private void spaceGameStart_Click(object sender, RoutedEventArgs e) { SpatialGameSelect sgs = new SpatialGameSelect(); sgs.Show(); this.Close(); }
private async void Change() { if (cTo) { back.IsEnabled = false; cTo = false; await Task.Delay(3000); SpatialGameSelect sgs = new SpatialGameSelect(); sgs.Show(); this.Close(); } }