public static void GetVertexFromMinkowsky( SupportTriangle triangle, VertexProperties[] vertexShape1, VertexProperties[] vertexShape2, ref CollisionPointOutput collisionPoint) { Vector3d a1 = vertexShape1[triangle.A.a].Vertex; Vector3d ba1 = vertexShape1[triangle.B.a].Vertex - a1; Vector3d ca1 = vertexShape1[triangle.C.a].Vertex - a1; Vector3d a2 = vertexShape2[triangle.A.b].Vertex; Vector3d ba2 = vertexShape2[triangle.B.b].Vertex - a2; Vector3d ca2 = vertexShape2[triangle.C.b].Vertex - a2; collisionPoint.SetA( new VertexProperties(a1 + (ba1 * triangle.S) + (ca1 * triangle.T), new int?[] { vertexShape1[triangle.A.a].ID, vertexShape1[triangle.B.a].ID, vertexShape1[triangle.C.a].ID })); collisionPoint.SetB( new VertexProperties(a2 + (ba2 * triangle.S) + (ca2 * triangle.T), new int?[] { vertexShape2[triangle.A.b].ID, vertexShape2[triangle.B.b].ID, vertexShape2[triangle.C.b].ID })); }
private double ExecuteGJKAlgorithm( VertexProperties[] vertexShape1, VertexProperties[] vertexShape2, ref CollisionPoint cp, ref List <SupportTriangle> triangles, ref Vector3d centroid, ref bool isIntersection) { double minDistance = double.MaxValue; int minTriangleIndex = -1; var result = new CollisionPointOutput(); var oldDirection = new Vector3d(); var simplex = new Simplex(); //Primo punto del simplex simplex.Support.Add(GetFarthestPoint(vertexShape1, vertexShape2, vertexShape2.Length / 2)); //Secondo punto del simplex Vector3d direction = Vector3d.Normalize(simplex.Support[0].s * -1.0); if (!simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, direction))) { return(-1.0); } //Terzo punto del simplex direction = Vector3d.Normalize(GetDirectionOnSimplex2(simplex)); if (!simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, direction))) { return(-1.0); } //Quarto punto del simplex direction = Vector3d.Normalize(GeometryUtils.CalculateTriangleNormal( simplex.Support[0].s, simplex.Support[1].s, simplex.Support[2].s)); if (!simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, direction))) { simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, -1.0 * direction)); } //Costruisco il poliedro centroid = Helper.SetStartTriangle( ref triangles, simplex.Support.ToArray()); //Verifico che l'origine sia contenuta nel poliedro if (Helper.IsInConvexPoly(origin, triangles)) { isIntersection = true; return(-1.0); } Vector3d triangleDistance = GetMinDistance(ref triangles, origin, ref minTriangleIndex); result.SetDist(triangleDistance); result.SetNormal(Vector3d.Normalize(triangleDistance)); Helper.GetVertexFromMinkowsky(triangles[minTriangleIndex], vertexShape1, vertexShape2, ref result); minDistance = triangleDistance.Length(); for (int i = 0; i < MaxIterations; i++) { direction = -1.0 * triangleDistance.Normalize(); if (Vector3d.Length(direction) < constTolerance) { direction = origin - centroid; } if (direction == oldDirection) { break; } oldDirection = direction; if (!simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, direction))) { for (int j = 0; j < triangles.Count; j++) { direction = triangles[j].Normal; if (!simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, direction))) { if (simplex.AddSupport(Helper.GetMinkowskiFarthestPoint(vertexShape1, vertexShape2, -1.0 * direction))) { break; } continue; } break; } } triangles = Helper.AddPointToConvexPolygon(triangles, simplex.Support[simplex.Support.Count - 1], centroid); //Verifico che l'origine sia contenuta nel poliedro if (Helper.IsInConvexPoly(origin, triangles)) { isIntersection = true; return(-1.0); } triangleDistance = GetMinDistance(ref triangles, origin, ref minTriangleIndex); double mod = triangleDistance.Length(); if (mod < minDistance) { result.SetDist(triangleDistance); result.SetNormal(triangles[minTriangleIndex].Normal); Helper.GetVertexFromMinkowsky(triangles[minTriangleIndex], vertexShape1, vertexShape2, ref result); minDistance = mod; } } cp = new CollisionPoint(result.A, result.B); return(minDistance); }