//static SceneVersionCollection SceneVersionCollection; /// <summary> /// generate manifest from scene objects and upload to latest version of scene. should be done only after EditorCore.RefreshSceneVersion /// </summary> public static void UploadManifest(System.Action callback) { if (Manifest == null) { Manifest = new AggregationManifest(); } //if (SceneVersionCollection == null) { Debug.LogError("SceneVersionCollection is null! Make sure RefreshSceneVersion was called before this"); return; } ObjectsInScene = null; AddOrReplaceDynamic(Manifest, GetDynamicObjectsInScene()); if (Manifest.objects.Count == 0) { Debug.LogWarning("Aggregation Manifest has nothing in list!"); return; } string json = ""; if (ManifestToJson(out json)) { var currentSettings = CognitiveVR_Preferences.FindCurrentScene(); if (currentSettings != null && currentSettings.VersionNumber > 0) { SendManifest(json, currentSettings.VersionNumber, callback); } else { Util.logError("Could not find scene version for current scene"); } } }
static void SendManifest(string json, int versionNumber, System.Action callback) { var settings = CognitiveVR_Preferences.FindCurrentScene(); if (settings == null) { Debug.LogWarning("Send Manifest settings are null " + UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().path); string s = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; if (string.IsNullOrEmpty(s)) { s = "Unknown Scene"; } EditorUtility.DisplayDialog("Dynamic Object Manifest Upload Failed", "Could not find the Scene Settings for \"" + s + "\". Are you sure you've saved, exported and uploaded this scene to SceneExplorer?", "Ok"); return; } string url = Constants.POSTDYNAMICMANIFEST(settings.SceneId, versionNumber); Util.logDebug("Send Manifest Contents: " + json); //upload manifest Dictionary <string, string> headers = new Dictionary <string, string>(); if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); headers.Add("Content-Type", "application/json"); } PostManifestResponseAction = callback; EditorNetwork.Post(url, json, PostManifestResponse, headers, false);//AUTH }
private static void GetSceneVersionResponse(int responsecode, string error, string text) { if (responsecode != 200) { RefreshSceneVersionComplete = null; //internal server error Util.logDebug("GetSettingsResponse [ERROR] " + responsecode); return; } var settings = CognitiveVR_Preferences.FindCurrentScene(); if (settings == null) { //this should be impossible, but might happen if changing scenes at exact time RefreshSceneVersionComplete = null; Debug.LogWarning("Scene version request returned 200, but current scene cannot be found"); return; } var collection = JsonUtility.FromJson <SceneVersionCollection>(text); if (collection != null) { settings.VersionId = collection.GetLatestVersion().id; settings.VersionNumber = collection.GetLatestVersion().versionNumber; EditorUtility.SetDirty(CognitiveVR_Preferences.Instance); AssetDatabase.SaveAssets(); } if (RefreshSceneVersionComplete != null) { RefreshSceneVersionComplete.Invoke(); } }
void DrawFooter() { GUI.color = EditorCore.BlueishGrey; GUI.DrawTexture(new Rect(0, 500, 550, 50), EditorGUIUtility.whiteTexture); GUI.color = Color.white; string tooltip = ""; var currentScene = CognitiveVR_Preferences.FindCurrentScene(); if (currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)) { tooltip = "Upload list of all Dynamic Object IDs. Scene settings not saved"; } else { tooltip = "Upload list of all Dynamic Object IDs and Mesh Names to " + currentScene.SceneName + " version " + currentScene.VersionNumber; } bool enabled = !(currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)); //EditorGUI.BeginDisabledGroup(enabled); //EditorGUI.EndDisabledGroup(); if (enabled) { if (GUI.Button(new Rect(80, 510, 350, 30), new GUIContent("Upload Ids to SceneExplorer for Aggregation", tooltip))) { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(null); }); } } else { var scene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene(); string errorMessage = "<color=#880000ff>This scene <color=red>" + scene.name.ToUpper() + "</color> does not have a valid SceneId.\n\nPlease upload this scene using the Scene Setup Window</color>"; if (!EditorCore.IsDeveloperKeyValid) { errorMessage = "Developer Key not set"; } EditorGUI.BeginDisabledGroup(true); GUI.Button(new Rect(80, 510, 350, 30), new GUIContent("Upload Ids to SceneExplorer for Aggregation", tooltip)); EditorGUI.EndDisabledGroup(); GUI.color = new Color(1, 0.9f, 0.9f); GUI.DrawTexture(new Rect(0, 420, 550, 150), EditorGUIUtility.whiteTexture); GUI.color = Color.white; GUI.Label(new Rect(30, 430, 430, 30), errorMessage, "normallabel"); if (GUI.Button(new Rect(380, 510, 80, 30), "Fix")) { InitWizard.Init(); } } }
public static void UploadScreenshot() { //get scene id var currentScene = CognitiveVR_Preferences.FindCurrentScene(); if (currentScene == null) { Debug.Log("Could not find current scene"); return; } if (string.IsNullOrEmpty(currentScene.SceneId)) { Debug.Log(currentScene.SceneName + " scene has not been uploaded!"); return; } //file popup string path = EditorUtility.OpenFilePanel("Select Screenshot", "", "png"); if (path.Length == 0) { return; } string filename = Path.GetFileName(path); if (EditorUtility.DisplayDialog("Upload Screenshot", "Upload " + filename + " to " + currentScene.SceneName + " version " + currentScene.VersionNumber + "?", "Upload", "Cancel")) { string url = CognitiveStatics.POSTSCREENSHOT(currentScene.SceneId, currentScene.VersionNumber); var bytes = File.ReadAllBytes(path); WWWForm form = new WWWForm(); form.AddBinaryData("screenshot", bytes, "screenshot.png"); var headers = new Dictionary <string, string>(); foreach (var v in form.headers) { headers[v.Key] = v.Value; } if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); } EditorNetwork.Post(url, form, UploadScreenhotResponse, headers, false); } }
void WelcomeUpdate() { GUI.Label(steptitlerect, "STEP 1 - WELCOME", "steptitle"); var settings = CognitiveVR_Preferences.FindCurrentScene(); if (settings != null && !string.IsNullOrEmpty(settings.SceneId)) { //upload new version GUI.Label(boldlabelrect, "Welcome to the Cognitive3D SDK Scene Setup.", "boldlabel"); GUI.Label(new Rect(30, 140, 440, 440), "This will guide you through the initial setup of your scene, and will have production ready analytics at the end of this setup.\n\n\n" + "<color=#8A9EB7FF>This scene has already been uploaded to SceneExplorer!</color> Unless there are meaningful changes to the static scene geometry you probably don't need to upload this scene again.\n\n" + "Use <color=#8A9EB7FF>Manage Dynamic Objects</color> if you want to upload new Dynamic Objects to your existing scene.", "normallabel"); } else { GUI.Label(boldlabelrect, "Welcome to the Cognitive3D SDK Scene Setup.", "boldlabel"); GUI.Label(new Rect(30, 200, 440, 440), "This will guide you through the initial setup of your scene, and will have production ready analytics at the end of this setup.", "normallabel"); } }
void UploadUpdate() { if (delayUnderstandButton) { delayUnderstandButton = false; understandRevealTime = EditorApplication.timeSinceStartup + 3; } var settings = CognitiveVR_Preferences.FindCurrentScene(); if (settings != null && !string.IsNullOrEmpty(settings.SceneId)) { //upload new version GUI.Label(steptitlerect, "STEP 7 - UPLOAD", "steptitle"); Color scene1color = Color.HSVToRGB(0.55f, 0.5f, 1); Color scene2color = Color.HSVToRGB(0.55f, 1f, 1); GUI.color = scene1color; GUI.Box(new Rect(100, 40, 125, 125), EditorCore.SceneBackground, "image_centered"); GUI.color = Color.white; GUI.Box(new Rect(100, 40, 125, 125), EditorCore.ObjectsBackground, "image_centered"); GUI.color = scene2color; GUI.Box(new Rect(250, 40, 125, 125), EditorCore.SceneBackground, "image_centered"); GUI.color = Color.white; GUI.Label(new Rect(30, 180, 440, 440), "In the final step, we will upload version <color=#62B4F3FF>" + (settings.VersionNumber + 1) + " </color>of the scene to <color=#8A9EB7FF>SceneExplorer</color>.\n\n\n" + "This will archive the previous version <color=#62B4F3FF>" + (settings.VersionNumber) + " </color> of this scene. You will be prompted to copy the Dynamic Objects to the new version.\n\n\n" + "For <color=#8A9EB7FF>Dynamic Objects</color>, you will be able to continue editing those later in the <color=#8A9EB7FF>Manage Dynamic Objects</color> window.", "normallabel"); } else { GUI.Label(steptitlerect, "STEP 7 - UPLOAD", "steptitle"); GUI.Label(new Rect(30, 100, 440, 440), "In the final step, we will complete the upload process to our <color=#8A9EB7FF>SceneExplorer</color> servers.\n\n\n" + "After your Scene is uploaded, if you make changes to your scene, you may want to open this window again and upload a new version of the scene.\n\n\n" + "For <color=#8A9EB7FF>Dynamic Objects</color>, you will be able to continue editing those later in the <color=#8A9EB7FF>Manage Dynamic Objects</color> window.", "normallabel"); } }
