public override bool SameAsset(SimAsset asset) { if (asset == null) { return(false); } if (asset.AssetType != AssetType) { return(false); } if (SameAssetBytes(asset)) { return(true); } SimAnimation anim2 = asset as SimAnimation; if (anim2 == null) { return(false); } return(anim2.Reader.Equals(Reader)); }
public static InventoryItem SaveGesture(SimAnimation animation) { return(null); // throw new NotImplementedException(); }