예제 #1
0
		public static CCFiniteTimeAction ActionWithDuration(float t)
		{
			CCFlipX3D flipx = new CCFlipX3D(t);
			CCFiniteTimeAction flipx_back = flipx.Reverse();
			CCDelayTime delay = new CCDelayTime (2);

			return new CCSequence(flipx, delay, flipx_back);
		}
예제 #2
0
 public CCFlipX3DState (CCFlipX3D action, CCNode target) : base (action, target)
 {
 }
예제 #3
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 public CCFlipX3DState(CCFlipX3D action, CCNode target) : base(action, target)
 {
 }