public BattleField() { map = new Map(this); fogofwar = new FogOfWar(); //Init Cities LoadCities(); ballPathFinderMgr = new BallPathFinderManager(cities); ballPathFinder = ballPathFinderMgr.CreatePathFinder(); //Init Natural Resource InitializeNaturalResource(); fogofwar = new FogOfWar(); }
public Harvester(GatherCity parent, Map map) { this.parent = parent; finder = map.PathFinder.CreatePathFinder(); this.map = map; BoundingSphere.Radius = 80; }