new private protected void OnTouchesEnded(List <CCTouch> touches, CCEvent touchEvent)
        {
            base.OnTouchesEnded(touches, touchEvent);
            switch (touches.Count)
            {
            case 1:
            {
                var touch = touches[0];
                if (DragAndDropObject != null)
                {
                    touchEvent.StopPropogation();
                    switch (HangarLayer.State)
                    {
                    case HangarLayer.HangarState.HANGAR:
                        var selectedAircraft = DragAndDropObject as Aircraft;
                        DragAndDropObject = null;
                        if (selectedAircraft != null)
                        {
                            // if an aircraft is dragged upon the takeoff node add it to the collection
                            if (!(TakeoffNode.BoundingBoxTransformedToParent.ContainsPoint(touch.Location) && TakeoffCollectionNode.AddToCollection(selectedAircraft)))
                            {
                                // if not, then place it back into the hangar
                                HangarLayer.AddAircraftChild(selectedAircraft);
                                selectedAircraft.Scale = Constants.STANDARD_SCALE;
                                HangarLayer.PlaceAircraft(selectedAircraft, HangarLayer.GUICoordinatesToHangar(selectedAircraft.Position));
                            }
                            if (TakeoffCollectionNode.Collection.Any())
                            {
                                GOButton.AddAction(HangarLayer.AddGOButton);
                                TakeoffCollectionLabel.Visible = false;
                            }
                            else if (!PopUp.TriggeredPlayLayer)
                            {
                                TakeoffCollectionLabel.Visible = true;
                            }
                        }
                        break;

                    case HangarLayer.HangarState.MODIFY_AIRCRAFT:
                    {
                        bool mounted = false;
                        HangarLayer.UpdateClosestMount();
                        // the object is a part
                        var part = (Part)DragAndDropObject;
                        DragAndDropObject = null;
                        // if it is a body and the aircraft currently has none (which means no parts at all)
                        if (HangarLayer.ModifiedAircraft.Body == null && part.Types.Contains(Part.Type.BODY) && CCPoint.IsNear(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), HangarLayer.ModifiedAircraft.PositionWorldspace, MOUNT_DISTANCE))
                        {
                            // set it as the aircraft body
                            HangarLayer.ModifiedAircraft.InWorkshopConfiguration = false;
                            part.Scale = 1;
                            HangarLayer.ModifiedAircraft.Body = part;
                            HangarLayer.ModifiedAircraft.InWorkshopConfiguration = true;
                            HangarLayer.CalcBoundaries();                 // the aircraft has changed size, so update the boundaries
                            HangarLayer.DrawInModifyAircraftState();
                            mounted = true;
                        }
                        // check if the part is currently at a mount point where it can be mounted
                        else if (!mounted)
                        {
                            var possibleMounts = new List <PartMount>();
                            foreach (var modPart in HangarLayer.ModifiedAircraft.TotalParts)
                            {
                                foreach (var mountPoint in modPart.PartMounts)
                                {
                                    if (mountPoint.Available && mountPoint.CanMount(part))
                                    {
                                        if (CCPoint.IsNear(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), mountPoint.PositionModifyAircraft, MOUNT_DISTANCE))
                                        {
                                            possibleMounts.Add(mountPoint);
                                        }
                                    }
                                }
                            }
                            // mount at the closest possible mount point
                            float     minDistance  = float.PositiveInfinity;
                            PartMount closestMount = null;
                            foreach (var mountPoint in possibleMounts)
                            {
                                float distance = CCPoint.Distance(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), mountPoint.PositionModifyAircraft);
                                if (distance < minDistance)
                                {
                                    minDistance  = distance;
                                    closestMount = mountPoint;
                                }
                            }
                            if (closestMount != null)
                            {
                                // better mount in non-workshop configuration
                                HangarLayer.ModifiedAircraft.InWorkshopConfiguration = false;
                                part.Scale = 1;
                                closestMount.MyPart.MountPart(closestMount, part);
                                HangarLayer.ModifiedAircraft.InWorkshopConfiguration = true;
                                HangarLayer.CalcBoundaries();                 // the aircraft has probably changed size, so update the boundaries
                                HangarLayer.DrawInModifyAircraftState();
                                mounted = true;
                            }
                        }
                        // if the part has not been mounted the part is just dropped and added to the collection
                        if (!mounted)
                        {
                            // first disassemble it though
                            // and flip it if it is flipped
                            var totalParts = part.TotalParts;
                            part.Disassemble();
                            foreach (var singlePart in totalParts)
                            {
                                if (singlePart.Flipped)
                                {
                                    singlePart.Flip();
                                }
                                HangarLayer.AddPart(singlePart);
                            }
                        }
                    }
                    break;
                    }
                    DragAndDropObject = null;
                }
            }
            break;

            default:
                break;
            }
        }
        protected override void AddedToScene()
        {
            base.AddedToScene();
            // DEBUG: test out the PopUp
            //PopUp.ShowPopUp(this, "This is a test.");

            var bounds = VisibleBoundsWorldspace;

