public void The_security_context_should_find_a_user_has_permissions() { var session = S<IUserSession>(); var user = new User(); session.Stub(userSession => userSession.GetCurrentUser()).Return(user); var usergroup = new UserGroup(); usergroup.Add(user); ISecurityContext context = new SecurityContext(session, null); bool hasPermission = context.HasPermissionsFor(usergroup); hasPermission.ShouldBeTrue(); }
public void The_security_context_should_allow_a_system_admin_to_access_a_group() { var session = S<IUserSession>(); var user = new User(); session.Stub(userSession => userSession.GetCurrentUser()).Return(user); var userGroupRepo = S<IUserGroupRepository>(); var defaultUserGroup = new UserGroup(); defaultUserGroup.Add(user); userGroupRepo.Stub(repository => repository.GetDefaultUserGroup()).Return(defaultUserGroup); ISecurityContext context = new SecurityContext(session, userGroupRepo); bool hasPermission = context.IsAdmin(); hasPermission.ShouldBeTrue(); }
public void The_security_context_should_find_a_user_does_not_have_permissions() { var session = S<IUserSession>(); var user = new User(); session.Stub(userSession => userSession.GetCurrentUser()).Return(user); var usergroup = new UserGroup(); var userGroupRepo = S<IUserGroupRepository>(); userGroupRepo.Stub(repository => repository.GetDefaultUserGroup()).Return(new UserGroup()); ISecurityContext context = new SecurityContext(session, userGroupRepo); bool hasPermission = context.HasPermissionsFor(usergroup); hasPermission.ShouldBeFalse(); }
public void The_security_context_should_allow_admins_to_create_new_users_groups() { var session = S<IUserSession>(); var user = new User(); session.Stub(userSession => userSession.GetCurrentUser()).Return(user); var userGroupRepo = S<IUserGroupRepository>(); var userGroup = new UserGroup(); userGroup.Add(user); userGroupRepo.Stub(repository => repository.GetDefaultUserGroup()).Return(userGroup); ISecurityContext context = new SecurityContext(session, userGroupRepo); bool hasPermission = context.HasPermissionsFor(null); hasPermission.ShouldBeTrue(); }