public Sequence(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { NodeName = "Sequence(序列)"; InitConstruction(); AddLinkPinInfo("SeqIn", mSeqInPin, null); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { enLinkType linkType = enLinkType.Float1 | enLinkType.Float2 | enLinkType.Float3 | enLinkType.Float4; CollectLinkPinInfo(smParam, "InputLink", linkType, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ResultLink", linkType, enBezierType.Right, enLinkOpType.Start, true); }
public BaseControl(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); IsOnlyReturnValue = true; AddLinkPinInfo("CtrlValue", mCtrlValue, null); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { var splits = smParam.ConstructParam.Split(','); var valueType = splits[0]; CollectLinkPinInfo(smParam, "OutLink", LinkPinControl.GetLinkTypeFromTypeString(valueType), enBezierType.Right, enLinkOpType.Start, true); }
public CubeTexture(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); IsInConstantBuffer = false; IsGeneric = true; mDropAdorner = new EditorCommon.DragDrop.DropAdorner(Image_Texture); ShaderVarInfo.EditorType = "Texture"; //ShaderVarInfo.VarName = GetTextureName(); TexturePath = EngineNS.CEngine.Instance.GameEditorInstance.Desc.DefaultTextureName; AddLinkPinInfo("TextureLink", TextureLink, TextureLink.BackBrush); AddLinkPinInfo("UVLink_3D", UVLink_3D, null); AddLinkPinInfo("RGBALink", RGBALink, RGBALink.BackBrush); AddLinkPinInfo("RGBLink", RGBLink, RGBLink.BackBrush); AddLinkPinInfo("RLink", RLink, RLink.BackBrush); AddLinkPinInfo("GLink", GLink, GLink.BackBrush); AddLinkPinInfo("BLink", BLink, BLink.BackBrush); AddLinkPinInfo("ALink", ALink, ALink.BackBrush); InitializeShaderVarInfo(); }
public CommonValue(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); IsOnlyReturnValue = true; var param = csParam as CommonValueConstructionParams; if (param != null) { if (param.IsCommon) { #warning 通用数值处理 throw new InvalidOperationException(); } else { if (param.ValueType != null) { NodeName = param.ValueType.Name; } AddLinkPinInfo("CtrlValueLinkHandle", mCtrlValueLinkHandle, null); } } //NodeName = ValueText; }
public ParticleFrame(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); AddLinkPinInfo("TimeValueLink", TimeValueLink, TimeValueLink.BackBrush); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { var param = smParam as ExpandNodeChildConstructionParams; CollectLinkPinInfo(smParam, "ValueIn", param.ParamType, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ValueOut", param.ParamType, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { CollectLinkPinInfo(smParam, "BaseLinkHandle", CodeGenerateSystem.Base.enLinkType.AnimationPose, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "AdditiveLinkHandle", CodeGenerateSystem.Base.enLinkType.AnimationPose, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "AlphaValueLinkHandle", CodeGenerateSystem.Base.enLinkType.Single, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "OutLinkHandle", CodeGenerateSystem.Base.enLinkType.AnimationPose, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, false); }
public Abs(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); AddLinkPinInfo("InputLink", InputLink, null); AddLinkPinInfo("ResultLink", ResultLink, ResultLink.BackBrush); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { var param = smParam as ExpandNodeConstructParam; CollectLinkPinInfo(smParam, "CtrlMethodPin_Pre", CodeGenerateSystem.Base.enLinkType.Method, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "CtrlMethodPin_Next", CodeGenerateSystem.Base.enLinkType.Method, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, false); CollectLinkPinInfo(smParam, "CtrlTarget", param.ExpandType, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "CtrlTargetOut", param.ExpandType, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); }
public SequenceElement(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { var param = CSParam as SequenceElementConstructParam; NodeType = enNodeType.ChildNode; InitConstruction(); mElemPin.NameString = "[" + param.ElementIdx + "]"; AddLinkPinInfo("ElemPin", mElemPin, null); }
