private void updateMouseInput() { var ms = Game1.getMousePosition(); if (ms.LeftButton == ButtonState.Pressed) { if (oldStateMouse.LeftButton != ButtonState.Pressed) { if (mCurrentSelectableCharacter != null) { if (mCurrentSelectableCharacter == mSelectableCharacterRed) { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setColor(ProgressObject.PlayerColor.RED)); } else if (mCurrentSelectableCharacter == mSelectableCharacterGreen) { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setColor(ProgressObject.PlayerColor.GREEN)); } else if (mCurrentSelectableCharacter == mSelectableCharacterBlue) { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setColor(ProgressObject.PlayerColor.BLUE)); } mCurrentSelectableCharacter.changeState(SelectableCharacter.sSTATE_SELECTED); mReduceAlpha = true; mTimerAfterSelection = new MTimer(true); } } } oldStateMouse = ms; }
private void goToMainMenu() { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setCurrentStage(1)); if (mTimer != null) { mTimer.stop(); mTimer = null; } mVideoPlayer.Stop(); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU, true, true); }
public MainMenuScreen() { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); if (!SoundManager.isPlaying()) { SoundManager.PlayMusic("sound\\music\\theme"); } mSpriteBatch = Game1.getInstance().getScreenManager().getSpriteBatch(); mBackgroundImage = new Background("mainmenu\\MainMenu_bg"); mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_barco" }, 1, 125, 110, 80, 600 - 211); mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_areia" }, 1, 801, 201, 0, 600 - 201); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato01\\MainMenu_mato01_00000", "mainmenu\\Mato01\\MainMenu_mato01_00001", "mainmenu\\Mato01\\MainMenu_mato01_00002", "mainmenu\\Mato01\\MainMenu_mato01_00003", "mainmenu\\Mato01\\MainMenu_mato01_00004", "mainmenu\\Mato01\\MainMenu_mato01_00005", "mainmenu\\Mato01\\MainMenu_mato01_00006", "mainmenu\\Mato01\\MainMenu_mato01_00007", "mainmenu\\Mato01\\MainMenu_mato01_00008", "mainmenu\\Mato01\\MainMenu_mato01_00009", "mainmenu\\Mato01\\MainMenu_mato01_00010", "mainmenu\\Mato01\\MainMenu_mato01_00011", "mainmenu\\Mato01\\MainMenu_mato01_00012", "mainmenu\\Mato01\\MainMenu_mato01_00013", "mainmenu\\Mato01\\MainMenu_mato01_00014", "mainmenu\\Mato01\\MainMenu_mato01_00015", "mainmenu\\Mato01\\MainMenu_mato01_00016", "mainmenu\\Mato01\\MainMenu_mato01_00017", "mainmenu\\Mato01\\MainMenu_mato01_00018", "mainmenu\\Mato01\\MainMenu_mato01_00019", "mainmenu\\Mato01\\MainMenu_mato01_00020", "mainmenu\\Mato01\\MainMenu_mato01_00021", "mainmenu\\Mato01\\MainMenu_mato01_00022", "mainmenu\\Mato01\\MainMenu_mato01_00023", "mainmenu\\Mato01\\MainMenu_mato01_00024", "mainmenu\\Mato01\\MainMenu_mato01_00025", "mainmenu\\Mato01\\MainMenu_mato01_00026", "mainmenu\\Mato01\\MainMenu_mato01_00027", "mainmenu\\Mato01\\MainMenu_mato01_00028", "mainmenu\\Mato01\\MainMenu_mato01_00029", "mainmenu\\Mato01\\MainMenu_mato01_00030", "mainmenu\\Mato01\\MainMenu_mato01_00031", "mainmenu\\Mato01\\MainMenu_mato01_00032", "mainmenu\\Mato01\\MainMenu_mato01_00033", "mainmenu\\Mato01\\MainMenu_mato01_00034", "mainmenu\\Mato01\\MainMenu_mato01_00035", }, 1, 232, 111, 0, 600 - 111); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato02\\Mato02__00000", "mainmenu\\Mato02\\Mato02__00001", "mainmenu\\Mato02\\Mato02__00002", "mainmenu\\Mato02\\Mato02__00003", "mainmenu\\Mato02\\Mato02__00004", "mainmenu\\Mato02\\Mato02__00005", "mainmenu\\Mato02\\Mato02__00006", "mainmenu\\Mato02\\Mato02__00007", "mainmenu\\Mato02\\Mato02__00008", "mainmenu\\Mato02\\Mato02__00009", "mainmenu\\Mato02\\Mato02__00010", "mainmenu\\Mato02\\Mato02__00011", "mainmenu\\Mato02\\Mato02__00012", "mainmenu\\Mato02\\Mato02__00013", "mainmenu\\Mato02\\Mato02__00014", "mainmenu\\Mato02\\Mato02__00015", "mainmenu\\Mato02\\Mato02__00016", "mainmenu\\Mato02\\Mato02__00017", "mainmenu\\Mato02\\Mato02__00018", "mainmenu\\Mato02\\Mato02__00019", "mainmenu\\Mato02\\Mato02__00020", "mainmenu\\Mato02\\Mato02__00021", "mainmenu\\Mato02\\Mato02__00022", "mainmenu\\Mato02\\Mato02__00023", "mainmenu\\Mato02\\Mato02__00024", "mainmenu\\Mato02\\Mato02__00025", "mainmenu\\Mato02\\Mato02__00026", "mainmenu\\Mato02\\Mato02__00027", "mainmenu\\Mato02\\Mato02__00028", "mainmenu\\Mato02\\Mato02__00029", "mainmenu\\Mato02\\Mato02__00030", "mainmenu\\Mato02\\Mato02__00031", "mainmenu\\Mato02\\Mato02__00032", "mainmenu\\Mato02\\Mato02__00033", "mainmenu\\Mato02\\Mato02__00034", "mainmenu\\Mato02\\Mato02__00035", }, 