/* will be needed when obsolete string internals will be deprecated along with automatic migration */ //[MenuItem(ACTkEditorConstants.ToolsMenuPath + "Migrate/Migrate ObscuredString on prefabs...", false, 1600)] private static void MigrateObscuredStringOnPrefabs() { MigrateUtils.MigrateObscuredTypesOnPrefabs("ObscuredString"); }
//[MenuItem(ACTkEditorConstants.ToolsMenuPath + "Migrate/Migrate ObscuredString in opened scene(s)...", false, 1601)] private static void MigrateObscuredStringInScene() { MigrateUtils.MigrateObscuredTypesInScene("ObscuredString"); }
private static void MigrateObscuredTypesInScene() { MigrateUtils.MigrateObscuredTypesInScene("ObscuredFloat", "ObscuredDouble", "ObscuredVector2", "ObscuredVector3", "ObscuredQuaternion"); }