private void LogView_FormClosed(object sender, FormClosedEventArgs e) { this.logView = null; FifoLogger.LogView = null; }
private void OpenLogView() { this.logView = UnityConfig.Instance.Container.Resolve<LogView>(); logView.FormClosed += LogView_FormClosed; FifoLogger.LogView = this.logView; this.logView.Show(); }