            // move the part carousel away as the hangar does not start there
            PartCarousel.PositionY         += PartCarousel.ContentSize.Height * 1.5f;
            HangarOptionHangar              = new HangarOptionHangar();
            HangarOptionWorkshop            = new HangarOptionWorkshop();
            HangarOptionScrapyard           = new HangarOptionScrapyard();
            HangarOptionCarousel            = new Carousel(new CCSize(bounds.Size.Width, HangarOptionHangar.BoundingBoxTransformedToWorld.Size.Height));
            HangarOptionCarousel.NodeAnchor = CCPoint.AnchorMiddleTop;
            AddChild(HangarOptionCarousel);
            HangarOptionCarousel.AnchorPoint = CCPoint.AnchorUpperLeft;
            HangarOptionCarousel.Position    = new CCPoint(0, bounds.MaxY);
            HangarOptionCarousel.AddToCollection(HangarOptionHangar);
            HangarOptionCarousel.AddToCollection(HangarOptionWorkshop);
            HangarOptionCarousel.AddToCollection(HangarOptionScrapyard);
            TakeoffCollectionNode = new ScrollableCollectionNode(new CCSize(bounds.Size.Width, bounds.Size.Height / 7));
            float borderToCollection = 15f;

            TakeoffNode.Position    = CCPoint.Zero;
            TakeoffNode.AnchorPoint = CCPoint.AnchorLowerLeft;
            TakeoffNode.AddChild(TakeoffCollectionNode);
            TakeoffCollectionNode.PositionY = borderToCollection;
            TakeoffCollectionNode.Columns   = HangarLayer.UnlockedPlaneSlots; // start off with only one plane slot unlocked
            TakeoffCollectionNode.Rows      = 1;
            TakeoffCollectionNode.BoxSize   = new CCSize(TakeoffCollectionNode.ContentSize.Height, TakeoffCollectionNode.ContentSize.Height);
            AddChild(TakeoffNode, zOrder: 1);
            TakeoffNode.ContentSize = new CCSize(TakeoffCollectionNode.ContentSize.Width, TakeoffCollectionNode.ContentSize.Height + 2 * borderToCollection);
            var drawNode = new CCDrawNode();

            TakeoffNode.AddChild(drawNode, zOrder: -1);
            drawNode.DrawRect(TakeoffNode.BoundingBoxTransformedToWorld, CCColor4B.Black);
            drawNode.DrawLine(new CCPoint(0, TakeoffNode.BoundingBoxTransformedToWorld.UpperRight.Y), TakeoffNode.BoundingBoxTransformedToWorld.UpperRight, 8f, CCColor4B.White);
            drawNode.DrawLine(CCPoint.Zero, new CCPoint(TakeoffNode.BoundingBoxTransformedToWorld.MaxX, 0), 8f, CCColor4B.White);
            TakeoffNode.ContentSize = new CCSize(TakeoffNode.ContentSize.Width, TakeoffNode.ContentSize.Height + 2 * 4f);
            TakeoffNode.PositionY  += 8f;

            TakeoffNode.AddChild(TakeoffCollectionLabel);
            TakeoffCollectionLabel.VerticalAlignment   = CCVerticalTextAlignment.Center;
            TakeoffCollectionLabel.HorizontalAlignment = CCTextAlignment.Center;
            TakeoffCollectionLabel.Color = CCColor3B.White;
            TakeoffCollectionLabel.Scale = 2.5f;
            if (PopUp.TriggeredPlayLayer)
            {
                TakeoffCollectionLabel.Visible = false;
            }
            TakeoffCollectionLabel.AnchorPoint = CCPoint.AnchorMiddle;
            TakeoffCollectionLabel.Position    = (CCPoint)TakeoffNode.ContentSize / 2;

            GOButton = new GOButton();
            AddChild(GOButton); // place the go button a bit higher than the rest (in ZOrder)
            GOButton.Visible  = false;
            GOButton.Position = GOButtonOutPosition;
            // let the hangar listen to the TakeoffCollectionNode
            TakeoffCollectionNode.CollectionRemovalEvent += HangarLayer.ReceiveAircraftFromCollection;
            // let the hangar listen to the Carousel for a change of the middle node
            HangarOptionCarousel.MiddleChangedEvent += HangarLayer.MiddleNodeChanged;
            // listen to the part carousel for a change of the middle node
            PartCarousel.MiddleChangedEvent += (sender, args) =>
            {
                if (HangarLayer.State == HangarLayer.HangarState.MODIFY_AIRCRAFT)
                {
                    HangarLayer.DrawInModifyAircraftState();
                }
            };
            // also listen to each part carousel node's collectionNode
            foreach (var node in PartCarousel.CollectionNode.Children)
            {
                PartCarouselNode pNode = (PartCarouselNode)node;
                pNode.PartCollectionNode.CollectionRemovalEvent += HangarLayer.ReceivePartFromCollection;
            }
        }