public ExpandNodeChild(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { IsOnlyReturnValue = true; InitConstruction(); var param = csParam as ExpandNodeChildConstructionParams; AddLinkPinInfo("ValueIn", mCtrlValue_In); AddLinkPinInfo("ValueOut", mCtrlValue_Out); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { CollectLinkPinInfo(smParam, "TextureLink", enLinkType.Texture, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "UVLink_3D", enLinkType.Float3 | enLinkType.Float4, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "RGBALink", enLinkType.Float4, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "RGBLink", enLinkType.Float3, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "RLink", enLinkType.Float1, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "GLink", enLinkType.Float1, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "BLink", enLinkType.Float1, enBezierType.Right, enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "ALink", enLinkType.Float1, enBezierType.Right, enLinkOpType.Start, true); }
public FinalTextureControl(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); IsInConstantBuffer = false; AddLinkPinInfo("TextureLink", TextureLink, TextureLink.BackBrush); AddLinkPinInfo("UVLink_2D", UVLink_2D, null); AddLinkPinInfo("Tex2DLink", Tex2DLink, Tex2DLink.BackBrush); }
public Typeof(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); IsOnlyReturnValue = true; AddLinkPinInfo("TypeValueLinkHandle", mTypeValueLinkHandle, null); var param = csParam as TypeofConstructionParams; NodeName = "typeof: " + param.ValueTypeFullName; }
public Return(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); NodeName = "Return"; var param = csParam as ReturnConstructParam; SetParameters(param.MethodInfo); AddLinkPinInfo("CtrlMethodLink", mCtrlMethodLink, null); }
public ShaderAutoData(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); var splits = smParam.ConstructParam.Split(','); mValueType = splits[0]; Title = splits[1]; Description = splits[2] + "(" + mValueType + ")"; OutLink.BackBrush = Program.GetBrushFromValueType(mValueType, this); AddLinkPinInfo("OutLink", OutLink, OutLink.BackBrush); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { CollectLinkPinInfo(smParam, "CtrlMethodLink_Pre", CodeGenerateSystem.Base.enLinkType.Method, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "CtrlMethodLink_Complete", CodeGenerateSystem.Base.enLinkType.Method, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, false); CollectLinkPinInfo(smParam, "CtrlMethodLink_LoopBody", CodeGenerateSystem.Base.enLinkType.Method, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, false); CollectLinkPinInfo(smParam, "CtrlArrayElement", CodeGenerateSystem.Base.enLinkType.All, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "CtrlArrayIndex", CodeGenerateSystem.Base.enLinkType.Int32, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "CtrlArrayIn", CodeGenerateSystem.Base.enLinkType.Enumerable | CodeGenerateSystem.Base.enLinkType.IntPtr, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "CtrlArrayCount", CodeGenerateSystem.Base.enLinkType.Int32, CodeGenerateSystem.Base.enBezierType.Left, CodeGenerateSystem.Base.enLinkOpType.End, false); CollectLinkPinInfo(smParam, "CtrlDicKey", CodeGenerateSystem.Base.enLinkType.All, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); CollectLinkPinInfo(smParam, "CtrlDicValue", CodeGenerateSystem.Base.enLinkType.All, CodeGenerateSystem.Base.enBezierType.Right, CodeGenerateSystem.Base.enLinkOpType.Start, true); }
public IF(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); AddLinkPinInfo("ValueA", ValueA, null); AddLinkPinInfo("ValueB", ValueB, null); AddLinkPinInfo("ValueAgtB", ValueAgtB, null); AddLinkPinInfo("ValueAeqB", ValueAeqB, null); AddLinkPinInfo("ValueAltB", ValueAltB, null); AddLinkPinInfo("ResultHandle", ResultHandle, ResultHandle.BackBrush); //AddLinkObject(enLinkType.Bool, ValueBool, enBezierType.Left, enLinkOpType.End, null, false); }
