public StructureConstants() { Towers = new TowerConstants(); Inhibs = new InhibitorConstants(); Spawners = new SpawnerConstants(); Shops = new ShopConstants(); }
/// <summary> /// Crée une nouvelle instance de GameConstants avec des constantes par défaut. /// </summary> public GameConstants() { Vision = new VisionConstants(); Structures = new StructureConstants(); Virus = new VirusConstants(); Roles = new RoleConstants(); Rewards = new RewardConstants(); Events = new EventConstants(); CampMonsters = new CampMonsterConstants(); Routers = new RouterConstants(); BuffedVirus = new VirusConstants(); UniquePassives = new UniquePassiveConstants(); ActiveSpells = new ActiveSpellsConstants(); Equip = new EquipConstants(); Heroes = new HeroConstants(); Towers = new TowerConstants(); DatacenterConstants = new DatacenterConstants(); MiningFarms = new MiningfarmConstants(); }