void DrawFooter() { GUI.color = EditorCore.BlueishGrey; GUI.DrawTexture(new Rect(0, 450, 500, 50), EditorGUIUtility.whiteTexture); GUI.color = Color.white; string tooltip = ""; var currentScene = CognitiveVR_Preferences.FindCurrentScene(); if (currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)) { tooltip = "Upload list of all Dynamic Object IDs. Scene settings not saved"; } else { tooltip = "Upload list of all Dynamic Object IDs and Mesh Names to " + currentScene.SceneName + " version " + currentScene.VersionNumber; } EditorGUI.BeginDisabledGroup(currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)); if (GUI.Button(new Rect(130, 450, 250, 50), new GUIContent("Save & Sync with Server", tooltip), "button_bluetext")) { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(null); }); } EditorGUI.EndDisabledGroup(); //if (GUI.Button(new Rect(0,450,100,50),"get")) //{ // EditorCore.RefreshSceneVersion(delegate () { // Dictionary<string, string> headers = new Dictionary<string, string>(); // if (EditorCore.IsDeveloperKeyValid) // { // headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); // } // EditorNetwork.Get(Constants.GETDYNAMICMANIFEST(currentScene.VersionId), GetManifestResponse, headers, false); // }); //} }
//only need id, mesh and name //static AggregationManifest Manifest; //static SceneVersionCollection SceneVersionCollection; /// <summary> /// generate manifest from scene objects and upload to latest version of scene. should be done only after EditorCore.RefreshSceneVersion /// </summary> public static void UploadManifest(AggregationManifest manifest, System.Action callback, System.Action nodynamicscallback = null) { //if (Manifest == null) { Manifest = new AggregationManifest(); } //if (SceneVersionCollection == null) { Debug.LogError("SceneVersionCollection is null! Make sure RefreshSceneVersion was called before this"); return; } if (manifest.objects.Count == 0) { Debug.LogWarning("Aggregation Manifest has nothing in list!"); if (nodynamicscallback != null) { nodynamicscallback.Invoke(); } return; } string json = ""; if (ManifestToJson(manifest, out json)) { var currentSettings = CognitiveVR_Preferences.FindCurrentScene(); if (currentSettings != null && currentSettings.VersionNumber > 0) { SendManifest(json, currentSettings.VersionNumber, callback); } else { Util.logError("Could not find scene version for current scene"); } } else { Debug.LogWarning("Aggregation Manifest only contains dynamic objects with generated ids"); if (nodynamicscallback != null) { nodynamicscallback.Invoke(); } } }
//get dynamic object aggregation manifest for the current scene void GetManifest() { var currentSceneSettings = CognitiveVR_Preferences.FindCurrentScene(); if (currentSceneSettings == null) { return; } if (string.IsNullOrEmpty(currentSceneSettings.SceneId)) { Util.logWarning("Get Manifest current scene doesn't have an id!"); return; } string url = Constants.GETDYNAMICMANIFEST(currentSceneSettings.VersionId); Dictionary <string, string> headers = new Dictionary <string, string>(); if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); } EditorNetwork.Get(url, GetManifestResponse, headers, false);//AUTH }
public override void OnInspectorGUI() { if (!hasCheckedRenderType) { CheckGazeRenderType(); hasCheckedRenderType = true; } var p = (CognitiveVR_Preferences)target; p.ApplicationKey = EditorGUILayout.TextField("Application Key", p.ApplicationKey); p.EnableLogging = EditorGUILayout.Toggle("Enable Logging", p.EnableLogging); p.EnableDevLogging = EditorGUILayout.Toggle("Enable Development Logging", p.EnableDevLogging); EditorGUILayout.Space(); EditorGUILayout.LabelField("3D Player Tracking", EditorStyles.boldLabel); //TODO change tooltip based on selected gaze type p.GazeType = (GazeType)EditorGUILayout.EnumPopup("Gaze Type", p.GazeType); if (GUI.changed) { CheckGazeRenderType(); } p.SnapshotInterval = EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval); p.DynamicObjectSearchInParent = EditorGUILayout.Toggle(new GUIContent("Dynamic Object Search in Parent", "When capturing gaze on a Dynamic Object, also search in the collider's parent for the dynamic object component"), p.DynamicObjectSearchInParent); bool eyetracking = false; #if CVR_TOBIIVR || CVR_FOVE || CVR_NEURABLE || CVR_PUPIL || CVR_AH || CVR_SNAPDRAGON || CVR_VIVEPROEYE || CVR_VARJO eyetracking = true; #endif if (p.GazeType == GazeType.Physics || eyetracking) { LayerMask gazeMask = new LayerMask(); gazeMask.value = p.GazeLayerMask; gazeMask = EditorGUILayout.MaskField("Gaze Layer Mask", gazeMask, (UnityEditorInternal.InternalEditorUtility.layers)); p.GazeLayerMask = gazeMask.value; } LayerMask dynamicMask = new LayerMask(); dynamicMask.value = p.DynamicLayerMask; dynamicMask = EditorGUILayout.MaskField("Dynamic Object Layer Mask", dynamicMask, (UnityEditorInternal.InternalEditorUtility.layers)); p.DynamicLayerMask = dynamicMask.value; p.TrackGPSLocation = EditorGUILayout.Toggle(new GUIContent("Track GPS Location", "Record GPS location and compass direction at the interval below"), p.TrackGPSLocation); EditorGUI.BeginDisabledGroup(!p.TrackGPSLocation); EditorGUI.indentLevel++; gpsFoldout = EditorGUILayout.Foldout(gpsFoldout, "GPS Options"); if (gpsFoldout) { p.SyncGPSWithGaze = EditorGUILayout.Toggle(new GUIContent("Sync with Player Update", "Request new GPS location every time the player position and gaze is recorded"), p.SyncGPSWithGaze); EditorGUI.BeginDisabledGroup(p.SyncGPSWithGaze); p.GPSInterval = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Update Interval", "Interval in seconds to record new GPS location data"), p.GPSInterval), 0.1f, 60f); EditorGUI.EndDisabledGroup(); p.GPSAccuracy = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Accuracy", "Desired accuracy in meters. Using higher values like 500 may not require GPS and may save battery power"), p.GPSAccuracy), 1f, 500f); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); p.RecordFloorPosition = EditorGUILayout.Toggle(new GUIContent("Record Floor Position", "Includes the floor position below the HMD in a VR experience"), p.RecordFloorPosition); EditorGUILayout.Space(); EditorGUILayout.LabelField("360 Player Tracking", EditorStyles.boldLabel); p.SnapshotInterval = EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval); p.SnapshotInterval = Mathf.Clamp(p.SnapshotInterval, 0.1f, 10); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data Batches", EditorStyles.boldLabel); //gaze EditorGUI.indentLevel++; EditorGUILayout.LabelField("Gaze", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.GazeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Gaze Snapshot Batch Size", "The number of Gaze datapoints to record before automatically sending a web request to the dashboard"), p.GazeSnapshotCount), 64, 1500); //transactions EditorGUI.indentLevel++; EditorGUILayout.LabelField("Events", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.TransactionSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Event Snapshot Batch Size", "The number of Events to record before automatically sending a web request to the dashboard"), p.TransactionSnapshotCount), 1, 1000); p.TransactionExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Event Extreme Batch Size", "Threshold for ignoring the Event Minimum Timer. If this many Events have been recorded, immediately send"), p.TransactionExtremeSnapshotCount), p.TransactionSnapshotCount, 1000); p.TransactionSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Event Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Event data. Ignored if the batch size reaches Event Extreme Limit"), Mathf.Clamp(p.TransactionSnapshotMinTimer, 1, 10)); p.TransactionSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Event Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Event data"), Mathf.Clamp(p.TransactionSnapshotMaxTimer, p.TransactionSnapshotMinTimer, 60)); //dynamics EditorGUI.indentLevel++; EditorGUILayout.LabelField("Dynamics", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.DynamicSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Dynamic Snapshot Batch Size", "The number of Dynamic snapshots and manifest entries to record before automatically sending a web request to the dashboard"), p.DynamicSnapshotCount), 16, 