public void Export(string filePath) { PalletProperties palletProperties = _palletSolution.Analysis.PalletProperties; COLLADA model = new COLLADA(); // asset model.asset = new asset() { created = DateTime.Now, modified = DateTime.Now }; model.asset.keywords = "StackBuilder Pallet Case"; model.asset.title = _palletSolution.Title; model.asset.unit = new assetUnit() { name = "millimeters", meter = 0.001 }; model.asset.up_axis = UpAxisType.Z_UP; library_images images = new library_images(); library_materials materials = new library_materials(); library_effects effects = new library_effects(); library_geometries geometries = new library_geometries(); library_nodes nodes = new library_nodes(); library_cameras cameras = new library_cameras(); library_animations animations = new library_animations(); library_visual_scenes scenes = new library_visual_scenes(); COLLADAScene colladaScene = new COLLADAScene(); model.Items = new Object[] { images, materials, effects, geometries, nodes, cameras, animations, scenes }; model.scene = colladaScene; // colors and materials List<effect> listEffects = new List<effect>(); List<material> listMaterials = new List<material>(); List<image> listImages = new List<image>(); // effects effect effectPallet; material materialPallet; CreateMaterial(palletProperties.Color, null, null, "Pallet", out effectPallet, out materialPallet); listEffects.Add(effectPallet); listMaterials.Add(materialPallet); Box box = new Box(0, _palletSolution.Analysis.BProperties); // build list of effects / materials / images uint faceIndex = 0; foreach (Face face in box.Faces) { // build texture image if any string textureName = null; if (face.HasBitmap) { textureName = string.Format("textureFace_{0}", faceIndex); string texturePath = System.IO.Path.Combine( System.IO.Path.GetDirectoryName(filePath) , textureName + ".jpg"); double dimX = 0.0, dimY = 0.0; switch (faceIndex) { case 0: dimX = box.Width; dimY = box.Height; break; case 1: dimX = box.Width; dimY = box.Height; break; case 2: dimX = box.Length; dimY = box.Height; break; case 3: dimX = box.Length; dimY = box.Height; break; case 4: dimX = box.Length; dimY = box.Width; break; case 5: dimX = box.Length; dimY = box.Width; break; default: break; } face.ExtractFaceBitmap(dimX, dimY, _bmpWidth, texturePath); // create image listImages.Add( new image() { id = textureName + ".jpg", name = textureName + ".jpg", Item = @".\" + textureName + @".jpg" } ); } material materialCase; effect effectCase; CreateMaterial(face.ColorFill, textureName, "0", string.Format("Case{0}", faceIndex), out effectCase, out materialCase); listEffects.Add(effectCase); listMaterials.Add(materialCase); ++faceIndex; } // add to image list images.image = listImages.ToArray(); // case lines material effect effectCaseLines; material materialCaseLines; CreateMaterial(Color.Black, null, null, "CaseLines", out effectCaseLines, out materialCaseLines); listEffects.Add(effectCaseLines); listMaterials.Add(materialCaseLines); effects.effect = listEffects.ToArray(); materials.material = listMaterials.ToArray(); // geometries geometry geomPallet = new geometry() { id = "palletGeometry", name = "palletGeometry" }; geometry geomCase = new geometry() { id = "caseGeometry", name = "caseGeometry" }; geometries.geometry = new geometry[] { geomPallet, geomCase }; // pallet mesh meshPallet = CreatePalletMesh(palletProperties); geomPallet.Item = meshPallet; // case mesh meshCase = CreateCaseMesh(_palletSolution.Analysis.BProperties as BoxProperties); geomCase.Item = meshCase; // library_animations animation animationMain = new animation() { id = "animationMain_ID", name = "animationMain" }; animations.animation = new animation[] { animationMain }; List<object> listAnimationSource = new List<object>(); // library_visual_scenes visual_scene mainScene = new visual_scene() { id = "MainScene", name = "MainScene" }; scenes.visual_scene = new visual_scene[] { mainScene }; List<node> sceneNodes = new List<node>(); sceneNodes.Add(new