public static void InitNodePinTypes(CodeGenerateSystem.Base.ConstructionParams smParam) { enLinkType codValueLinkType = enLinkType.Float1 | enLinkType.Int32 | enLinkType.Int64 | enLinkType.Double | enLinkType.Single; CollectLinkPinInfo(smParam, "ValueA", codValueLinkType, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ValueB", codValueLinkType, enBezierType.Left, enLinkOpType.End, false); enLinkType resultValueType = enLinkType.Int32 | enLinkType.Float1 | enLinkType.Float2 | enLinkType.Float3 | enLinkType.Float4; CollectLinkPinInfo(smParam, "ValueAgtB", resultValueType, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ValueAeqB", resultValueType, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ValueAltB", resultValueType, enBezierType.Left, enLinkOpType.End, false); CollectLinkPinInfo(smParam, "ResultHandle", resultValueType, enBezierType.Right, enLinkOpType.Start, true); }
public Aix(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); AddLinkPinInfo("Ctrlvalue_VectorIn", mCtrlvalue_VectorIn, null); AddLinkPinInfo("Ctrlvalue_VectorOut", mCtrlvalue_VectorOut, null); mValueType = typeof(EngineNS.Vector4); AddFloatValue("X"); AddFloatValue("Y"); AddFloatValue("Z"); AddFloatValue("Angle"); NodeName = mValueType.Name; }
public ListCount(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { NodeName = "Count"; InitConstruction(); IsOnlyReturnValue = true; var pin = AddLinkPinInfo("ArrayIn", mArrayInPin); pin.OnAddLinkInfo += ArrayInPin_OnAddLinkInfo; pin.OnDelLinkInfo += ArrayInPin_OnDelLinkInfo; AddLinkPinInfo("CountOut", mCountOutPin); }
public IfNode(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); NodeName = "if"; var ccP = CodeGenerateSystem.Base.BaseNodeControl.CreateConstructionParam(typeof(ConditionControl)); ccP.CSType = csParam.CSType; ccP.HostNodesContainer = CSParam.HostNodesContainer; ConditionControl cc = new ConditionControl(ccP); AddChildNode(cc, mChildNodeContainer); AddLinkPinInfo("CtrlMethodLink_Pre", mCtrlMethodLink_Pre, null); AddLinkPinInfo("CtrlMethodLink_False", mCtrlMethodLink_False, null); }
public MaterialControl(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); IsDeleteable = false; mOutLinks.Clear(); mInLinks_VS.Clear(); mInLinks_PS.Clear(); //AddSemanticHandle("Base Color", "vAlbedo", "float4", "Base Color, Albedo", true); //AddSemanticHandle("LightMapColor", "vLightMapColor", "float4", "LightMapColor", true); //AddSemanticHandle("Normal", "vNormal", "float4", "Normal", true); //AddSemanticHandle("BumpNormal", "vBumpNormal", "float4", "BumpNormal", true); //AddSemanticHandle("Specular", "vSpecular", "float4", "Specular", true); //AddSemanticHandle("Bloom", "vBloom", "float", "Bloom", true); //AddSemanticHandle("Metal", "vMetal", "float", "Metal", true); //AddSemanticHandle("Roughness", "vRoughness", "float", "Roughness", true); //AddSemanticHandle("LitMode", "vLitMode", "float", "光照模式,是皮肤处理,还是金属处理,等等", true); //AddSemanticHandle("Pixel Shader UV", "vUV", "float2", "Pixel Shader UV", true, true); AddSemanticHandle("Albedo", "mAlbedo", "float3", "color of material without light shading", true); AddSemanticHandle("Normal", "mNormal", "float3", "surface normal", true); AddSemanticHandle("Metallic", "mMetallic", "float", "the metal value of material", true); AddSemanticHandle("Smooth", "mRough", "float", "The smoothness of surface", true); AddSemanticHandle("AbsSpecular", "mAbsSpecular", "float", "Absolute specular", true); AddSemanticHandle("Transmit", "mTransmit", "float", "transimission", true); AddSemanticHandle("Emissive", "mEmissive", "float3", "Emissive", true); AddSemanticHandle("Fuzz", "mFuzz", "float", "fuzzy", true); AddSemanticHandle("Iridescence", "mIridescence", "float", "iridescence", true); AddSemanticHandle("Distortion", "mDistortion", "float", "distort the background", true); AddSemanticHandle("Alpha", "mAlpha", "float", "material alpha", true); AddSemanticHandle("AlphaTest", "mAlphaTest", "float", "alpha test threshold", true); AddSemanticHandle("VertexOffset", "mVertexOffset", "float3", "vertex animation", true, true); AddSemanticHandle("SubAlbedo", "mSubAlbedo", "float3", "subsurface albedo", true); AddSemanticHandle("AO", "mAO", "float", "AO", true); AddSemanticHandle("Mask", "mMask", "float", "mask", true); AddSemanticHandle("ShadowColor", "mShadowColor", "float3", "shadow color mainly for npr to use", true); AddSemanticHandle("DeepShadow", "mDeepShadow", "float", "make the shadow even deep for npr to use", true); AddSemanticHandle("MoodColor", "mMoodColor", "float3", "mood color for npr to use", true); mMtlMacros = new MtlMacros(this); }
