private void LosWeaponAimedEventHandler(object sender, ALOSWeapon.LosWeaponFiringSolutionEventArgs e) { HandleLosWeaponAimed(e.FiringSolution); }
public LosWeaponFiringSolution(ALOSWeapon weapon, IElementAttackable enemyTgt, Quaternion turretRotation, Quaternion turretElevation) : base(weapon, enemyTgt) { TurretRotation = turretRotation; TurretElevation = turretElevation; }