node() { id = "PalletNode", name = "PalletNode", instance_geometry = new instance_geometry[] { new instance_geometry() { url = "#palletGeometry", bind_material = new bind_material() { technique_common = new instance_material[] { new instance_material() { symbol="materialPallet", target=string.Format("#{0}", materialPallet.id) } } } } } }); uint caseIndex = 0; foreach (ILayer layer in _palletSolution) { BoxLayer bLayer = layer as BoxLayer; if (null == bLayer) continue; foreach (BoxPosition bp in bLayer) { Vector3D translation = bp.Position; Vector3D rotations = bp.Transformation.Rotations; node caseNode = new node() { id = string.Format("CaseNode_{0}_ID", caseIndex), name = string.Format("CaseNode_{0}", caseIndex), ItemsElementName = new ItemsChoiceType2[] { ItemsChoiceType2.translate, ItemsChoiceType2.rotate, ItemsChoiceType2.rotate, ItemsChoiceType2.rotate }, Items = new object[] { new TargetableFloat3() { Values = new double[] { translation.X, translation.Y, translation.Z }, sid = "t", }, new rotate() { Values = new double[] { 1.0, 0.0, 0.0, rotations.X }, sid = "rx" }, new rotate() { Values = new double[] { 0.0, 1.0, 0.0, rotations.Y }, sid = "ry" }, new rotate() { Values = new double[] { 0.0, 0.0, 1.0, rotations.Z }, sid = "rz" } }, instance_geometry = new instance_geometry[] { new instance_geometry() { url="#caseGeometry", bind_material = new bind_material() { technique_common = new instance_material[] { new instance_material() { symbol="materialCase0", target="#material_Case0_ID" }, new instance_material() { symbol="materialCase1", target="#material_Case1_ID" }, new instance_material() { symbol="materialCase2", target="#material_Case2_ID" }, new instance_material() { symbol="materialCase3", target="#material_Case3_ID" }, new instance_material() { symbol="materialCase4", target="#material_Case4_ID" }, new instance_material() { symbol="materialCase5", target="#material_Case5_ID" }, new instance_material() { symbol="materialCaseLines", target="#material_CaseLines_ID"} } } } } }; sceneNodes.Add(caseNode); // animations CreateAnimation(caseIndex, (uint)_palletSolution.CaseCount, listAnimationSource, bp); // increment case index ++caseIndex; } } // add nodes mainScene.node = sceneNodes.ToArray(); animationMain.Items = listAnimationSource.ToArray(); // library_cameras camera cameraCamera = new camera() { id = "Camera-Camera", name = "Camera-Camera" }; cameraOpticsTechnique_commonPerspective cameraPerspective = new cameraOpticsTechnique_commonPerspective() { znear = new TargetableFloat() { sid = "znear", Value = 1.0 }, zfar = new TargetableFloat() { sid = "zfar", Value = 10000.0 } }; cameraCamera.optics = new cameraOptics() { technique_common = new cameraOpticsTechnique_common() { Item = cameraPerspective } }; cameras.camera = new camera[] { cameraCamera }; // colladaScene colladaScene.instance_visual_scene = new InstanceWithExtra() { url = "#MainScene" }; model.Save(filePath); model.Save(System.IO.Path.ChangeExtension(filePath, "xml")); }
private void SaveMeshes() { COLLADA exportScene = new COLLADA(); List<geometry> geometryList = new List<geometry>(); //if(testMesh!= null) //{ // geometry geo = COLLADA.MeshToGeometry(testMesh); // if (geo != null) // geometryList.Add(geo); //} foreach (Mesh mesh in blocks) { if (mesh != null) { geometry geo = (COLLADA.MeshToGeometry(mesh)); if (geo != null) geometryList.Add(geo); } } foreach (Mesh mesh in stencilBlocks) { if (mesh != null) { geometry geo = (COLLADA.MeshToGeometry(mesh)); if (geo != null) geometryList.Add(geo); } } foreach (Mesh mesh in transparentBlocks) { if (mesh != null) { geometry geo = (COLLADA.MeshToGeometry(mesh)); if (geo != null) geometryList.Add(geo); } } foreach (Mesh mesh in liquidBlocks) { if (mesh != null) { geometry geo = (COLLADA.MeshToGeometry(mesh)); if (geo != null) geometryList.Add(geo); } } library_geometries geometryLib = new library_geometries(); geometryLib.geometry = geometryList.ToArray(); library_visual_scenes