public object Clone() { Keel copy = new Keel(); copy.BaseMass = this.BaseMass; copy.Designator = (string)this.Designator.Clone(); copy.Name = (string)this.Name.Clone(); copy.MaxAddedMass = this.MaxAddedMass; copy.Classification = this.Classification; return(copy); }
public ShipHull(string name, string hullSize) { ClassName = name; Size = Keel.ByDesignator(hullSize); MaxParts = Convert.ToInt32(Math.Round(Size.MaxAddedMass / Size.Classification.PartWeight)); MaxPartsByType = new List <PartCount>(); MaxPartsByType.Add(new PartCount(typeof(WeaponPart), "", Convert.ToInt32(Math.Round(MaxParts * (Size.Grade == "Light" ? 0.3 : 0.35))))); MaxPartsByType.Add(new PartCount(typeof(DefensePart), "", Convert.ToInt32(Math.Round(MaxParts * 0.2)))); MaxPartsByType.Add(new PartCount(typeof(ActionPart), "", Convert.ToInt32(Math.Round(MaxParts * (Size.Grade == "Light" ? 0.1 : (Size.Grade == "Medium" ? 0.15 : 0.17)))))); MaxPartsByType.Add(new PartCount(typeof(EnginePart), "", Convert.ToInt32(Math.Round(MaxParts * (Size.Grade == "Light" ? 0.6 : (Size.Grade == "Medium" ? 0.45 : 0.35)))))); Hitpoints = new StatWithMax(Convert.ToInt32((Size.BaseMass + Size.MaxAddedMass) / 100)); }