예제 #1
0
		public NodeToWorld3D()
		{
			//
			// This code tests that nodeToParent works OK:
			//  - It tests different anchor Points
			//  - It tests different children anchor points

			parent = new CCNode();
			parent.AnchorPoint = new CCPoint(0.5f, 0.5f);
			AddChild(parent);

			back = new CCSprite(TestResource.s_back3);
			parent.AddChild(back, -10);
			back.AnchorPoint = CCPoint.Zero;


			var item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
			menu = new CCMenu(item);
			menu.AlignItemsVertically();

			back.AddChild(menu);

			item.RepeatForever(CocosNodeTestStaticLibrary.nodeRotate);

			back.RepeatForever(CocosNodeTestStaticLibrary.nodeMove, CocosNodeTestStaticLibrary.nodeMove.Reverse());

			parent.RunAction (CocosNodeTestStaticLibrary.nodeOrbit);
		}
예제 #2
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		public override void OnEnter()
		{
			base.OnEnter();

			var s = Layer.VisibleBoundsWorldspace.Size;

			var sprite = new CCSprite("Images/grossinis_sister1.png");
			sprite.Position = VisibleBoundsWorldspace.Center;
			AddChild(sprite);
			sprite.RepeatForever(rotateBy);

			// Add a menu item to resume the Scheduled actions.

			CCMenuItemFont.FontSize = 32;
			CCMenuItemFont.FontName = "MarkerFelt";
			var menu = new CCMenu(
				new CCMenuItemFont("Resume", resume)
			);

			menu.AlignItemsVertically(4);
			menu.Position = new CCPoint(s.Width / 2, s.Height / 4);
			AddChild(menu);


			Schedule ();
			Schedule (tick1, 0.5f);
			Schedule (tick2, 1.0f);
			Schedule (pause, 3.0f, 0, 0);
		}
예제 #3
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        public StressTest2()
        {
			var sublayer = new CCLayer();

			var sp1 = new CCSprite(TestResource.s_pPathSister1);
            

			var move = new CCMoveBy (3, new CCPoint(350, 0));
			var move_ease_inout3 = new CCEaseInOut(move, 2.0f);
			var move_ease_inout_back3 = move_ease_inout3.Reverse();
			var seq3 = new CCSequence(move_ease_inout3, move_ease_inout_back3);
			sp1.RepeatForever(seq3);

            sublayer.AddChild(sp1, 1, CocosNodeTestStaticLibrary.kTagSprite2);

			var fire = new CCParticleFire(CCPoint.Zero) { Tag = CocosNodeTestStaticLibrary.kTagSprite3 };
            fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire"));

			fire.RepeatForever(seq3);
            sublayer.AddChild(fire, 2);

            Schedule(shouldNotLeak, 6.0f);

            AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1);
        }
		public override void OnEnter()
		{
            CCRect visibleBounds = Layer.VisibleBoundsWorldspace;

            base.OnEnter();

			bgNode = new CCNodeGrid ();
			bgNode.AnchorPoint = CCPoint.AnchorMiddle;
            contentLayer.AddChild (bgNode);
            //bgNode.Position = visibleBounds.Center;

			var bg = new CCSprite("Images/background3");
            //bg.AnchorPoint = CCPoint.AnchorMiddle;
            bg.Position = visibleBounds.Center;

            //bgNode.ContentSize = bg.ContentSize;

			bgNode.AddChild (bg);


            Target1 = new CCNodeGrid();
            Target1.AnchorPoint = CCPoint.AnchorMiddle;

			grossini = new CCSprite("Images/grossinis_sister2");
            Target1.AddChild(grossini);
            bgNode.AddChild (Target1);

            Target1.Position = bg.BoundingBox.Center + new CCPoint(-100.0f, 0.0f);
            //grossini.Position = 

			var sc = new CCScaleBy(2, 5);
			var sc_back = sc.Reverse();
            Target1.RepeatForever(sc, sc_back);

            Target2 = new CCNodeGrid();
            Target2.AnchorPoint = CCPoint.AnchorMiddle;

            tamara = new CCSprite("Images/grossinis_sister1");

            Target2.AddChild(tamara);
            bgNode.AddChild(Target2);

            Target2.Position = bg.BoundingBox.Center + new CCPoint(100.0f, 0.0f);

			var sc2 = new CCScaleBy(2, 5);
			var sc2_back = sc2.Reverse();

			tamara.RepeatForever(sc2, sc2_back);