1500); p.DynamicExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Dynamic Extreme Batch Size", "Threshold for ignoring the Dynamic Minimum Timer. If this many Dynamic snapshots have been recorded, immediately send"), p.DynamicExtremeSnapshotCount), p.DynamicSnapshotCount, 1500); //p.DynamicSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Dynamic Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Dynamic data. Ignored if the batch size reaches Dynamic Extreme Limit"), Mathf.Clamp(p.DynamicSnapshotMinTimer, 1, 60)); p.DynamicSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Dynamic Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Dynamic snapshots or Manifest entries"), Mathf.Clamp(p.DynamicSnapshotMaxTimer, 1, 600)); //sensors EditorGUI.indentLevel++; EditorGUILayout.LabelField("Sensors", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.SensorSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sensor Snapshot Batch Size", "The number of Sensor datapoints to record before automatically sending a web request to the dashboard"), p.SensorSnapshotCount), 64, 1500); p.SensorExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sensor Extreme Batch Size", "Threshold for ignoring the Sensor Minimum Timer. If this many Sensor datapoints have been recorded, immediately send"), p.SensorExtremeSnapshotCount), p.SensorSnapshotCount, 1500); p.SensorSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Sensor Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Sensor data. Ignored if the batch size reaches Sensor Extreme Limit"), Mathf.Clamp(p.SensorSnapshotMinTimer, 1, 60)); p.SensorSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Sensor Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Sensor data"), Mathf.Clamp(p.SensorSnapshotMaxTimer, p.SensorSnapshotMinTimer, 600)); //fixations EditorGUI.indentLevel++; EditorGUILayout.LabelField("Fixations", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.FixationSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Fixation Snapshot Batch Size", "The number of Fixations to record before automatically sending a web request to the dashboard"), p.FixationSnapshotCount), 1, 1000); p.FixationExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Fixation Extreme Batch Size", "Threshold for ignoring the Fixation Minimum Timer. If this many Fixations have been recorded, immediately send"), p.FixationExtremeSnapshotCount), p.FixationSnapshotCount, 1000); p.FixationSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Fixation Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Fixation data. Ignored if the batch size reaches Fixation Extreme Limit"), Mathf.Clamp(p.FixationSnapshotMinTimer, 1, 10)); p.FixationSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Fixation Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Fixation data"), Mathf.Clamp(p.FixationSnapshotMaxTimer, p.FixationSnapshotMinTimer, 60)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Local Data Cache", EditorStyles.boldLabel); //local storage p.LocalStorage = EditorGUILayout.Toggle("Save data to Local Cache if no internet connection", p.LocalStorage); EditorGUI.BeginDisabledGroup(!p.LocalStorage); GUILayout.BeginHorizontal(); p.LocalDataCacheSize = EditorGUILayout.LongField("Cache Size", p.LocalDataCacheSize); if (p.LocalDataCacheSize < 1048576) { p.LocalDataCacheSize = 1048576; } //at least 1mb of storage (1048576 bytes) EditorGUILayout.LabelField(EditorUtility.FormatBytes(p.LocalDataCacheSize), GUILayout.Width(100)); GUILayout.EndHorizontal(); p.ReadLocalCacheCount = EditorGUILayout.IntField(new GUIContent("Upload Local Cache Rate", "For each successful network response, read this number of cached requests from the local data cache"), p.ReadLocalCacheCount); p.ReadLocalCacheCount = Mathf.Max(p.ReadLocalCacheCount, 0); if (p.ReadLocalCacheCount == 0 && p.LocalStorage) { EditorGUILayout.HelpBox("Saved data will only be uploaded if manually called! See Docs", MessageType.Warning); } EditorGUI.EndDisabledGroup(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data", EditorStyles.boldLabel); CognitiveVR_Preferences.Instance.Protocol = EditorGUILayout.TextField(new GUIContent("Custom Protocol", "https"), CognitiveVR_Preferences.Instance.Protocol); CognitiveVR_Preferences.Instance.Gateway = EditorGUILayout.TextField(new GUIContent("Custom Gateway", "data.cognitive3d.com"), CognitiveVR_Preferences.Instance.Gateway); CognitiveVR_Preferences.Instance.Viewer = EditorGUILayout.TextField(new GUIContent("Custom Viewer", "sceneexplorer.com/scene/"), CognitiveVR_Preferences.Instance.Viewer); CognitiveVR_Preferences.Instance.Dashboard = EditorGUILayout.TextField(new GUIContent("Custom Dashboard", "app.cognitive3d.com"), CognitiveVR_Preferences.Instance.Dashboard); p.SendDataOnHMDRemove = EditorGUILayout.Toggle("Send Data on HMD Remove", p.SendDataOnHMDRemove); p.SendDataOnLevelLoad = EditorGUILayout.Toggle("Send Data on Level Load", p.SendDataOnLevelLoad); p.SendDataOnQuit = EditorGUILayout.Toggle("Send Data on Quit", p.SendDataOnQuit); p.SendDataOnHotkey = EditorGUILayout.Toggle("Send Data on Hotkey", p.SendDataOnHotkey); EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(!p.SendDataOnHotkey); GUILayout.BeginHorizontal(); p.SendDataHotkey = (KeyCode)EditorGUILayout.EnumPopup("Hotkey", p.SendDataHotkey); if (p.HotkeyShift) { GUI.color = Color.green; } if (GUILayout.Button("Shift", EditorStyles.miniButtonLeft)) { p.HotkeyShift = !p.HotkeyShift; } GUI.color = Color.white; if (p.HotkeyCtrl) { GUI.color = Color.green; } if (GUILayout.Button("Ctrl", EditorStyles.miniButtonMid)) { p.HotkeyCtrl = !p.HotkeyCtrl; } GUI.color = Color.white; if (p.HotkeyAlt) { GUI.color = Color.green; } if (GUILayout.Button("Alt", EditorStyles.miniButtonRight)) { p.HotkeyAlt = !p.HotkeyAlt; } GUI.color = Color.white; /*if (remapHotkey) * { * GUILayout.Button("Any Key", EditorStyles.miniButton, GUILayout.Width(100)); * Event e = Event.current; * * if (e.type == EventType.keyDown && e.keyCode != KeyCode.None && e.keyCode != KeyCode.LeftShift && e.keyCode != KeyCode.RightShift && e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.LeftAlt && e.keyCode != KeyCode.RightAlt) * { * p.HotkeyAlt = e.alt; * p.HotkeyShift = e.shift; * p.HotkeyCtrl = e.control; * p.SendDataHotkey = e.keyCode; * remapHotkey = false; * Repaint(); * } * } * else * { * if (GUILayout.Button("Remap", EditorStyles.miniButton,GUILayout.Width(100))) * { * remapHotkey = true; * } * }*/ GUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Scene Export", EditorStyles.boldLabel); EditorGUI.indentLevel++; var v = CognitiveVR_Preferences.FindCurrentScene(); if (v == null || string.IsNullOrEmpty(v.SceneId)) { EditorGUILayout.LabelField("Current Scene: " + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name + " Version: not uploaded"); } else { EditorGUILayout.LabelField("Current Scene: " + v.SceneName + " Version: " + v.VersionNumber); } EditorGUILayout.Space(); GUIContent[] textureQualityNames = new GUIContent[] { new GUIContent("Full"), new GUIContent("Half"), new GUIContent("Quarter"), new GUIContent("Eighth"), new GUIContent("Sixteenth"), new GUIContent("Thirty Second"), new GUIContent("Sixty Fourth") }; int[] textureQualities = new int[] { 1, 2, 4, 8, 16, 32, 64 }; p.TextureResize = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), p.TextureResize, textureQualityNames, textureQualities); //EditorCore.ExportSettings.TextureQuality = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), EditorCore.ExportSettings.TextureQuality, textureQualityNames, textureQualities); p.ExportSceneLODLowest = EditorGUILayout.Toggle("Export Lowest LOD from LODGroup components", p.ExportSceneLODLowest); p.ExportAOMaps = EditorGUILayout.Toggle("Export AO Maps", p.ExportAOMaps); GUILayout.BeginHorizontal(); //GUILayout.Space(15); //TODO texture export settings //the full process //refresh scene versions //save screenshot //export scene //decimate scene //confirm upload of scene. new scene? new version? //export dynamics //confirm uploading dynamics //confirm upload manifest if (GUILayout.Button("Export", "ButtonLeft")) { if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Export Failed", "Cannot export scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } CognitiveVR_SceneExportWindow.ExportGLTFScene(); string fullName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; string objPath = CognitiveVR_SceneExportWindow.GetDirectory(fullName); string jsonSettingsContents = "{ \"scale\":1,\"sceneName\":\"" + fullName + "\",\"sdkVersion\":\"" + Core.SDK_VERSION + "\"}"; System.IO.File.WriteAllText(objPath + "settings.json", jsonSettingsContents); //CognitiveVR.CognitiveVR_SceneExportWindow.ExportScene(true, EditorCore.ExportSettings.ExportStaticOnly, EditorCore.ExportSettings.MinExportGeoSize, EditorCore.ExportSettings.TextureQuality, EditorCore.DeveloperKey, EditorCore.ExportSettings.DiffuseTextureName); CognitiveVR_Preferences.AddSceneSettings(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); UnityEditor.AssetDatabase.SaveAssets(); } bool hasUploadFiles = EditorCore.HasSceneExportFolder(CognitiveVR_Preferences.FindCurrentScene()); EditorGUI.BeginDisabledGroup(!hasUploadFiles); if (GUILayout.Button("Upload", "ButtonRight")) { System.Action completedmanifestupload = delegate() { CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true); }; System.Action completedRefreshSceneVersion2 = delegate() { ManageDynamicObjects.UploadManifest(completedmanifestupload); }; //upload dynamics System.Action completeSceneUpload = delegate() { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion2); //likely completed in previous step, but just in case }; //upload scene System.Action completedRefreshSceneVersion1 = delegate() { CognitiveVR_Preferences.SceneSettings current = CognitiveVR_Preferences.FindCurrentScene(); if (current == null || string.IsNullOrEmpty(current.SceneId)) { //new scene if (EditorUtility.DisplayDialog("Upload New Scene", "Upload " + current.SceneName + " to SceneExplorer?", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } else { //new version if (EditorUtility.DisplayDialog("Upload New Version", "Upload a new version of this existing scene? Will archive previous version", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } }; //get the latest verion of the scene if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Upload Failed", "Cannot upload scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } else { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } } GUIContent ButtonContent = new GUIContent("Upload Screenshot"); if (v == null) { GUILayout.Button(ButtonContent); } else { if (GUILayout.Button(ButtonContent)) { EditorCore.UploadScreenshot(); } } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Refresh Latest Scene Versions", "Get the latest versionnumber and versionid for this scene"))) //ask scene explorer for all the versions of this active scene. happens automatically post scene upload { EditorCore.RefreshSceneVersion(null); } EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("sceneSettings"), true); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); if (GUI.changed) { EditorUtility.SetDirty(p); } }
//export and try to decimate the scene public static void ExportScene(bool includeTextures, bool staticGeometry, float minSize, int textureDivisor, string developerkey, string texturename) { if (blenderProcess != null) { Debug.LogError("Currently decimating a scene. Please wait until this is finished!"); return; } if (UploadSceneSettings != null) { Debug.LogError("Currently uploading a scene. Please wait until this is finished!"); return; } string fullName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; //export scene from unity bool successfulExport = CognitiveVR_SceneExplorerExporter.ExportScene(fullName, includeTextures, staticGeometry, minSize, textureDivisor, texturename); string objPath = CognitiveVR_SceneExplorerExporter.GetDirectory(fullName); //write json settings file string jsonSettingsContents = "{ \"scale\":1,\"sceneName\":\"" + fullName + "\",\"sdkVersion\":\"" + Core.SDK_VERSION + "\"}"; File.WriteAllText(objPath + "settings.json", jsonSettingsContents); if (!successfulExport) { Debug.LogError("Scene export failed!"); return; } //begin scene decimation if (!EditorCore.IsBlenderPathValid) { Debug.LogWarning("Blender not found during scene export. May result in large files uploaded to Scene Explorer"); return; } string filepath = ""; if (!EditorCore.RecursiveDirectorySearch("", out filepath, "CognitiveVR" + System.IO.Path.DirectorySeparatorChar + "Editor")) { Debug.LogError("Could not find CognitiveVR/Editor/decimateall.py"); } string decimateScriptPath = filepath + System.IO.Path.DirectorySeparatorChar + "decimateall.py"; decimateScriptPath = decimateScriptPath.Replace(" ", "\" \""); objPath = objPath.Replace(" ", "\" \""); fullName = fullName.Replace(" ", "\" \""); EditorUtility.ClearProgressBar(); ProcessStartInfo processInfo; #if UNITY_EDITOR_WIN processInfo = new ProcessStartInfo(EditorCore.BlenderPath); processInfo.UseShellExecute = true; processInfo.Arguments = "-P " + decimateScriptPath + " " + objPath + " " + EditorCore.ExportSettings.ExplorerMinimumFaceCount + " " + EditorCore.ExportSettings.ExplorerMaximumFaceCount + " " + fullName; #elif UNITY_EDITOR_OSX processInfo = new ProcessStartInfo("open"); processInfo.Arguments = EditorCore.BlenderPath + " --args -P " + decimateScriptPath + " " + objPath + " " + EditorCore.ExportSettings.ExplorerMinimumFaceCount + " " + EditorCore.ExportSettings.ExplorerMaximumFaceCount + " " + fullName; processInfo.UseShellExecute = false; #endif //changing scene while blender is decimating the level will break the file that will be automatically uploaded blenderProcess = Process.Start(processInfo); BlenderRequest = true; HasOpenedBlender = false; EditorApplication.update += UpdateProcess; UploadSceneSettings = CognitiveVR_Preferences.FindCurrentScene(); blenderStartTime = (float)EditorApplication.timeSinceStartup; }
//search through files. if dynamics.name contains exported folder, upload static bool UploadDynamicObjects(List <string> dynamicMeshNames, bool ShowPopupWindow = false) { string fileList = "Upload Files:\n"; var settings = CognitiveVR_Preferences.FindCurrentScene(); if (settings == null) { string s = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; if (string.IsNullOrEmpty(s)) { s = "Unknown Scene"; } EditorUtility.DisplayDialog("Dynamic Object Upload Failed", "Could not find the Scene Settings for \"" + s + "\". Are you sure you've saved, exported and uploaded this scene to SceneExplorer?", "Ok"); return(false); } string sceneid = settings.SceneId; if (string.IsNullOrEmpty(sceneid)) { EditorUtility.DisplayDialog("Dynamic Object Upload Failed", "Could not find the SceneId for \"" + settings.SceneName + "\". Are you sure you've exported and uploaded this scene to SceneExplorer?", "Ok"); return(false); } string path = Directory.GetCurrentDirectory() + Path.DirectorySeparatorChar + "CognitiveVR_SceneExplorerExport" + Path.DirectorySeparatorChar + "Dynamic"; var subdirectories = Directory.GetDirectories(path); // List <string> exportDirectories = new List <string>(); foreach (var v in subdirectories) { var split = v.Split(Path.DirectorySeparatorChar); if (dynamicMeshNames.Contains(split[split.Length - 1])) { exportDirectories.Add(v); } } if (ShowPopupWindow) { int option = EditorUtility.DisplayDialogComplex("Upload Dynamic Objects", "Do you want to upload " + exportDirectories.Count + " Objects to \"" + settings.SceneName + "\" (" + settings.SceneId + " Version:" + settings.VersionNumber + ")?", "Ok", "Cancel", "Open Directory"); if (option == 0) { } //ok else if (option == 1) { return(false); } //cancel else { #if UNITY_EDITOR_WIN //open directory System.Diagnostics.Process.Start("explorer.exe", path); return(false); #elif UNITY_EDITOR_OSX System.Diagnostics.Process.Start("open", path); return(false); #endif } } string objectNames = ""; foreach (var subdir in exportDirectories) { var filePaths = Directory.GetFiles(subdir); WWWForm wwwForm = new WWWForm(); foreach (var f in filePaths) { if (f.ToLower().EndsWith(".ds_store")) { Debug.Log("skip file " + f); continue; } fileList += f + "\n"; var data = File.ReadAllBytes(f); wwwForm.AddBinaryData("file", data, Path.GetFileName(f)); } var dirname = new DirectoryInfo(subdir).Name; objectNames += dirname + "\n"; string uploadUrl = Constants.POSTDYNAMICOBJECTDATA(settings.SceneId, settings.VersionNumber, dirname); Dictionary <string, string> headers = new Dictionary <string, string>(); if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); //headers.Add("Content-Type", "multipart/form-data; boundary=\""+) foreach (var v in wwwForm.headers) { headers[v.Key] = v.Value; } } dynamicObjectForms.Add(new DynamicObjectForm(uploadUrl, wwwForm, dirname, headers)); //AUTH } if (dynamicObjectForms.Count > 0) { DynamicUploadTotal = dynamicObjectForms.Count; DynamicUploadSuccess = 0; EditorApplication.update += UpdateUploadDynamics; } return(true); }
