예제 #1
0
 //
 //onEnter & onExit
 //
 public virtual void onEnter()
 {
     if (_children != null)
     {
         for (int i = _children.Count - 1; i >= 0; i--)
         {
             CCNode child = _children[i];
             child.onEnter();
         }
     }
     resumeSchedulerAndActions();
     _isRunning = true;
     gameObject.SetActive(_visible);
 }
예제 #2
0
        /* "add" logic MUST only be on this method
         * If a class want's to extend the 'addChild' behaviour it only needs
         * to override this method
         */
        public virtual void addChild(CCNode child, int z, string tag)
        {
            NSUtils.Assert(child != null, "Argument must be non-nil");
            NSUtils.Assert(child.parent == null, "child already added. It can't be added again");

            if (_children == null)
            {
                _children = new List <CCNode> ();
            }
            insertChild(child, z);

            child.userTag        = tag;
            child.parent         = this;
            child.orderOfArrival = globalOrderOfArrival++;

            if (_isRunning)
            {
                child.onEnter();
                child.onEnterTransitionDidFinish();
            }
        }