public ccQuad2() { tl = new ccVertex2F(); tr = new ccVertex2F(); bl = new ccVertex2F(); br = new ccVertex2F(); }
public static ccVertex2F vertex2(float x, float y) { ccVertex2F c = new ccVertex2F(x, y); return c; }
public ccV2F_C4F_T2F() { vertices = new ccVertex2F(); colors = new ccColor4F(); texCoords = new ccTex2F(); }
public ccPointSprite() { pos = new ccVertex2F(); color = new ccColor4B(); size = 0.0f; }
public ccVertex2F(ccVertex2F copy) { x = copy.x; y = copy.y; }
public static void LineToPolygon(CCPoint[] points, float stroke, ccVertex2F[] vertices, int offset, int nuPoints) { nuPoints += offset; if (nuPoints <= 1) { return; } stroke *= 0.5f; int idx; int nuPointsMinus = nuPoints - 1; for (int i = offset; i < nuPoints; i++) { idx = i * 2; CCPoint p1 = points[i]; CCPoint perpVector; if (i == 0) { perpVector = CCPointExtension.ccpPerp(CCPointExtension.ccpNormalize(CCPointExtension.ccpSub(p1, points[i + 1]))); } else if (i == nuPointsMinus) { perpVector = CCPointExtension.ccpPerp(CCPointExtension.ccpNormalize(CCPointExtension.ccpSub(points[i - 1], p1))); } else { CCPoint p2 = points[i + 1]; CCPoint p0 = points[i - 1]; CCPoint p2p1 = CCPointExtension.ccpNormalize(CCPointExtension.ccpSub(p2, p1)); CCPoint p0p1 = CCPointExtension.ccpNormalize(CCPointExtension.ccpSub(p0, p1)); // Calculate angle between vectors float angle = (float)Math.Acos(CCPointExtension.ccpDot(p2p1, p0p1)); if (angle < ccMacros.CC_DEGREES_TO_RADIANS(70)) { perpVector = CCPointExtension.ccpPerp(CCPointExtension.ccpNormalize(CCPointExtension.ccpMidpoint(p2p1, p0p1))); } else if (angle < ccMacros.CC_DEGREES_TO_RADIANS(170)) { perpVector = CCPointExtension.ccpNormalize(CCPointExtension.ccpMidpoint(p2p1, p0p1)); } else { perpVector = CCPointExtension.ccpPerp(CCPointExtension.ccpNormalize(CCPointExtension.ccpSub(p2, p0))); } } perpVector = CCPointExtension.ccpMult(perpVector, stroke); vertices[idx] = new ccVertex2F(p1.x + perpVector.x, p1.y + perpVector.y); vertices[idx + 1] = new ccVertex2F(p1.x - perpVector.x, p1.y - perpVector.y); } // Validate vertexes offset = (offset == 0) ? 0 : (offset - 1); for (int i = offset; i < nuPointsMinus; i++) { idx = i * 2; int idx1 = idx + 2; ccVertex2F p1 = vertices[idx]; ccVertex2F p2 = vertices[idx + 1]; ccVertex2F p3 = vertices[idx1]; ccVertex2F p4 = vertices[idx1 + 1]; float s = 0f; //BOOL fixVertex = !ccpLineIntersect(ccp(p1.x, p1.y), ccp(p4.x, p4.y), ccp(p2.x, p2.y), ccp(p3.x, p3.y), &s, &t); bool fixVertex = !LineIntersect(p1.x, p1.y, p4.x, p4.y, p2.x, p2.y, p3.x, p3.y, out s); if (!fixVertex) { if (s < 0.0f || s > 1.0f) { fixVertex = true; } } if (fixVertex) { vertices[idx1] = p4; vertices[idx1 + 1] = p3; } } }