has loaded all necessary sprites for the scml file. /// </param> public SpriterPlayer(Com.Brashmonkey.Spriter.Spriter spriter, int entityIndex, FileLoader loader) : this(spriter.getSpriterData(), spriter.getSpriterData().getEntity ()[entityIndex], loader) { }
/// <summary>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </summary> /// <remarks>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </remarks> /// <param name="data"> /// /// <see cref="SpriterData">SpriterData /// </see> /// which provides a method to load all needed data to animate. See /// <see cref="Spriter#getSpriter(String,com.spriter.file.FileLoader)">Spriter#getSpriter(String,com.spriter.file.FileLoader) /// </see> /// for mor information. /// </param> /// <param name="entityIndex">The index of the entity which should be handled by this player. /// </param> /// <param name="loader">The loader which has loaded all necessary sprites for the scml file. /// </param> public SpriterPlayer(SpriterData data, int entityIndex, FileLoader loader) : this(data, data.getEntity ()[entityIndex], loader) { }
/// <summary>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </summary> /// <remarks>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </remarks> /// <param name="data"> /// /// <see cref="SpriterData">SpriterData /// </see> /// which provides a method to load all needed data to animate. See /// <see cref="Spriter#getSpriter(String,com.spriter.file.FileLoader)">Spriter#getSpriter(String,com.spriter.file.FileLoader) /// </see> /// for mor information. /// </param> /// <param name="entityIndex">The entity which should be handled by this player.</param> /// <param name="loader">The loader which has loaded all necessary sprites for the scml file. /// </param> public SpriterPlayer(SpriterData data, Entity entity, FileLoader loader) : base(loader, null) { this.entity = entity; this.frame = 0; if (!alreadyLoaded(entity)) { this.animations = SpriterKeyFrameProvider.generateKeyFramePool(data, entity); loaded.Add(entity, this); } else { this.animations = loaded[entity].animations; } this.generateData(); this.animation = this.animations[0]; this.firstKeyFrame = this.animation.frames[0]; this.update(0, 0); }