		}
예제 #5
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		public override void OnEnter()
		{
			base.OnEnter();

			var s = Layer.VisibleBoundsWorldspace.Size;

			var sprite = new CCSprite("Images/grossinis_sister1.png");
			sprite.Position = CCVisibleRect.Center;
			AddChild(sprite);
			sprite.RepeatForever(rotateBy);

			Schedule(tick1, 0.5f);
			Schedule(tick2, 1.0f);
			Schedule(tick3, 1.5f);
			Schedule(tick4, 1.5f);
			Schedule(unscheduleAll, 4);
		}
예제 #6
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		//CCWindowProjection preProjection;

        public CameraCenterTest()
        {
            CCSprite sprite;
			CCOrbitCamera orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0);;

            // LEFT-TOP
			sprite = new CCSprite("Images/white-512x512") { Tag = 100 };
			AddChild(sprite, 0);
            sprite.Color = CCColor3B.Red;

            sprite.TextureRectInPixels = new CCRect(0, 0, 120, 50);
            sprite.RepeatForever(orbit);

            // LEFT-BOTTOM
			sprite = new CCSprite("Images/white-512x512") { Tag = 101 };
			AddChild(sprite, 0);
            sprite.Color = CCColor3B.Blue;

            sprite.TextureRectInPixels = new CCRect(0, 0, 120, 50);
			sprite.RepeatForever(orbit);


            // RIGHT-TOP
			sprite = new CCSprite("Images/white-512x512") { Tag = 102 };
			AddChild(sprite, 0);
            sprite.Color = CCColor3B.Yellow;

            sprite.TextureRectInPixels = new CCRect(0, 0, 120, 50);
			sprite.RepeatForever(orbit);

            // RIGHT-BOTTOM
			sprite = new CCSprite("Images/white-512x512") { Tag = 103 };
			AddChild(sprite, 0);
            sprite.Color = CCColor3B.Green;

            sprite.TextureRectInPixels = new CCRect(0, 0, 120, 50);
			sprite.RepeatForever(orbit);

            // CENTER
			sprite = new CCSprite("Images/white-512x512") { Tag = 104 };
			AddChild(sprite, 0);
            sprite.Color = CCColor3B.White;

            sprite.TextureRectInPixels = new CCRect(0, 0, 120, 50);
			sprite.RepeatForever(orbit);
        }
예제 #7
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        protected override void AddedToScene()
        {
            base.AddedToScene();

			var listener = new CCEventListenerTouchAllAtOnce();
			listener.OnTouchesEnded = onTouchesEnded;

			AddEventListener(listener);    

            CCSize s = Layer.VisibleBoundsWorldspace.Size;

			var rotate = new CCRotateBy (10, 360);

			for (int i = 0; i < 3; i++)
			{
				CCSprite sprite = new CCSprite("Images/grossini");
				sprite.Position = (new CCPoint(s.Width / 4 * (i + 1), s.Height / 2));

				CCSprite point = new CCSprite("Images/r1");
				point.Scale = 0.25f;
				point.Position = sprite.Position;
				AddChild(point, 10, 100 + i);

				switch (i)
				{
					case 0:
						sprite.AnchorPoint = CCPoint.AnchorLowerLeft;
						break;
					case 1:
						sprite.AnchorPoint = CCPoint.AnchorMiddle;
						break;
					case 2:
						sprite.AnchorPoint = CCPoint.AnchorUpperRight;
						break;
				}

				point.Position = sprite.Position;

				sprite.RepeatForever(rotate);

				AddChild(sprite, i);
			}
		}
예제 #8
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		CCSprite AddBanana ()
		{
			var banana = new CCSprite ("Banana");

			double rnd = new Random ().NextDouble ();
			double randomX = (rnd > 0) 
				? rnd * CCDirector.SharedDirector.WinSize.Width - banana.ContentSize.Width / 2 
				: banana.ContentSize.Width / 2;
	
			banana.Position = new CCPoint ((float)randomX, CCDirector.SharedDirector.WinSize.Height - banana.ContentSize.Height / 2);

