예제 #1
0
		public static CCFiniteTimeAction ActionWithDuration(float t)
        {
            var flipY = new CCFlipY3D (t);
            var flipY_Reverse = flipY.Reverse();
            var delay = new CCDelayTime (2);

			return new CCSequence(flipY, delay, flipY_Reverse);
        }
예제 #2
0
 public CCFlipY3DState (CCFlipY3D action, CCNodeGrid target) 
     : base (action, target)
 {
 }
예제 #3
0
 public CCFlipY3DState(CCFlipY3D action, CCNode target) : base(action, target)
 {
 }