private void OnGUI() { GUI.skin = EditorCore.WizardGUISkin; GUI.DrawTexture(new Rect(0, 0, 500, 500), EditorGUIUtility.whiteTexture); var currentscene = CognitiveVR_Preferences.FindCurrentScene(); if (string.IsNullOrEmpty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Saved", "steptitle"); } else if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Uploaded", "steptitle"); } else { GUI.Label(steptitlerect, "DYNAMIC OBJECTS " + currentscene.SceneName + " Version: " + currentscene.VersionNumber, "steptitle"); } GUI.Label(new Rect(30, 45, 440, 440), "These are the current <color=#8A9EB7FF>Dynamic Object</color> components in your scene:", "boldlabel"); //headers Rect mesh = new Rect(30, 95, 120, 30); GUI.Label(mesh, "Dynamic Mesh Name", "dynamicheader"); Rect gameobject = new Rect(190, 95, 120, 30); GUI.Label(gameobject, "GameObject", "dynamicheader"); //Rect ids = new Rect(320, 95, 120, 30); //GUI.Label(ids, "Ids", "dynamicheader"); Rect uploaded = new Rect(380, 95, 120, 30); GUI.Label(uploaded, "Uploaded", "dynamicheader"); //content DynamicObject[] tempdynamics = GetDynamicObjects; Rect innerScrollSize = new Rect(30, 0, 420, tempdynamics.Length * 30); dynamicScrollPosition = GUI.BeginScrollView(new Rect(30, 120, 440, 270), dynamicScrollPosition, innerScrollSize, false, true); Rect dynamicrect; for (int i = 0; i < tempdynamics.Length; i++) { if (tempdynamics[i] == null) { RefreshSceneDynamics(); GUI.EndScrollView(); return; } dynamicrect = new Rect(30, i * 30, 460, 30); DrawDynamicObject(tempdynamics[i], dynamicrect, i % 2 == 0); } GUI.EndScrollView(); GUI.Box(new Rect(30, 120, 425, 270), "", "box_sharp_alpha"); //buttons string scenename = "Not Saved"; int versionnumber = 0; string buttontextstyle = "button_bluetext"; if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { buttontextstyle = "button_disabledtext"; } else { scenename = currentscene.SceneName; versionnumber = currentscene.VersionNumber; } //TODO display uploading label for 2 frames before actually starting to upload. see init wizard implementation EditorGUI.BeginDisabledGroup(currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)); if (GUI.Button(new Rect(60, 400, 150, 40), new GUIContent("Upload Selected", "Export and Upload to " + scenename + " version " + versionnumber), buttontextstyle)) { //dowhattever thing get scene version EditorCore.RefreshSceneVersion(() => { if (CognitiveVR_SceneExportWindow.ExportSelectedObjectsPrefab()) { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadSelectedDynamicObjects(true)); }); } }); } if (GUI.Button(new Rect(320, 400, 100, 40), new GUIContent("Upload All", "Export and Upload to " + scenename + " version " + versionnumber), buttontextstyle)) { EditorCore.RefreshSceneVersion(() => { if (CognitiveVR_SceneExportWindow.ExportAllDynamicsInScene()) { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true)); }); } }); } EditorGUI.EndDisabledGroup(); DrawFooter(); Repaint(); //manually repaint gui each frame to make sure it's responsive }
private void OnGUI() { GUI.skin = EditorCore.WizardGUISkin; GUI.DrawTexture(new Rect(0, 0, 500, 550), EditorGUIUtility.whiteTexture); var currentscene = CognitiveVR_Preferences.FindCurrentScene(); if (string.IsNullOrEmpty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Saved", "steptitle"); } else if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Uploaded", "steptitle"); } else { GUI.Label(steptitlerect, "DYNAMIC OBJECTS " + currentscene.SceneName + " Version: " + currentscene.VersionNumber, "steptitle"); } GUI.Label(new Rect(30, 45, 440, 440), "These are the active <color=#8A9EB7FF>Dynamic Object components</color> currently found in your scene.", "boldlabel"); //headers Rect mesh = new Rect(30, 95, 120, 30); GUI.Label(mesh, "Dynamic Mesh Name", "dynamicheader"); Rect gameobject = new Rect(190, 95, 120, 30); GUI.Label(gameobject, "GameObject", "dynamicheader"); //Rect ids = new Rect(320, 95, 120, 30); //GUI.Label(ids, "Ids", "dynamicheader"); Rect uploaded = new Rect(380, 95, 120, 30); GUI.Label(uploaded, "Uploaded", "dynamicheader"); //content DynamicObject[] tempdynamics = GetDynamicObjects; if (tempdynamics.Length == 0) { GUI.Label(new Rect(30, 120, 420, 270), "No objects found.\n\nHave you attached any Dynamic Object components to objects?\n\nAre they active in your hierarchy?", "button_disabledtext"); } Rect innerScrollSize = new Rect(30, 0, 420, tempdynamics.Length * 30); dynamicScrollPosition = GUI.BeginScrollView(new Rect(30, 120, 440, 285), dynamicScrollPosition, innerScrollSize, false, true); Rect dynamicrect; for (int i = 0; i < tempdynamics.Length; i++) { if (tempdynamics[i] == null) { RefreshSceneDynamics(); GUI.EndScrollView(); return; } dynamicrect = new Rect(30, i * 30, 460, 30); DrawDynamicObject(tempdynamics[i], dynamicrect, i % 2 == 0); } GUI.EndScrollView(); GUI.Box(new Rect(30, 120, 425, 285), "", "box_sharp_alpha"); //buttons string scenename = "Not Saved"; int versionnumber = 0; //string buttontextstyle = "button_bluetext"; if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { //buttontextstyle = "button_disabledtext"; } else { scenename = currentscene.SceneName; versionnumber = currentscene.VersionNumber; } int selectionCount = 0; foreach (var v in Selection.gameObjects) { if (v.GetComponentInChildren <DynamicObject>()) { selectionCount++; } } //texture resolution if (CognitiveVR_Preferences.Instance.TextureResize > 4) { CognitiveVR_Preferences.Instance.TextureResize = 4; } //resolution settings here EditorGUI.BeginDisabledGroup(DisableButtons); if (GUI.Button(new Rect(30, 415, 140, 35), new GUIContent("1/4 Resolution", DisableButtons?"":"Quarter resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 4 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 4; } if (CognitiveVR_Preferences.Instance.TextureResize != 4) { GUI.Box(new Rect(30, 415, 140, 35), "", "box_sharp_alpha"); } if (GUI.Button(new Rect(180, 415, 140, 35), new GUIContent("1/2 Resolution", DisableButtons ? "" : "Half resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 2 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 2; //selectedExportQuality = ExportSettings.DefaultSettings; } if (CognitiveVR_Preferences.Instance.TextureResize != 2) { GUI.Box(new Rect(180, 415, 140, 35), "", "box_sharp_alpha"); } if (GUI.Button(new Rect(330, 415, 140, 35), new GUIContent("1/1 Resolution", DisableButtons ? "" : "Full resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 1 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 1; //selectedExportQuality = ExportSettings.HighSettings; } if (CognitiveVR_Preferences.Instance.TextureResize != 1) { GUI.Box(new Rect(330, 415, 140, 35), "", "box_sharp_alpha"); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)); if (GUI.Button(new Rect(30, 460, 200, 30), new GUIContent("Upload " + selectionCount + " Selected Meshes", DisableButtons ? "" : "Export and Upload to " + scenename + " version " + versionnumber))) { //dowhattever thing get scene version EditorCore.RefreshSceneVersion(() => { if (CognitiveVR_SceneExportWindow.ExportSelectedObjectsPrefab()) //GLTFExportMenu.ExportSelected(); { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadSelectedDynamicObjects(true)); }); } //if (CognitiveVR_SceneExportWindow.ExportSelectedObjectsPrefab()) //{ // EditorCore.RefreshSceneVersion(delegate () { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadSelectedDynamicObjects(true)); }); //} }); } if (GUI.Button(new Rect(270, 460, 200, 30), new GUIContent("Upload All Meshes", DisableButtons ? "" : "Export and Upload to " + scenename + " version " + versionnumber))) { EditorCore.RefreshSceneVersion(() => { var dynamics = GameObject.FindObjectsOfType <DynamicObject>(); List <GameObject> gos = new List <GameObject>(); foreach (var v in dynamics) { gos.Add(v.gameObject); } Selection.objects = gos.ToArray(); //GLTFExportMenu.ExportSelected(); if (CognitiveVR_SceneExportWindow.ExportSelectedObjectsPrefab()) { EditorCore.RefreshSceneVersion(delegate() { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadSelectedDynamicObjects(true)); }); } //if (CognitiveVR_SceneExportWindow.ExportAllDynamicsInScene()) //{ // EditorCore.RefreshSceneVersion(delegate () { ManageDynamicObjects.UploadManifest(() => CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true)); }); //} }); } EditorGUI.EndDisabledGroup(); DrawFooter(); Repaint(); //manually repaint gui each frame to make sure it's responsive }
