예제 #1
0
        protected override void Update(TimeSpan gameTime)
        {
            if (!started)
            {
                started = true;
                UIBehavior ui = Scene.EntityManager.Find("camera2D").FindComponent <UIBehavior>();
                Entity     p  = ui.CreateToTile("Person", 3, 3);
                p.AddComponent(new MovementBehaviorAlt());
                List <LayerTile> tiles = new List <LayerTile>();
                tiles.Add(Map.map.GetTileByMapCoordinates(3, 3));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 3));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 2));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 1));
                tiles.Add(Map.map.GetTileByMapCoordinates(3, 1));
                p.FindComponent <MovementBehaviorAlt>().SetPath(tiles);
                p = ui.CreateToTile("FakeTree", 2, 2);

                ui.playerButtons[1].IsChecked = true;

                p = ui.CreateToTile("FakeTree", 1, 2);
                p = ui.CreateToTile("Person", 1, 1);
                p.AddComponent(new MovementBehaviorAlt());
                tiles = new List <LayerTile>();
                tiles.Add(Map.map.GetTileByMapCoordinates(1, 1));
                tiles.Add(Map.map.GetTileByMapCoordinates(1, 2));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 2));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 1));
                tiles.Add(Map.map.GetTileByMapCoordinates(2, 0));
                tiles.Add(Map.map.GetTileByMapCoordinates(1, 0));
                tiles.Add(Map.map.GetTileByMapCoordinates(0, 0));
                tiles.Add(Map.map.GetTileByMapCoordinates(0, 1));
                p.FindComponent <MovementBehaviorAlt>().SetPath(tiles);
            }
        }
예제 #2
0
 protected override void Update(TimeSpan gameTime)
 {
     if (!started)
     {
         started = true;
         UIBehavior ui = Scene.EntityManager.Find("camera2D").FindComponent <UIBehavior>();
         Entity     p  = ui.CreateToTile("Person", 3, 3);
         Entity     t  = ui.CreateToTile("Tree", 4, 3);
         p.FindComponent <ChopBehavior>().Chop(t.FindComponent <WorldObject>());
     }
 }