public MethodOverride(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); IsOnlyReturnValue = true; AddLinkPinInfo("CtrlMethodPin_Next", mCtrlMethodPin_Next, null); //if (string.IsNullOrEmpty(csParam.ConstructParam)) // return; try { var param = csParam as MethodOverrideConstructParam; NodeName = param.MethodInfo.MethodName; ShowNodeName = param.MethodInfo.ShowMethodName; //mMethodInfo = Program.GetMethodInfoFromParam(CSParam.ConstructParam); //if(mMethodInfo != null) //{ // SetParameters(mMethodInfo.GetParameters(), StandardParamPropertyInfos); // MethodReturnType = mMethodInfo.ReturnType; //} //else //{ // // 连线函数不存在 // HasError = true; // ErrorDescription = $"函数不存在!"; // if(!string.IsNullOrEmpty(splits[3])) // { // var paramSplits = splits[3].Split('/'); // SetParameters(paramSplits, CSParam.CSType); // } // if(!string.IsNullOrEmpty(splits[4])) // { // var retType = EngineNS.Rtti.RttiHelper.GetTypeFromSaveString(splits[4]); // MethodReturnType = retType; // } //} SetParameters(param.MethodInfo.Params); MethodReturnType = param.MethodInfo.ReturnType; } catch (System.Exception e) { HasError = true; ErrorDescription = $"连线函数节点异常!:Name={NodeName}, Param={csParam.ConstructParam}\r\n{e.ToString()}"; } }
public Tex2D(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); var linkObj = AddLinkPinInfo("TextureLink", TextureLink, null); linkObj.OnAddLinkInfo += new LinkPinControl.Delegate_OnOperateLinkInfo(TextureLink_OnAddLinkInfo); linkObj = AddLinkPinInfo("UVLink", UVLink, null); linkObj.OnAddLinkInfo += new LinkPinControl.Delegate_OnOperateLinkInfo(UVLink_OnAddLinkInfo); AddLinkPinInfo("RGBALink", RGBALink, RGBALink.BackBrush); AddLinkPinInfo("RGBLink", RGBLink, RGBLink.BackBrush); AddLinkPinInfo("RLink", RLink, RLink.BackBrush); AddLinkPinInfo("GLink", GLink, GLink.BackBrush); AddLinkPinInfo("BLink", BLink, BLink.BackBrush); AddLinkPinInfo("ALink", ALink, ALink.BackBrush); }
public MethodInvoke_DelegateControl(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { var param = csParam as MethodInvoke_DelegateControlConstructionParams; IsOnlyReturnValue = true; NodeName = param.ParamInfo.ParamName;//param.ConstructParam; InitConstruction(); switch (param.ConstructType) { case MethodInvokeNode.enParamConstructType.MethodInvoke: break; default: throw new InvalidOperationException(); } }
public ExpandNode(CodeGenerateSystem.Base.ConstructionParams csParam) : base(csParam) { InitConstruction(); IsOnlyReturnValue = true; AddLinkPinInfo("CtrlMethodPin_Pre", mCtrlMethodPin_Pre); AddLinkPinInfo("CtrlMethodPin_Next", mCtrlMethodPin_Next); AddLinkPinInfo("CtrlTarget", mCtrlTarget); AddLinkPinInfo("CtrlTargetOut", mCtrlTargetOut); var param = csParam as ExpandNodeConstructParam; NodeName = EngineNS.Rtti.RttiHelper.GetAppTypeString(param.ExpandType); CreateTemplateClass_All(); CreateTemplateClass_Show(); }
public Arithmetic(CodeGenerateSystem.Base.ConstructionParams smParam) : base(smParam) { InitializeComponent(); //NodeName = "运算(" + P1_Label.Text + " " + smParam.ConstructParam + " " + P2_Label.Text + ")"; switch (CSParam.ConstructParam) { case "+": NodeName = "Add"; break; case "-": NodeName = "Subtract"; break; case "×": NodeName = "Multiply"; break; case "·": // 点乘 case "dot": NodeName = "Dot"; break; case "÷": NodeName = "Divide"; break; case "cross": NodeName = "Cross"; break; default: NodeName = CSParam.ConstructParam; break; } AddLinkPinInfo("Value1", Value1, null); AddLinkPinInfo("Value2", Value2, null); AddLinkPinInfo("ResultLink", ResultLink, ResultLink.BackBrush); }