public override void OnInspectorGUI() { if (!hasCheckedRenderType) { CheckGazeRenderType(); hasCheckedRenderType = true; } var p = (CognitiveVR_Preferences)target; p.APIKey = EditorGUILayout.TextField("API Key", p.APIKey); p.EnableLogging = EditorGUILayout.Toggle("Enable Logging", p.EnableLogging); EditorGUILayout.Space(); EditorGUILayout.LabelField("3D Player Tracking", EditorStyles.boldLabel); p.GazeType = (GazeType)EditorGUILayout.EnumPopup("Gaze Type", p.GazeType); if (GUI.changed) { CheckGazeRenderType(); } p.SnapshotInterval = Mathf.Clamp(EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval), 0, 10); p.DynamicObjectSearchInParent = EditorGUILayout.Toggle(new GUIContent("Dynamic Object Search in Parent", "When capturing gaze on a Dynamic Object, also search in the collider's parent for the dynamic object component"), p.DynamicObjectSearchInParent); //TODO change tooltip based on selected gaze type p.TrackGPSLocation = EditorGUILayout.Toggle(new GUIContent("Track GPS Location", "Record GPS location and compass direction at the interval below"), p.TrackGPSLocation); EditorGUI.BeginDisabledGroup(!p.TrackGPSLocation); EditorGUI.indentLevel++; gpsFoldout = EditorGUILayout.Foldout(gpsFoldout, "GPS Options"); if (gpsFoldout) { p.SyncGPSWithGaze = EditorGUILayout.Toggle(new GUIContent("Sync with Player Update", "Request new GPS location every time the player position and gaze is recorded"), p.SyncGPSWithGaze); EditorGUI.BeginDisabledGroup(p.SyncGPSWithGaze); p.GPSInterval = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Update Interval", "Interval in seconds to record new GPS location data"), p.GPSInterval), 0.1f, 60f); EditorGUI.EndDisabledGroup(); p.GPSAccuracy = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Accuracy", "Desired accuracy in meters. Using higher values like 500 may not require GPS and may save battery power"), p.GPSAccuracy), 1f, 500f); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); p.RecordFloorPosition = EditorGUILayout.Toggle(new GUIContent("Record Floor Position", "Includes the floor position below the HMD in a VR experience"), p.RecordFloorPosition); EditorGUILayout.Space(); EditorGUILayout.LabelField("360 Player Tracking", EditorStyles.boldLabel); p.SnapshotInterval = Mathf.Clamp(EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval), 0, 10); //p.VideoSphereDynamicObjectId = EditorGUILayout.TextField("Video Sphere Dynamic Object Id", p.VideoSphereDynamicObjectId); //p.GazeDirectionMultiplier = Mathf.Clamp(EditorGUILayout.FloatField("Video Sphere Radius", p.GazeDirectionMultiplier), 0, 1000); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data Batches", EditorStyles.boldLabel); p.GazeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Gaze Snapshot Batch Size", p.GazeSnapshotCount), 0, 1000); p.TransactionSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Event Snapshot Batch Size", p.TransactionSnapshotCount), 0, 1000); p.DynamicSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Dynamic Snapshot Batch Size", p.DynamicSnapshotCount), 0, 1000); p.SensorSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Sensor Snapshot Batch Size", p.SensorSnapshotCount), 0, 1000); EditorGUILayout.Space(); EditorGUILayout.LabelField("Local Data Cache", EditorStyles.boldLabel); //local storage p.LocalStorage = EditorGUILayout.Toggle("Save data to Local Cache if no internet connection", p.LocalStorage); EditorGUI.BeginDisabledGroup(!p.LocalStorage); GUILayout.BeginHorizontal(); p.LocalDataCacheSize = EditorGUILayout.LongField("Cache Size", p.LocalDataCacheSize); if (p.LocalDataCacheSize < 1048576) { p.LocalDataCacheSize = 1048576; } //at least 1mb of storage (1048576 bytes) EditorGUILayout.LabelField(EditorUtility.FormatBytes(p.LocalDataCacheSize), GUILayout.Width(100)); GUILayout.EndHorizontal(); p.ReadLocalCacheCount = EditorGUILayout.IntField(new GUIContent("Upload Local Cache Rate", "For each successful network response, read this number of cached requests from the local data cache"), p.ReadLocalCacheCount); p.ReadLocalCacheCount = Mathf.Max(p.ReadLocalCacheCount, 0); if (p.ReadLocalCacheCount == 0 && p.LocalStorage) { EditorGUILayout.HelpBox("Saved data will only be uploaded if manually called! See Docs", MessageType.Warning); } EditorGUI.EndDisabledGroup(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data", EditorStyles.boldLabel); CognitiveVR_Preferences.Instance.Protocol = EditorGUILayout.TextField(new GUIContent("Custom Protocol", "https"), CognitiveVR_Preferences.Instance.Protocol); CognitiveVR_Preferences.Instance.Gateway = EditorGUILayout.TextField(new GUIContent("Custom Gateway", "data.cognitive3d.com"), CognitiveVR_Preferences.Instance.Gateway); CognitiveVR_Preferences.Instance.Viewer = EditorGUILayout.TextField(new GUIContent("Custom Viewer", "sceneexplorer.com/scene/"), CognitiveVR_Preferences.Instance.Viewer); CognitiveVR_Preferences.Instance.Dashboard = EditorGUILayout.TextField(new GUIContent("Custom Dashboard", "app.cognitive3d.com"), CognitiveVR_Preferences.Instance.Dashboard); p.SendDataOnHMDRemove = EditorGUILayout.Toggle("Send Data on HMD Remove", p.SendDataOnHMDRemove); p.SendDataOnLevelLoad = EditorGUILayout.Toggle("Send Data on Level Load", p.SendDataOnLevelLoad); p.SendDataOnQuit = EditorGUILayout.Toggle("Send Data on Quit", p.SendDataOnQuit); p.SendDataOnHotkey = EditorGUILayout.Toggle("Send Data on Hotkey", p.SendDataOnHotkey); EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(!p.SendDataOnHotkey); GUILayout.BeginHorizontal(); p.SendDataHotkey = (KeyCode)EditorGUILayout.EnumPopup("Hotkey", p.SendDataHotkey); if (p.HotkeyShift) { GUI.color = Color.green; } if (GUILayout.Button("Shift", EditorStyles.miniButtonLeft)) { p.HotkeyShift = !p.HotkeyShift; } GUI.color = Color.white; if (p.HotkeyCtrl) { GUI.color = Color.green; } if (GUILayout.Button("Ctrl", EditorStyles.miniButtonMid)) { p.HotkeyCtrl = !p.HotkeyCtrl; } GUI.color = Color.white; if (p.HotkeyAlt) { GUI.color = Color.green; } if (GUILayout.Button("Alt", EditorStyles.miniButtonRight)) { p.HotkeyAlt = !p.HotkeyAlt; } GUI.color = Color.white; /*if (remapHotkey) * { * GUILayout.Button("Any Key", EditorStyles.miniButton, GUILayout.Width(100)); * Event e = Event.current; * * if (e.type == EventType.keyDown && e.keyCode != KeyCode.None && e.keyCode != KeyCode.LeftShift && e.keyCode != KeyCode.RightShift && e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.LeftAlt && e.keyCode != KeyCode.RightAlt) * { * p.HotkeyAlt = e.alt; * p.HotkeyShift = e.shift; * p.HotkeyCtrl = e.control; * p.SendDataHotkey = e.keyCode; * remapHotkey = false; * Repaint(); * } * } * else * { * if (GUILayout.Button("Remap", EditorStyles.miniButton,GUILayout.Width(100))) * { * remapHotkey = true; * } * }*/ GUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Scene Export", EditorStyles.boldLabel); EditorGUI.indentLevel++; var v = CognitiveVR_Preferences.FindCurrentScene(); if (v == null || string.IsNullOrEmpty(v.SceneId)) { EditorGUILayout.LabelField("Current Scene: " + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name + " Version: not uploaded"); } else { EditorGUILayout.LabelField("Current Scene: " + v.SceneName + " Version: " + v.VersionNumber); } EditorGUILayout.Space(); GUILayout.BeginHorizontal(); EditorCore.BlenderPath = EditorGUILayout.TextField("Blender Path", EditorCore.BlenderPath); if (GUILayout.Button("...", GUILayout.Width(40))) { EditorCore.BlenderPath = EditorUtility.OpenFilePanel("Select Blender", string.IsNullOrEmpty(EditorCore.BlenderPath) ? "c:\\" : EditorCore.BlenderPath, ""); } GUILayout.EndHorizontal(); EditorCore.ExportSettings.ExportStaticOnly = EditorGUILayout.Toggle(new GUIContent("Export Static Meshes Only", "Only export meshes marked as static. Dynamic objects (such as vehicles, doors, etc) will not be exported"), EditorCore.ExportSettings.ExportStaticOnly); EditorCore.ExportSettings.MinExportGeoSize = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("Minimum Export size", "Ignore exporting meshes that are below this size(pebbles, grass,etc)"), EditorCore.ExportSettings.MinExportGeoSize), 0, 100); EditorCore.ExportSettings.ExplorerMinimumFaceCount = Mathf.Max(EditorGUILayout.IntField(new GUIContent("Minimum Face Count", "Ignore decimating objects with fewer faces than this value"), EditorCore.ExportSettings.ExplorerMinimumFaceCount), 0); EditorCore.ExportSettings.ExplorerMaximumFaceCount = Mathf.Max(EditorGUILayout.IntField(new GUIContent("Maximum Face Count", "Objects with this many faces will be decimated to 10% of their original face count"), EditorCore.ExportSettings.ExplorerMaximumFaceCount), EditorCore.ExportSettings.ExplorerMinimumFaceCount); EditorCore.ExportSettings.DiffuseTextureName = EditorGUILayout.TextField(new GUIContent("Diffuse Texture Name", "The name of the main diffuse texture to export. Generally _MainTex, but possibly something else if you are using a custom shader"), EditorCore.ExportSettings.DiffuseTextureName); GUIContent[] textureQualityNames = new GUIContent[] { new GUIContent("Full"), new GUIContent("Half"), new GUIContent("Quarter"), new GUIContent("Eighth"), new GUIContent("Sixteenth") }; int[] textureQualities = new int[] { 1, 2, 4, 8, 16 }; EditorCore.ExportSettings.TextureQuality = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), EditorCore.ExportSettings.TextureQuality, textureQualityNames, textureQualities); GUILayout.BeginHorizontal(); GUILayout.Space(15); //the full process //refresh scene versions //save screenshot //export scene //decimate scene //confirm upload of scene. new scene? new version? //export dynamics //confirm uploading dynamics //confirm upload manifest if (GUILayout.Button("Export", "ButtonLeft")) { if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Export Failed", "Cannot export scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } CognitiveVR.CognitiveVR_SceneExportWindow.ExportScene(true, EditorCore.ExportSettings.ExportStaticOnly, EditorCore.ExportSettings.MinExportGeoSize, EditorCore.ExportSettings.TextureQuality, EditorCore.DeveloperKey, EditorCore.ExportSettings.DiffuseTextureName); CognitiveVR_Preferences.AddSceneSettings(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); UnityEditor.AssetDatabase.SaveAssets(); } bool hasUploadFiles = EditorCore.HasSceneExportFolder(CognitiveVR_Preferences.FindCurrentScene()); EditorGUI.BeginDisabledGroup(!hasUploadFiles); if (GUILayout.Button("Upload", "ButtonRight")) { System.Action completedmanifestupload = delegate() { CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true); }; System.Action completedRefreshSceneVersion2 = delegate() { ManageDynamicObjects.UploadManifest(completedmanifestupload); }; //upload dynamics System.Action completeSceneUpload = delegate() { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion2); //likely completed in previous step, but just in case }; //upload scene System.Action completedRefreshSceneVersion1 = delegate() { CognitiveVR_Preferences.SceneSettings current = CognitiveVR_Preferences.FindCurrentScene(); if (current == null || string.IsNullOrEmpty(current.SceneId)) { //new scene if (EditorUtility.DisplayDialog("Upload New Scene", "Upload " + current.SceneName + " to SceneExplorer?", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } else { //new version if (EditorUtility.DisplayDialog("Upload New Version", "Upload a new version of this existing scene? Will archive previous version", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } }; //get the latest verion of the scene if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Upload Failed", "Cannot upload scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } else { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } } GUIContent ButtonContent = new GUIContent("Upload Screenshot"); if (v == null) { GUILayout.Button(ButtonContent); } else { if (GUILayout.Button(ButtonContent)) { EditorCore.UploadScreenshot(); } } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Refresh Latest Scene Versions", "Get the latest versionnumber and versionid for this scene"))) //ask scene explorer for all the versions of this active scene. happens automatically post scene upload { EditorCore.RefreshSceneVersion(null); } EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("sceneSettings"), true); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); if (GUI.changed) { EditorUtility.SetDirty(p); } }
void DrawFooter() { GUI.color = EditorCore.BlueishGrey; GUI.DrawTexture(new Rect(0, 500, 550, 50), EditorGUIUtility.whiteTexture); GUI.color = Color.white; string tooltip = ""; var currentScene = CognitiveVR_Preferences.FindCurrentScene(); if (currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)) { tooltip = "Upload list of all Dynamic Object IDs. Scene settings not saved"; } else { tooltip = "Upload list of all Dynamic Object IDs and Mesh Names to " + currentScene.SceneName + " version " + currentScene.VersionNumber; } bool enabled = !(currentScene == null || string.IsNullOrEmpty(currentScene.SceneId)) && lastResponseCode == 200; if (enabled) { if (GUI.Button(new Rect(80, 510, 350, 30), new GUIContent("Upload Ids to SceneExplorer for Aggregation", tooltip))) { EditorCore.RefreshSceneVersion(delegate() { AggregationManifest manifest = new AggregationManifest(); AddOrReplaceDynamic(manifest, GetDynamicObjectsInScene()); //Important! this should never upload Id Pools automatically! possible these aren't wanted in a scene and will clutter dashboard ManageDynamicObjects.UploadManifest(manifest, null); }); } } else { var scene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene(); string errorMessage; if (lastResponseCode != 200) { errorMessage = "<color=#880000ff>The Developer Key is Invalid or Expired.\n\nPlease visit the project on our dashboard and update the key in the Scene Setup Window</color>"; } else { errorMessage = "<color=#880000ff>This scene <color=red>" + scene.name.ToUpper() + "</color> does not have a valid SceneId.\n\nPlease upload this scene using the Scene Setup Window</color>"; } if (!EditorCore.IsDeveloperKeyValid) { errorMessage = "Developer Key not set"; } EditorGUI.BeginDisabledGroup(true); GUI.Button(new Rect(80, 510, 350, 30), new GUIContent("Upload Ids to SceneExplorer for Aggregation", tooltip)); EditorGUI.EndDisabledGroup(); GUI.color = new Color(1, 0.9f, 0.9f); GUI.DrawTexture(new Rect(0, 420, 550, 150), EditorGUIUtility.whiteTexture); GUI.color = Color.white; GUI.Label(new Rect(30, 430, 430, 30), errorMessage, "normallabel"); if (GUI.Button(new Rect(380, 510, 80, 30), "Fix")) { InitWizard.Init(); } } }
void DrawNextButton() { bool buttonDisabled = false; bool appearDisabled = false; //used on dynamic upload page to skip step string text = "Next"; System.Action onclick = () => currentPage++; Rect buttonrect = new Rect(410, 460, 80, 30); switch (pageids[currentPage]) { case "welcome": break; case "authenticate": buttonrect = new Rect(350, 460, 140, 30); onclick += () => SaveKeys(); buttonDisabled = apikey == null || apikey.Length == 0 || developerkey == null || developerkey.Length == 0; if (buttonDisabled) { text = "Keys Required"; } else { text = "Next"; } break; case "tagdynamics": break; case "selectsdk": onclick += () => EditorCore.SetPlayerDefine(selectedsdks); onclick += () => { var found = Object.FindObjectOfType <CognitiveVR_Manager>(); if (found == null) //add cognitivevr_manager { string gameobjectName = "CognitiveVR_Manager"; #if CVR_NEURABLE gameobjectName = "Neurable Cognitive Engine"; #endif EditorCore.SpawnManager(gameobjectName); } }; break; case "listdynamics": var dynamics = GetDynamicObjects; int dynamicsFromSceneExported = 0; for (int i = 0; i < dynamics.Length; i++) { if (EditorCore.GetExportedDynamicObjectNames().Contains(dynamics[i].MeshName) || !dynamics[i].UseCustomMesh) { dynamicsFromSceneExported++; } } appearDisabled = dynamicsFromSceneExported != dynamics.Length; if (appearDisabled) { onclick = () => { if (EditorUtility.DisplayDialog("Continue", "Are you sure you want to continue without uploading all Dynamic Objects?", "Yes", "No")) { currentPage++; } }; } if (dynamics.Length == 0 && dynamicsFromSceneExported == 0) { text = "Skip Dynamics"; } else { text = dynamicsFromSceneExported + "/" + dynamics.Length + " Uploaded"; } buttonrect = new Rect(350, 460, 140, 30); break; case "uploadscene": //buttonDisabled = !EditorCore.HasSceneExportFiles(CognitiveVR_Preferences.FindCurrentScene()); buttonrect = new Rect(1000, 1000, 100, 100); onclick = () => { Debug.Log("custom button"); }; /*appearDisabled = !EditorCore.HasSceneExportFiles(CognitiveVR_Preferences.FindCurrentScene()); * if (appearDisabled) * { * onclick = () => { if (EditorUtility.DisplayDialog("Continue", "Are you sure you want to continue without exporting this scene?", "Yes", "No")) { currentPage++; } }; * }*/ break; case "upload": onclick += () => EditorCore.RefreshSceneVersion(null); if (understandRevealTime > EditorApplication.timeSinceStartup) { buttonDisabled = true; } text = "I understand, Continue"; buttonrect = new Rect(290, 460, 200, 30); break; case "uploadsummary": System.Action completedmanifestupload = delegate() { CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true); currentPage = 9; }; //fifth upload manifest System.Action completedRefreshSceneVersion = delegate() { //TODO this might cause a race condition for uploading dynamics and manifest ManageDynamicObjects.UploadManifest(completedmanifestupload); }; //fourth upload dynamics System.Action completeSceneUpload = delegate() { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion); //likely completed in previous step, but