public override void step(float dt) { if (m_bBoundarySet) { // whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased if (m_bBoundaryFullyCovered) { return; } CCPoint tempPos = CCPointExtension.ccpSub(m_obHalfScreenSize, m_pobFollowedNode.position); m_pTarget.position = CCPointExtension.ccp(CCPointExtension.clampf(tempPos.x, m_fLeftBoundary, m_fRightBoundary), CCPointExtension.clampf(tempPos.y, m_fBottomBoundary, m_fTopBoundary)); } else { m_pTarget.position = CCPointExtension.ccpSub(m_obHalfScreenSize, m_pobFollowedNode.position); } }
public override void update(float dt) { if (m_pTarget != null) { float xa = 0; float xb = m_sConfig.controlPoint_1.x; float xc = m_sConfig.controlPoint_2.x; float xd = m_sConfig.endPosition.x; float ya = 0; float yb = m_sConfig.controlPoint_1.y; float yc = m_sConfig.controlPoint_2.y; float yd = m_sConfig.endPosition.y; float x = bezierat(xa, xb, xc, xd, dt); float y = bezierat(ya, yb, yc, yd, dt); m_pTarget.position = CCPointExtension.ccpAdd(m_startPosition, CCPointExtension.ccp(x, y)); } }
public CCLayer() { anchorPoint = CCPointExtension.ccp(0.5f, 0.5f); isRelativeAnchorPoint = false; }
public CCScene() { isRelativeAnchorPoint = false; anchorPoint = CCPointExtension.ccp(0.5f, 0.5f); m_eSceneType = ccSceneFlag.ccNormalScene; }