private void SetTexParameters(TexParams texParams) { GL.BindTexture(All.Texture2D, _name); GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int)texParams.MinFilter); GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int)texParams.MagFilter); GL.TexParameter(All.Texture2D, All.TextureWrapS, (int)texParams.WrapS); GL.TexParameter(All.Texture2D, All.TextureWrapT, (int)texParams.WrapT); }
private void SetAntiAliasTexParameters() { TexParams texParams = new TexParams(); texParams.MinFilter = All.Nearest; texParams.MagFilter = All.Nearest; texParams.WrapS = All.ClampToEdge; texParams.WrapT = All.ClampToEdge; SetTexParameters(texParams); }