예제 #1
0
 /// <summary>
 /// Adds a message to the room
 /// <param name="msg"></param>
 /// <returns> the id of the new message</returns>
 public int AddMsg(Message msg)
 {
     int count;
     lock (messages)
     {
         count = messages.Count;
         messages.Add(msg);
     }
     return count;
 }
예제 #2
0
        /// <summary>
        /// Marks the user as inactive
        /// </summary>
        /// <param name="userID"></param>
        /// <returns></returns>
        public void LeaveRoom(string userID)
        {
            //deactivate user
            ChatUser user = this.GetUser(userID);
            if (user == null)
                return;
            user.IsActive = false;
            user.LastSeen = DateTime.Now;
            this.RoomUsers.Remove(userID);

            //Add leaving message
            Message msg = new Message(user.UserName, "", MsgType.Left);
            this.AddMsg(msg);

            if (IsEmpty())
                ChatEngine.DeleteRoom(this.RoomID);
        }
예제 #3
0
 /// <summary>
 /// Adds a message in the room
 /// </summary>
 /// <param name="strMsg"></param>
 /// <param name="senderID"></param>
 /// <returns>All the messages sent from the other user from the last time the user sent a message</returns>
 public string SendMessage(string strMsg, string senderID)
 {
     ChatUser user = this.GetUser(senderID);
     Message msg = new Message(user.UserName, strMsg, MsgType.Msg);
     user.LastSeen = DateTime.Now;
     this.ExpireUsers(userChatRoomSessionTimeout);
     this.AddMsg(msg);
     int lastMsgID;
     List<Message> previousMsgs = this.GetMessagesSince(user.LastMessageReceived, out lastMsgID);
     if (lastMsgID != -1)
         user.LastMessageReceived = lastMsgID;
     string res = this.GenerateMessagesString(previousMsgs);
     return res;
 }
예제 #4
0
 /// <summary>
 /// Activates the user and adds a join message to the room
 /// </summary>
 /// <param name="userID"></param>
 /// <param name="userName"></param>
 /// <returns>All the messages sent in the room</returns>
 public string JoinRoom(string userID, string userName)
 {
     //activate user
     ChatUser user = new ChatUser(userID, userName);
     user.IsActive = true;
     user.UserName = userName;
     user.LastSeen = DateTime.Now;
     if (!this.RoomUsers.ContainsKey(userID))
     {
         //Add join message
         Message msg = new Message(user.UserName, "", MsgType.Join);
         this.AddMsg(msg);
         //Get all the messages to the user
         int lastMsgID;
         List<Message> previousMessages = this.GetMessagesSince(-1, out lastMsgID);
         user.LastMessageReceived = lastMsgID;
         //return the messages to the user
         string str = GenerateMessagesString(previousMessages);
         this.RoomUsers.Add(userID, user);
         return str;
     }
     return "";
 }