/// <summary> /// Constructs a weapon with default values. /// </summary> public Weapon(UI ui, Texture2D weaponTexture) { level = -1; active = false; texWep = weaponTexture; }
public WeaponC(UI ui, Texture2D weaponTexture, Texture2D hairTexture) : base(ui, weaponTexture, hairTexture) { hud = ui; }