public void QuadTreeSwitchUpdate(QuadTreeNode node) // QuadTreeDelegate { float distance = node.Distance; node.InRange = distance < EntryDistanceForLOD(node.Depth); if (distance < EntryDistanceForLOD(node.Depth + 1)) { if (Database.SystemMemoryLimitExceeded) { return; } node.Divide(); } if (distance > ExitDistanceForLOD(node.Depth + 1)) { node.Consolidate(); } }