public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2) { return Construct(a, b, anchr1, anchr2, 0, cpVect.cpvdist(b.Local2World(PhysicsHelper.CCPointToCpVect(anchr1)), a.Local2World(PhysicsHelper.CCPointToCpVect(anchr2)))); }
public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2) { return(Construct(a, b, anchr1, anchr2, 0, cpVect.cpvdist(b.Local2World(PhysicsHelper.CCPointToCpVect(anchr1)), a.Local2World(PhysicsHelper.CCPointToCpVect(anchr2))))); }