public void removeBody(CCPhysicsBodyInfo bodyInf) { var body = bodyInf.GetBody(); if (_space.ContainsBody(body)) { _space.RemoveBody(body); } }
public void addBody(CCPhysicsBodyInfo bodyInf) { cpBody body = bodyInf.GetBody(); if (!_space.ContainsBody(body)) { _space.AddBody(body); } }
public void AddBody(CCPhysicsBodyInfo bodyInf) { cpBody body = bodyInf.GetBody(); if (!_space.ContainsBody(body)) { _space.AddBody(body); } }
public void RemoveBody(CCPhysicsBodyInfo bodyInf) { var body = bodyInf.GetBody(); if (_space.ContainsBody(body)) { _space.RemoveBody(body); } }
protected virtual void SetRotation(float rotation) { _info.GetBody().SetAngle(-((rotation + _rotationOffset) * (CCMathHelper.Pi / 180.0f))); }