just in case }; //third upload scene System.Action completeScreenshot = delegate(){ CognitiveVR_Preferences.SceneSettings current = CognitiveVR_Preferences.FindCurrentScene(); if (current == null || string.IsNullOrEmpty(current.SceneId)) { if (EditorUtility.DisplayDialog("Upload New Scene", "Upload " + current.SceneName + " to SceneExplorer?", "Ok", "Cancel")) { //new scene CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } else { //new version if (EditorUtility.DisplayDialog("Upload New Version", "Upload a new version of this existing scene? Will archive previous version", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } }; //second save screenshot System.Action completedRefreshSceneVersion1 = delegate() { EditorCore.SaveCurrentScreenshot(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name, completeScreenshot); }; //first refresh scene version onclick = () => { if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) //scene not saved. "do want save?" popup { if (EditorUtility.DisplayDialog("Upload Failed", "Cannot upload scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } else { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } }; buttonDisabled = !EditorCore.HasSceneExportFolder(CognitiveVR_Preferences.FindCurrentScene()); text = "Upload"; break; case "done": onclick = () => Close(); text = "Close"; break; } if (appearDisabled) { if (GUI.Button(buttonrect, text, "button_disabled")) { onclick.Invoke(); } } else if (buttonDisabled) { GUI.Button(buttonrect, text, "button_disabled"); } else { if (GUI.Button(buttonrect, text)) { if (onclick != null) { onclick.Invoke(); } } } }
private void OnGUI() { if (needsRefreshDevKey == true) { EditorCore.CheckForExpiredDeveloperKey(GetDevKeyResponse); needsRefreshDevKey = false; } GUI.skin = EditorCore.WizardGUISkin; GUI.DrawTexture(new Rect(0, 0, 500, 550), EditorGUIUtility.whiteTexture); var currentscene = CognitiveVR_Preferences.FindCurrentScene(); if (string.IsNullOrEmpty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Saved", "steptitle"); } else if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { GUI.Label(steptitlerect, "DYNAMIC OBJECTS Scene Not Uploaded", "steptitle"); } else { GUI.Label(steptitlerect, "DYNAMIC OBJECTS " + currentscene.SceneName + " Version: " + currentscene.VersionNumber, "steptitle"); } GUI.Label(new Rect(30, 45, 440, 440), "These are the active <color=#8A9EB7FF>Dynamic Object components</color> currently found in your scene.", "boldlabel"); //headers Rect mesh = new Rect(30, 95, 120, 30); GUI.Label(mesh, "Mesh Name", "dynamicheader"); Rect gameobject = new Rect(190, 95, 120, 30); GUI.Label(gameobject, "GameObject", "dynamicheader"); //Rect ids = new Rect(320, 95, 120, 30); //GUI.Label(ids, "Ids", "dynamicheader"); Rect uploaded = new Rect(380, 95, 120, 30); GUI.Label(uploaded, "Exported Mesh", "dynamicheader"); //IMPROVEMENT get list of uploaded mesh names from dashboard //content DynamicObject[] tempdynamics = GetDynamicObjects; if (tempdynamics.Length == 0) { GUI.Label(new Rect(30, 120, 420, 270), "No objects found.\n\nHave you attached any Dynamic Object components to objects?\n\nAre they active in your hierarchy?", "button_disabledtext"); } DynamicObjectIdPool[] poolAssets = EditorCore.GetDynamicObjectPoolAssets; Rect innerScrollSize = new Rect(30, 0, 420, (tempdynamics.Length + poolAssets.Length) * 30); dynamicScrollPosition = GUI.BeginScrollView(new Rect(30, 120, 440, 285), dynamicScrollPosition, innerScrollSize, false, true); Rect dynamicrect; int GuiOffset = 0; for (; GuiOffset < tempdynamics.Length; GuiOffset++) { if (tempdynamics[GuiOffset] == null) { RefreshSceneDynamics(); GUI.EndScrollView(); return; } dynamicrect = new Rect(30, GuiOffset * 30, 460, 30); DrawDynamicObject(tempdynamics[GuiOffset], dynamicrect, GuiOffset % 2 == 0); } for (int i = 0; i < poolAssets.Length; i++) { //if (poolAssets[i] == null) { RefreshSceneDynamics(); GUI.EndScrollView(); return; } dynamicrect = new Rect(30, (i + GuiOffset) * 30, 460, 30); DrawDynamicObjectPool(poolAssets[i], dynamicrect, (i + GuiOffset) % 2 == 0); } GUI.EndScrollView(); GUI.Box(new Rect(30, 120, 425, 285), "", "box_sharp_alpha"); //buttons string scenename = "Not Saved"; int versionnumber = 0; //string buttontextstyle = "button_bluetext"; if (currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)) { //buttontextstyle = "button_disabledtext"; } else { scenename = currentscene.SceneName; versionnumber = currentscene.VersionNumber; } int selectionCount = 0; foreach (var v in Selection.gameObjects) { if (v.GetComponentInChildren <DynamicObject>()) { selectionCount++; } } //IMPROVEMENT enable mesh upload from selected dynamic object id pool that has exported mesh files //if (Selection.activeObject.GetType() == typeof(DynamicObjectIdPool)) //{ // var pool = Selection.activeObject as DynamicObjectIdPool; // if (EditorCore.HasDynamicExportFiles(pool.MeshName)) // { // selectionCount++; // } //} //texture resolution if (CognitiveVR_Preferences.Instance.TextureResize > 4) { CognitiveVR_Preferences.Instance.TextureResize = 4; } //resolution settings here EditorGUI.BeginDisabledGroup(DisableButtons); if (GUI.Button(new Rect(30, 415, 140, 35), new GUIContent("1/4 Resolution", DisableButtons?"":"Quarter resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 4 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 4; } if (CognitiveVR_Preferences.Instance.TextureResize != 4) { GUI.Box(new Rect(30, 415, 140, 35), "", "box_sharp_alpha"); } if (GUI.Button(new Rect(180, 415, 140, 35), new GUIContent("1/2 Resolution", DisableButtons ? "" : "Half resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 2 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 2; } if (CognitiveVR_Preferences.Instance.TextureResize != 2) { GUI.Box(new Rect(180, 415, 140, 35), "", "box_sharp_alpha"); } if (GUI.Button(new Rect(330, 415, 140, 35), new GUIContent("1/1 Resolution", DisableButtons ? "" : "Full resolution of dynamic object textures"), CognitiveVR_Preferences.Instance.TextureResize == 1 ? "button_blueoutline" : "button_disabledtext")) { CognitiveVR_Preferences.Instance.TextureResize = 1; } if (CognitiveVR_Preferences.Instance.TextureResize != 1) { GUI.Box(new Rect(330, 415, 140, 35), "", "box_sharp_alpha"); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(currentscene == null || string.IsNullOrEmpty(currentscene.SceneId) || selectionCount == 0); if (GUI.Button(new Rect(30, 460, 200, 30), new GUIContent("Upload " + selectionCount + " Selected Meshes", DisableButtons ? "" : "Export and Upload to " + scenename + " version " + versionnumber))) { EditorCore.RefreshSceneVersion(() => { foreach (var go in Selection.gameObjects) { var dyn = go.GetComponent <DynamicObject>(); if (dyn == null) { continue; } //check if export files exist if (!EditorCore.HasDynamicExportFiles(dyn.MeshName)) { ExportUtility.ExportDynamicObject(dyn); } //check if thumbnail exists if (!EditorCore.HasDynamicObjectThumbnail(dyn.MeshName)) { EditorCore.SaveDynamicThumbnailAutomatic(dyn.gameObject); } } EditorCore.RefreshSceneVersion(delegate() { var manifest = new AggregationManifest(); AddOrReplaceDynamic(manifest, GetDynamicObjectsInScene()); ManageDynamicObjects.UploadManifest(manifest, () => ExportUtility.UploadSelectedDynamicObjectMeshes(true)); }); }); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(currentscene == null || string.IsNullOrEmpty(currentscene.SceneId)); if (GUI.Button(new Rect(270, 460, 200, 30), new GUIContent("Upload All Meshes", DisableButtons ? "" : "Export and Upload to " + scenename + " version " + versionnumber))) { EditorCore.RefreshSceneVersion(() => { var dynamics = GameObject.FindObjectsOfType <DynamicObject>(); List <GameObject> gos = new List <GameObject>(); foreach (var v in dynamics) { gos.Add(v.gameObject); } Selection.objects = gos.ToArray(); foreach (var go in Selection.gameObjects) { var dyn = go.GetComponent <DynamicObject>(); if (dyn == null) { continue; } //check if export files exist if (!EditorCore.HasDynamicExportFiles(dyn.MeshName)) { ExportUtility.ExportDynamicObject(dyn); } //check if thumbnail exists if (!EditorCore.HasDynamicObjectThumbnail(dyn.MeshName)) { EditorCore.SaveDynamicThumbnailAutomatic(dyn.gameObject); } } EditorCore.RefreshSceneVersion(delegate() { var manifest = new AggregationManifest(); AddOrReplaceDynamic(manifest, GetDynamicObjectsInScene()); ManageDynamicObjects.UploadManifest(manifest, () => ExportUtility.UploadSelectedDynamicObjectMeshes(true)); }); }); } EditorGUI.EndDisabledGroup(); DrawFooter(); Repaint(); //manually repaint gui each frame to make sure it's responsive }