			AddChild (banana);

			var moveBanana = new CCMoveTo (5.0f, new CCPoint (banana.Position.X, 0));

			banana.RunActions (moveBanana, moveBananaComplete);

			banana.RepeatForever (rotateBanana);

			return banana;
		}
예제 #9
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        public TMXIsoZorder() : base("TileMaps/iso-test-zorder")
        {
            m_tamara = new CCSprite(pathSister1);
            tileLayersContainer.AddChild(m_tamara, tileMap.Children.Count);
            tileLayersContainer.Position = new CCPoint(-50.0f, -50.0f);

            m_tamara.AnchorPoint = CCPoint.Zero;

			m_tamara.RepeatForever(move, back);

            Schedule(repositionSprite);
        }
예제 #10
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        CCSprite AddBanana()
        {
            var spriteSheet = new CCSpriteSheet ("animations/monkey.plist");
            var banana = new CCSprite (spriteSheet.Frames.Find ((x) => x.TextureFilename.StartsWith ("Banana")));

            var p = GetRandomPosition (banana.ContentSize);
            banana.Position = p;
            banana.Scale = 0.5f;

            AddChild (banana);

            var moveBanana = new CCMoveTo (5.0f, new CCPoint (banana.Position.X, 0));
            banana.RunActions (moveBanana, moveBananaComplete);
            banana.RepeatForever (rotateBanana);

            return banana;
        }
예제 #11
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = Layer.VisibleBoundsWorldspace.Size;
            var layer1 = new CCLayer();


			var sister1 = new CCSprite("Images/grossinis_sister1.png");
			var sister2 = new CCSprite("Images/grossinis_sister2.png");
            var label = new CCLabelBMFont("Test", "fonts/bitmapFontTest.fnt");
			// by default a CCLabelBMFont has IsColorModifiedByOpacity on by default if the 
			// texture atlas is PreMultipliedAlpha.  Label as used by Cocos2d-x by default has
			// this set to false.  Maybe this is a bug in Cocos2d-x?
			label.IsColorModifiedByOpacity = false;
    
            layer1.AddChild(sister1);
            layer1.AddChild(sister2);
            layer1.AddChild(label);
            this.AddChild( layer1, 0, kTagLayer);
    
            sister1.Position= new CCPoint( s.Width*1/3, s.Height/2);
            sister2.Position = new CCPoint( s.Width*2/3, s.Height/2);
            label.Position = new CCPoint(s.Width / 2, s.Height / 2);

			// Define our delay time
			var delay = new CCDelayTime (1);

			layer1.RepeatForever(
                        new CCFadeTo(4, 0),
                        new CCFadeTo(4, 255),
						delay
                );

			// We only have to define them once.
			var fadeTo11 = new CCFadeTo (2, 0);
			var fadeTo12 = new CCFadeTo (2, 255);

			sister1.RepeatForever(
						fadeTo11,
						fadeTo12,
						fadeTo11,
						fadeTo12,
						delay
                );
    
    
            // Enable cascading in scene
            SetEnableRecursiveCascading(this, true);
        }
예제 #12
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = Layer.VisibleBoundsWorldspace.Size;

            var layer1 = new CCLayerColor(new CCColor4B(192, 0, 0, 255));
            layer1.IsColorCascaded = false;

            layer1.Position = new CCPoint(0, s.Height / 2);

            var sister1 = new CCSprite("Images/grossinis_sister1.png");
            var sister2 = new CCSprite("Images/grossinis_sister2.png");
            var label = new CCLabelBMFont("Test", "fonts/bitmapFontTest.fnt");

            layer1.AddChild(sister1);
            layer1.AddChild(sister2);
            layer1.AddChild(label);
            this.AddChild(layer1, 0, kTagLayer);

            sister1.Position = new CCPoint(s.Width * 1 / 3, 0);
            sister2.Position = new CCPoint(s.Width * 2 / 3, 0);
            label.Position = new CCPoint(s.Width / 2, 0);

			// Define our delay time
			var delay = new CCDelayTime (1);

			layer1.RepeatForever (
                new CCTintTo(6, 255, 0, 255),
                new CCTintTo(6, 255, 255, 255),
				delay
                );

			sister1.RepeatForever (
                new CCTintTo(2, 255, 255, 0),
                new CCTintTo(2, 255, 255, 255),
                new CCTintTo(2, 0, 255, 255),
                new CCTintTo(2, 255, 255, 255),
                new CCTintTo(2, 255, 0, 255),
                new CCTintTo(2, 255, 255, 255),
				delay
                );
        }
예제 #13
0
        public override void OnEnter()
        {
            base.OnEnter();

            var s = Layer.VisibleBoundsWorldspace.Size;
            var layer1 = new CCLayer();

