예제 #1
0
        protected void PurgeDirector()
        {
            // cleanup scheduler
            Scheduler.UnscheduleAll();

            // don't release the event handlers
            // They are needed in case the director is run again
            m_pTouchDispatcher.RemoveAllDelegates();

            if (m_pRunningScene != null)
            {
                m_pRunningScene.OnExitTransitionDidStart();
                m_pRunningScene.OnExit();
                m_pRunningScene.Cleanup();
            }

            m_pRunningScene = null;
            m_pNextScene    = null;

            // remove all objects, but don't release it.
            // runWithScene might be executed after 'end'.
            m_pobScenesStack.Clear();

            StopAnimation();

            // purge bitmap cache
            CCLabelBMFont.PurgeCachedData();

            // purge all managed caches
            CCAnimationCache.PurgeSharedAnimationCache();
            CCSpriteFrameCache.PurgeSharedSpriteFrameCache();
            CCTextureCache.PurgeSharedTextureCache();
            // CCFileUtils.PurgeFileUtils();
            // CCConfiguration.purgeConfiguration();

            // cocos2d-x specific data structures
            CCUserDefault.PurgeSharedUserDefault();
            // CCNotificationCenter.purgeNotificationCenter();

            CCDrawManager.PurgeDrawManager();

            m_NeedsInit = true;
        }
예제 #2
0
 public void PurgeSharedUserDefault()
 {
     m_spUserDefault = null;
 }