public void Sync() { Console.WriteLine("Synchronizacja stołów do gry normalnej"); //Wyczytwanie stołow normalgamemode z bd using (ISession session = DatabaseSession.Open()) { //Gry stołowe var _normalgamemodelist = session.QueryOver <NormalGameModel>().List(); foreach (NormalGameModel gameModel in _normalgamemodelist) { var realModel = gameModel.Unproxy(session); NormalGameController gameController = new NormalGameController(realModel); this.pokerServiceInstance.GameList.Get().Add(gameController); } //Turnieje var tournamentSitList = session.QueryOver <SitAndGoTournamentGameModel>().List(); foreach (SitAndGoTournamentGameModel gameModel in tournamentSitList) { var realModel = gameModel.Unproxy(session); realModel.TournamentModel = realModel.TournamentModel.Unproxy(session); TournamentGameController gameController = new TournamentGameController(realModel); this.pokerServiceInstance.GameList.Get().Add(gameController); } var tournamentNormalList = session.QueryOver <NormalTournamentGameModel>().List(); foreach (NormalTournamentGameModel gameModel in tournamentNormalList) { var realModel = gameModel.Unproxy(session); realModel.TournamentModel = realModel.TournamentModel.Unproxy(session); TournamentGameController gameController = new TournamentGameController(realModel); this.pokerServiceInstance.GameList.Get().Add(gameController); } foreach (IGameController controller in pokerServiceInstance.GameList.Get()) { var threadController = new Thread(new ThreadStart(controller.Worker)); threadController.IsBackground = true; threadController.Start(); } } }
public static NHibernate.ISession Open() { return(DatabaseSession.GetSessionFactory().OpenSession()); }