public override void FinishedLaunching (NSObject notification) { CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public static void Main() { CCApplication application = new CCApplication(false, new CCSize(600f, 800f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(UIApplication app) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { CCApplication application = new CCApplication (); application.ApplicationDelegate = new GameAppDelegate (); application.StartGame (); }
/// <summary> /// Метод для работы потока обработчика логики игры /// </summary> private static void ServerHandleGame(object obj) { ServerGame = new ServerGame(); var application = new CCApplication(false, new CCSize(1, 1)); ServerGame = new ServerGame(); application.ApplicationDelegate = ServerGame; application.StartGame(); }
public override void FinishedLaunching (UIApplication application) { var ccApp = new CCApplication { ApplicationDelegate = new GameAppDelegate () }; ccApp.StartGame (); }
static void Main(string[] args) { ResourcesLoader.Instance.Args = args; CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
static void Main(string[] args) { //Console.Title = "cpp game "; CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); application.ApplicationDelegate = new GoneBananasApplicationDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); CoinTimeGame.ContentLoading.XmlDeserializer.Self.Activity = this; var application = new CCApplication (); application.ApplicationDelegate = new GameAppDelegate (); SetContentView (application.AndroidContentView); application.StartGame (); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override void FinishedLaunching(UIApplication app) { CCLog.Logger = System.Diagnostics.Debug.WriteLine; CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
/// <summary> /// Called when the activity is about to be created. /// </summary> /// <param name="bundle">bundle parameter (unused)</param> protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); CCApplication application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); this.SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); // GameAppDelegate is your class that inherits // from CCApplicationDelegate application.ApplicationDelegate = new GameAppDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); }
private static void Main(string[] args) { Log.Print("Starting Essence Client"); var application = new CCApplication(false, new CCSize(Settings.ScreenWidth, Settings.ScreenHeight)) { ApplicationDelegate = new Client() }; try { application.StartGame(); } catch (NullReferenceException e) { Log.Print("App.StartGame NullPointer!: " + e.StackTrace, LogType.Error); } }
protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); MyBouncingGame.GameAppDelegate.activity = this; this.VolumeControlStream = Android.Media.Stream.Music; application = new CCApplication (); application.ApplicationDelegate = new GameAppDelegate (); SetContentView (application.AndroidContentView); application.StartGame (); }
static void Main(string[] args) { XmlConfigurator.Configure(); CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); try { application.StartGame(); } catch(Exception e) { Console.WriteLine(e.ToString()); Console.Read(); } }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate (savedInstanceState); gameApplication = new CCApplication (); //Initialisiert die Game Anwedung GameAppDelegate GameAppDelegate = new GameAppDelegate (GetString (Resource.String.app_version) + " Build = " + GetString (Resource.String.app_build), (ControlType)Enum.Parse (typeof(ControlType), Intent.GetStringExtra ("string:CurrentControlType"))); gameApplication.ApplicationDelegate = GameAppDelegate; gameApplication.StartGame (); HideNavBar (); SetContentView (gameApplication.AndroidContentView); }
/// <summary> /// When Finished the launching. /// </summary> /// <param name="app">The App.</param> public override void FinishedLaunching(UIApplication app) { if (!Resolver.IsSet) { this.SetIoc(); } // aktivating Xamarin.Forms global::Xamarin.Forms.Forms.Init(); // activating tcp connection for iOS TcpConnection.Connector = new Client.IOS.TcpConnection(); CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); CCApplication application = new CCApplication(); var appDelegate = new AppDelegate(); appDelegate.BackButtonWasPressed = BackButtonWasPressed; application.ApplicationDelegate = appDelegate; this.SetContentView(application.AndroidContentView); var packageName = this.PackageName; var appInfo = PackageManager.GetApplicationInfo(packageName, PackageInfoFlags.Activities); _juceActivity = new JuceActivity(); _juceActivity.LaunchApp(appInfo.PublicSourceDir, appInfo.DataDir); application.StartGame(); }
/// <summary> /// On the create event. /// </summary> /// <param name="bundle">Bundle values.</param> protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); if (!Resolver.IsSet) { this.SetIoc(); } // activating Xamarin.Forms global::Xamarin.Forms.Forms.Init(this, bundle); // activating tcp connection for android TcpConnection.Connector = new TcpConnection(); var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); this.SetContentView(application.AndroidContentView); application.StartGame(); }
public override void FinishedLaunching (UIApplication app) { var application = new CCApplication (); application.ApplicationDelegate = new GoneBananasApplicationDelegate (); application.StartGame (); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); #if OUYA Ouya.Console.Api.OuyaFacade.Instance.Init(this, "f3366755-190b-4b95-af21-ca4a01a99478"); // Our UUID dev ID #endif CCApplication application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); this.SetContentView(application.AndroidContentView); application.StartGame(); }