visualSceneLib = new library_visual_scenes(); visual_scene visualScene = new visual_scene(); visualSceneLib.visual_scene = new visual_scene[1]; visualSceneLib.visual_scene[0] = visualScene; visualScene.id = "Map"; visualScene.name = "Map"; visualScene.node = new node[geometryList.Count]; for (int i = 0; i < geometryList.Count; i++) { node thisNode = new node(); visualScene.node[i] = thisNode; geometry thisGeometry = geometryList[i]; thisNode.id = thisGeometry.id.Remove(thisGeometry.id.Length - 4); thisNode.name = thisGeometry.name.Remove(thisGeometry.name.Length - 6); thisNode.sid = thisNode.id; thisNode.Items = new object[1]; thisNode.Items[0] = COLLADA.ConvertMatrix(Matrix4x4.identity); thisNode.instance_geometry = new instance_geometry[1]; thisNode.instance_geometry[0] = new instance_geometry(); thisNode.instance_geometry[0].url = "#" + thisGeometry.id; thisNode.ItemsElementName = new ItemsChoiceType2[1]; thisNode.ItemsElementName[0] = ItemsChoiceType2.matrix; } COLLADAScene sceneInstance = new COLLADAScene(); sceneInstance.instance_visual_scene = new InstanceWithExtra(); sceneInstance.instance_visual_scene.url = "#" + visualScene.id; exportScene.scene = sceneInstance; exportScene.Items = new object[2]; exportScene.Items[0] = geometryLib; exportScene.Items[1] = visualSceneLib; asset assetHeader = new asset(); assetHeader.unit = new assetUnit(); assetHeader.unit.meter = 1; assetHeader.unit.name = "meter"; assetHeader.up_axis = UpAxisType.Y_UP; exportScene.asset = assetHeader; if (File.Exists("Map.dae")) File.Delete("Map.dae"); exportScene.Save("Map.dae"); Texture2D mainTex = (Texture2D)basicTerrainMaterial.GetTexture("_MainTex"); Color[] mainTexPixels = mainTex.GetPixels(); Color[] diffusePixels = new Color[mainTexPixels.Length]; Color[] roughnessPixels = new Color[mainTexPixels.Length]; for(int i = 0; i < mainTexPixels.Length; i++) { diffusePixels[i] = new Color(mainTexPixels[i].r, mainTexPixels[i].g, mainTexPixels[i].b, 1.0f); roughnessPixels[i] = new Color(mainTexPixels[i].a, mainTexPixels[i].a, mainTexPixels[i].a, 1.0f); } Texture2D diffuseTex = new Texture2D(mainTex.width, mainTex.height); Texture2D roughnessTex = new Texture2D(mainTex.width, mainTex.height); diffuseTex.SetPixels(diffusePixels); roughnessTex.SetPixels(roughnessPixels); diffuseTex.Apply(); roughnessTex.Apply(); byte[] diffuseBytes = diffuseTex.EncodeToPNG(); byte[] roughnessBytes = roughnessTex.EncodeToPNG(); File.WriteAllBytes("pattern.png", diffuseBytes); File.WriteAllBytes("specular.png", roughnessBytes); Texture2D bumpMap = (Texture2D)basicTerrainMaterial.GetTexture("_BumpMap"); Color[] bumpMapPixels = bumpMap.GetPixels(); Color[] normalMapPixels = new Color[bumpMapPixels.Length]; Color[] ambientMapPixels = new Color[bumpMapPixels.Length]; Color[] alphaMapPixels = new Color[bumpMapPixels.Length]; for (int i = 0; i < bumpMapPixels.Length; i++) { normalMapPixels[i] = new Color(bumpMapPixels[i].a, bumpMapPixels[i].g, Mathf.Sqrt(1 - ((bumpMapPixels[i].a * 2 - 1) * (bumpMapPixels[i].a * 2 - 1)) + ((bumpMapPixels[i].g * 2 - 1) * (bumpMapPixels[i].g * 2 - 1)))); ambientMapPixels[i] = new Color(bumpMapPixels[i].r, bumpMapPixels[i].r, bumpMapPixels[i].r, 1.0f); alphaMapPixels[i] = new Color(bumpMapPixels[i].b, bumpMapPixels[i].b, bumpMapPixels[i].b, 1.0f); } Texture2D normalTex = new Texture2D(bumpMap.width, bumpMap.height); Texture2D ambientTex = new Texture2D(bumpMap.width, bumpMap.height); Texture2D alphaTex = new Texture2D(bumpMap.width, bumpMap.height); normalTex.SetPixels(normalMapPixels); ambientTex.SetPixels(ambientMapPixels); alphaTex.SetPixels(alphaMapPixels); normalTex.Apply(); ambientTex.Apply(); alphaTex.Apply(); byte[] normalBytes = normalTex.EncodeToPNG(); byte[] ambientBytes = ambientTex.EncodeToPNG(); byte[] alphaBytes = alphaTex.EncodeToPNG(); File.WriteAllBytes("normal.png", normalBytes); File.WriteAllBytes("occlusion.png", ambientBytes); File.WriteAllBytes("alpha.png", alphaBytes); Debug.Log("Saved map!"); }