1, 223, 111, 800 - 223, 600 - 111); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato03\\Mato03_00000", "mainmenu\\Mato03\\Mato03_00001", "mainmenu\\Mato03\\Mato03_00002", "mainmenu\\Mato03\\Mato03_00003", "mainmenu\\Mato03\\Mato03_00004", "mainmenu\\Mato03\\Mato03_00005", "mainmenu\\Mato03\\Mato03_00006", "mainmenu\\Mato03\\Mato03_00007", "mainmenu\\Mato03\\Mato03_00008", "mainmenu\\Mato03\\Mato03_00009", "mainmenu\\Mato03\\Mato03_00010", "mainmenu\\Mato03\\Mato03_00011", "mainmenu\\Mato03\\Mato03_00012", "mainmenu\\Mato03\\Mato03_00013", "mainmenu\\Mato03\\Mato03_00014", "mainmenu\\Mato03\\Mato03_00015", "mainmenu\\Mato03\\Mato03_00016", "mainmenu\\Mato03\\Mato03_00017", "mainmenu\\Mato03\\Mato03_00018", "mainmenu\\Mato03\\Mato03_00019", "mainmenu\\Mato03\\Mato03_00020", "mainmenu\\Mato03\\Mato03_00021", "mainmenu\\Mato03\\Mato03_00022", "mainmenu\\Mato03\\Mato03_00023", "mainmenu\\Mato03\\Mato03_00024", "mainmenu\\Mato03\\Mato03_00025", "mainmenu\\Mato03\\Mato03_00026", "mainmenu\\Mato03\\Mato03_00027", "mainmenu\\Mato03\\Mato03_00028", "mainmenu\\Mato03\\Mato03_00029", "mainmenu\\Mato03\\Mato03_00030", "mainmenu\\Mato03\\Mato03_00031", "mainmenu\\Mato03\\Mato03_00032", "mainmenu\\Mato03\\Mato03_00033", "mainmenu\\Mato03\\Mato03_00034", "mainmenu\\Mato03\\Mato03_00035", }, 1, 406, 144, 50, 0); //mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_mato01" }, 1, 232, 111, 0, 600 - 111); //mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_mato02" }, 1, 345, 135, 800 - 340, 600 - 135); mBackgroundImage.loadContent(Game1.getInstance().getScreenManager().getContent()); //SPLASH //mGamelogo = Game1.getInstance().getScreenManager().getContent().Load<Texture2D>("mainmenu\\logo"); //mTextureClickToStart = Game1.getInstance().getScreenManager().getContent().Load<Texture2D>("mainmenu\\clicktostart"); mList.Add(mBackgroundImage); mCurrentBackground = mList.ElementAt(0); mCursor = new Cursor(); mCursor.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonContinue = new Button("mainmenu\\buttons\\adventure_continue", "mainmenu\\buttons\\adventure_continue_select", "mainmenu\\buttons\\adventure_continue_selected", new Rectangle(282, 145, 286, 113)); mButtonNewGame = new Button("mainmenu\\buttons\\adventure_new", "mainmenu\\buttons\\adventure_new_select", "mainmenu\\buttons\\adventure_new_selected", new Rectangle(282, 250, 286, 113)); mButtonContinue.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonNewGame.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonPlay = new Button("mainmenu\\buttons\\mainmenu_play", "mainmenu\\buttons\\mainmenu_play_select", "mainmenu\\buttons\\mainmenu_play_selected", new Rectangle(275, 155, 286, 103)); mButtonHelp = new Button("mainmenu\\buttons\\mainmenu_help", "mainmenu\\buttons\\mainmenu_help_select", "mainmenu\\buttons\\mainmenu_help_selected", new Rectangle(304, 255, 225, 93)); mButtonCredits = new Button("mainmenu\\buttons\\mainmenu_credits", "mainmenu\\buttons\\mainmenu_credits_select", "mainmenu\\buttons\\mainmenu_credits_selected", new Rectangle(/*800-45*/ 10, 550, 38, 39)); mButtonExit = new Button("mainmenu\\buttons\\exit", "mainmenu\\buttons\\exit_select", "mainmenu\\buttons\\exit_selected", new Rectangle(304, 355, 225, 93)); mButtonFullscreen = new Button("mainmenu\\buttons\\full", "mainmenu\\buttons\\full_select", "mainmenu\\buttons\\full_selected", new Rectangle(650, 530, 64, 47)); mGroupButtons = new GameObjectsGroup <Button>(); //mGroupButtons.addGameObject(mButtonContinue); mGroupButtons.addGameObject(mButtonPlay); mGroupButtons.addGameObject(mButtonHelp); mGroupButtons.addGameObject(mButtonCredits); mGroupButtons.addGameObject(mButtonExit); mGroupButtons.addGameObject(mButtonFullscreen); mGroupButtons.addGameObject(mButtonContinue); mGroupButtons.addGameObject(mButtonNewGame); mGroupButtons.loadContent(Game1.getInstance().getScreenManager().getContent()); mSoundIcon = new SoundIcon(new Vector2(710, 514)); mSoundIcon.loadContent(Game1.getInstance().getScreenManager().getContent()); mFade = new Fade(this, "fades\\blackfade", Fade.SPEED.FAST); executeFade(mFade, Fade.sFADE_IN_EFFECT_GRADATIVE); //mButtonPlay.loadContent(Game1.getInstance().getScreenManager().getContent()); //mButtonHelp.loadContent(Game1.getInstance().getScreenManager().getContent()); //mButtonCredits.loadContent(Game1.getInstance().getScreenManager().getContent()); //Game1.print("LOC: " + mGroupButtons.getGameObject(2).getLocation()); mCursor.backToMenuCursor(); SoundManager.LoadSound(cSOUND_HIGHLIGHT); }
private void processButtonAction(Button button) { if (button == mButtonPlay) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); mFade = new Fade(this, "fades\\blackfade"); // //TODO if..... //ObjectSerialization.Save<ProgressObject>(Game1.sPROGRESS_FILE_NAME, new ProgressObject(1, ProgressObject.PlayerColor.GREEN)); Game1.progressObject = ExtraFunctions.loadProgress(); if (Game1.progressObject != null) { if (Game1.progressObject.getCurrentStage() > 1) { configureToContinueScreen(true); } else { //SoundManager.stopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } } /* */ } else if (button == mButtonContinue) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.CONTINUE_GAME; } else if (button == mButtonNewGame) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } else if (button == mButtonHelp) { currentScreen = new HelpScreen(this); cSCREEN = SCREENS.HELP_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); // Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_HELP, false); } else if (button == mButtonCredits) { currentScreen = new CreditsScreen(this); cSCREEN = SCREENS.CREDITS_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); //Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_CREDITS, false); } else if (button == mButtonFullscreen) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); Game1.getInstance().toggleFullscreen(); } else if (button == mButtonExit) { executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.EXIT_GAME; } }
public override void handleInput(InputState input) { base.handleInput(input); KeyboardState newState = Keyboard.GetState(); if (newState.IsKeyDown(Keys.Escape)) { if (newState.IsKeyDown(Keys.Escape)) { if (!oldstateKeyboard.IsKeyDown(Keys.Escape)) { if (mShowContinueScreen) { //mShowContinueScreen = false; configureToContinueScreen(false); } } } } ///HOT KEYS if (newState.IsKeyDown(Keys.F1)) { if (!oldstateKeyboard.IsKeyDown(Keys.F1)) { SoundManager.StopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MACROMAP, true, true); } } if (newState.IsKeyDown(Keys.F2)) { if (!oldstateKeyboard.IsKeyDown(Keys.F2)) { SoundManager.StopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(2, ProgressObject.PlayerColor.BLUE)); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MACROMAP, true, true); } } if (newState.IsKeyDown(Keys.F3)) { if (!oldstateKeyboard.IsKeyDown(Keys.F3)) { SoundManager.StopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(3, ProgressObject.PlayerColor.BLUE)); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MACROMAP, true, true); } } if (newState.IsKeyDown(Keys.F4)) { if (!oldstateKeyboard.IsKeyDown(Keys.F4)) { SoundManager.StopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(4, ProgressObject.PlayerColor.BLUE)); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MACROMAP, true, true); } } if (newState.IsKeyDown(Keys.F5)) { if (!oldstateKeyboard.IsKeyDown(Keys.F5)) { SoundManager.StopMusic(); Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_ENDING_SCREEN, true, true); } } oldstateKeyboard = newState; }//sabe uma notificação que fizeram ontem. Brinco formal demais
public static void saveProgress(ProgressObject po) { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, po); }