예제 #1
0
        /* will be needed when obsolete string internals will be deprecated along with automatic migration */

        //[MenuItem(ACTkEditorConstants.ToolsMenuPath + "Migrate/Migrate ObscuredString on prefabs...", false, 1600)]
        private static void MigrateObscuredStringOnPrefabs()
        {
            MigrateUtils.MigrateObscuredTypesOnPrefabs("ObscuredString");
        }
예제 #2
0
 //[MenuItem(ACTkEditorConstants.ToolsMenuPath + "Migrate/Migrate ObscuredString in opened scene(s)...", false, 1601)]
 private static void MigrateObscuredStringInScene()
 {
     MigrateUtils.MigrateObscuredTypesInScene("ObscuredString");
 }
예제 #3
0
 private static void MigrateObscuredTypesInScene()
 {
     MigrateUtils.MigrateObscuredTypesInScene("ObscuredFloat", "ObscuredDouble", "ObscuredVector2", "ObscuredVector3", "ObscuredQuaternion");
 }