예제 #1
0
        public static void Save(
            MultiColumnHeaderState headerState,
            string treeSettingsName)
        {
            int[]   visibleColumns = headerState.visibleColumns;
            float[] columnWidths   = TreeHeaderColumns.GetWidths(headerState.columns);

            EditorPrefs.SetString(
                GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY),
                string.Join(",", visibleColumns.Select(idx => idx.ToString()).ToArray()));
            EditorPrefs.SetString(
                GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY),
                string.Join(",", columnWidths.Select(w => w.ToString()).ToArray()));

            int sortColumnIdx = headerState.sortedColumnIndex;

            if (sortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
            {
                return;
            }

            bool sortColumnAscending = headerState.
                                       columns[headerState.sortedColumnIndex].sortedAscending;

            EditorPrefs.SetInt(
                GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
                sortColumnIdx);
            EditorPrefs.SetBool(
                GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
                sortColumnAscending);
        }
예제 #2
0
        public static void Load(
            MultiColumnHeaderState headerState,
            string treeSettingsName,
            int defaultSortColumnIdx,
            bool defaultSortedAscending = true)
        {
            var visibleColumns = EditorPrefs.GetString(
                GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Empty)
                                 .Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
                                 .Select(idx => int.Parse(idx))
                                 .ToArray();
            var columnWidths = EditorPrefs.GetString(
                GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Empty)
                               .Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
                               .Select(w => float.Parse(w))
                               .ToArray();

            if (visibleColumns.Length > 0)
            {
                headerState.visibleColumns = visibleColumns;
            }

            if (headerState.columns.Length == columnWidths.Length)
            {
                TreeHeaderColumns.SetWidths(headerState.columns, columnWidths);
            }

            if (defaultSortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
            {
                return;
            }

            var sortColumnIdx = EditorPrefs.GetInt(
                GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY), defaultSortColumnIdx);
            var sortColumnAscending = EditorPrefs.GetBool(
                GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY), defaultSortedAscending);

            headerState.sortedColumnIndex = sortColumnIdx;
            headerState.columns[sortColumnIdx].sortedAscending = sortColumnAscending;
        }