            var sister1 = new CCSprite("Images/grossinis_sister1.png");
            var sister2 = new CCSprite("Images/grossinis_sister2.png");
            var label = new CCLabel("Test", "fonts/bitmapFontTest.fnt");

            layer1.AddChild(sister1);
            layer1.AddChild(sister2);
            layer1.AddChild(label);
            this.AddChild(layer1, 0, kTagLayer);

            sister1.Position = new CCPoint(s.Width * 1 / 3, s.Height / 2);
            sister2.Position = new CCPoint(s.Width * 2 / 3, s.Height / 2);
            label.Position = new CCPoint(s.Width / 2, s.Height / 2);

			// Define our delay time
			var delay = new CCDelayTime (1);

			layer1.RepeatForever (
                new CCTintTo(6, 255, 0, 255),
                new CCTintTo(6, 255, 255, 255),
				delay
                );

			sister1.RepeatForever (
                new CCTintTo(2, 255, 255, 0),
                new CCTintTo(2, 255, 255, 255),
                new CCTintTo(2, 0, 255, 255),
                new CCTintTo(2, 255, 255, 255),
                new CCTintTo(2, 255, 0, 255),
                new CCTintTo(2, 255, 255, 255),
				delay
                );

            // Enable cascading in scene
            SetEnableRecursiveCascading(this, true);
        }
예제 #14
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		public TMXOrthoZorder()
        {
            CCTMXTiledMap map = new CCTMXTiledMap("TileMaps/orthogonal-test-zorder");
            AddChild(map, 0, kTagTileMap);

            m_tamara = new CCSprite(pathSister1);
            map.AddChild(m_tamara, map.Children.Count);
			m_tamara.AnchorPoint = CCPoint.AnchorMiddleBottom;

			m_tamara.RepeatForever(move, back);

            Schedule(repositionSprite);
        }
예제 #15
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        public TMXIsoZorder()
        {
            CCTMXTiledMap map = new CCTMXTiledMap("TileMaps/iso-test-zorder");
            AddChild(map, 0, kTagTileMap);

            CCSize s = map.ContentSize;
            CCLog.Log("ContentSize: {0}, {1}", s.Width, s.Height);

            m_tamara = new CCSprite(pathSister1);
            map.AddChild(m_tamara, map.Children.Count);

            m_tamara.AnchorPoint = (new CCPoint(0.5f, 0));

			m_tamara.RepeatForever(move, back);

            Schedule(repositionSprite);
        }
예제 #16
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        public TMXIsoZorderFromStream() : base(new System.IO.StreamReader(CCFileUtils.GetFileStream("TileMaps/iso-test-zorder1.tmx")))
        {
            m_tamara = new CCSprite(pathSister1);
            tileLayersContainer.AddChild(m_tamara, tileMap.Children.Count);
            tileLayersContainer.Position = new CCPoint(-50.0f, -50.0f);

            m_tamara.AnchorPoint = CCPoint.Zero;

            m_tamara.RepeatForever(move, back);

            Schedule(repositionSprite);
        }
예제 #17
0
        public TMXOrthoZorder() : base("TileMaps/orthogonal-test-zorder")
        {
            m_tamara = new CCSprite(pathSister1);
            tileLayersContainer.AddChild(m_tamara, tileMap.Children.Count);
			m_tamara.AnchorPoint = CCPoint.AnchorMiddleBottom;

			m_tamara.RepeatForever(move, back);

            Schedule(repositionSprite);
        }
예제 #18
0
        void AddNewSpriteWithCoords(CCPoint p)
        {
            CCSpriteBatchNode BatchNode = (CCSpriteBatchNode)this[(int)kTags.kTagSpriteBatchNode];

            int idx = (int)(CCRandom.NextDouble() * 1400 / 100);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;


            CCSprite sprite = new CCSprite(BatchNode.Texture, new CCRect(x, y, 85, 121));
            sprite.Position = (new CCPoint(p.X, p.Y));
            BatchNode.AddChild(sprite);


            CCFiniteTimeAction action = null;
            var random = (float)CCRandom.NextDouble();

            if (random < 0.20)
                action = scaleBy;
            else if (random < 0.40)
                action = rotateBy;
            else if (random < 0.60)
                action = blink;
            else if (random < 0.8)
                action = tintBy;
            else
                action = fadeOut;

            sprite.RepeatForever(action, action.Reverse());

        }