public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender) { Debug.Assert(tile != null, "title should not be null"); m_uItemWidth = tileWidth; m_uItemHeight = tileHeight; m_cOpacity = 255; m_tColor = m_tColorUnmodified = CCTypes.CCWhite; m_bIsOpacityModifyRGB = true; m_tBlendFunc.Source = CCMacros.CCDefaultSourceBlending; m_tBlendFunc.Destination = CCMacros.CCDefaultDestinationBlending; var pNewAtlas = new CCTextureAtlas(); pNewAtlas.InitWithFile(tile, itemsToRender); TextureAtlas = pNewAtlas; UpdateBlendFunc(); UpdateOpacityModifyRgb(); CalculateMaxItems(); m_uQuadsToDraw = itemsToRender; return(true); }
/// <summary> /// creates a TextureAtlas with an filename and with an initial capacity for Quads. /// The TextureAtlas capacity can be increased in runtime. /// </summary> public static CCTextureAtlas Create(string file, int capacity) { var pTextureAtlas = new CCTextureAtlas(); if (pTextureAtlas.InitWithFile(file, capacity)) { return(pTextureAtlas); } return(null); }
/// <summary> /// creates a TextureAtlas with a previously initialized Texture2D object, and /// with an initial capacity for n Quads. /// The TextureAtlas capacity can be increased in runtime. /// </summary> public static CCTextureAtlas Create(CCTexture2D texture, int capacity) { var pTextureAtlas = new CCTextureAtlas(); if (pTextureAtlas.InitWithTexture(texture, capacity)) { return(pTextureAtlas); } return(null); }
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender) { m_uItemWidth = tileWidth; m_uItemHeight = tileHeight; m_tColorUnmodified = CCTypes.CCWhite; m_bIsOpacityModifyRGB = true; m_tBlendFunc = CCBlendFunc.AlphaBlend; m_pTextureAtlas = new CCTextureAtlas(); m_pTextureAtlas.InitWithTexture(texture, itemsToRender); UpdateBlendFunc(); UpdateOpacityModifyRgb(); CalculateMaxItems(); m_uQuadsToDraw = itemsToRender; return(true); }
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity) { m_blendFunc = CCBlendFunc.AlphaBlend; m_pobTextureAtlas = new CCTextureAtlas(); if (capacity == 0) { capacity = kDefaultSpriteBatchCapacity; } ContentSize = tex.ContentSize; // @@ TotallyEvil - contentSize should return the size of the sprite sheet m_pobTextureAtlas.InitWithTexture(tex, capacity); UpdateBlendFunc(); // no lazy alloc in this node m_pChildren = new CCRawList <CCNode>(capacity); m_pobDescendants = new CCRawList <CCSprite>(capacity); return(true); }
public Atlas1() { m_textureAtlas = CCTextureAtlas.Create(TestResource.s_AtlasTest, 3); //m_textureAtlas.retain(); CCSize s = CCDirector.SharedDirector.WinSize; // // Notice: u,v tex coordinates are inverted // //ccV3F_C4B_T2F_Quad quads[] = //{ // { // {{0,0,0},new ccColor4B(0,0,255,255),{0.0f,1.0f},}, // bottom left // {{s.width,0,0},new ccColor4B(0,0,255,0),{1.0f,1.0f},}, // bottom right // {{0,s.height,0},new ccColor4B(0,0,255,0),{0.0f,0.0f},}, // top left // {{s.width,s.height,0},{0,0,255,255},{1.0f,0.0f},}, // top right // }, // { // {{40,40,0}, new ccColor4B(255,255,255,255),{0.0f,0.2f},}, // bottom left // {{120,80,0},new ccColor4B(255,0,0,255),{0.5f,0.2f},}, // bottom right // {{40,160,0},new ccColor4B(255,255,255,255),{0.0f,0.0f},}, // top left // {{160,160,0},new ccColor4B(0,255,0,255),{0.5f,0.0f},}, // top right // }, // { // {{s.width/2,40,0},new ccColor4B(255,0,0,255),{0.0f,1.0f},}, // bottom left // {{s.width,40,0},new ccColor4B(0,255,0,255),{1.0f,1.0f},}, // bottom right // {{s.width/2-50,200,0},new ccColor4B(0,0,255,255),{0.0f,0.0f},}, // top left // {{s.width,100,0},new ccColor4B(255,255,0,255),{1.0f,0.0f},}, // top right // }, //}; //for( int i=0;i<3;i++) //{ // m_textureAtlas.updateQuad(&quads[i], i); //} }
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity) { m_blendFunc = CCBlendFunc.AlphaBlend; m_pobTextureAtlas = new CCTextureAtlas(); if (capacity == 0) { capacity = kDefaultSpriteBatchCapacity; } ContentSize= tex.ContentSize; // @@ TotallyEvil - contentSize should return the size of the sprite sheet m_pobTextureAtlas.InitWithTexture(tex, capacity); UpdateBlendFunc(); // no lazy alloc in this node m_pChildren = new CCRawList<CCNode>(capacity); m_pobDescendants = new CCRawList<CCSprite>(capacity); return true; }
public Atlas1() { m_textureAtlas = CCTextureAtlas.Create(TestResource.s_AtlasTest, 3); //m_textureAtlas.retain(); CCSize s = CCDirector.SharedDirector.WinSize; // // Notice: u,v tex coordinates are inverted // CCV3F_C4B_T2F_Quad[] quads = { new CCV3F_C4B_T2F_Quad() { BottomLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(0,0,0), Colors = new CCColor4B(0,0,255,255),TexCoords = new CCTex2F(0.0f,1.0f)}, // bottom left BottomRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width,0,0), Colors = new CCColor4B(0,0,255,0),TexCoords = new CCTex2F(1.0f,1.0f)}, // bottom right TopLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(0,s.Height,0), Colors = new CCColor4B(0,0,255,0),TexCoords = new CCTex2F(0.0f,0.0f)}, // bottom right TopRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width,s.Height,0), Colors = new CCColor4B(0,0,255,255),TexCoords = new CCTex2F(1.0f,0.0f)}, // bottom right }, new CCV3F_C4B_T2F_Quad() { BottomLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(40,40,0), Colors = new CCColor4B(255,255,255,255),TexCoords = new CCTex2F(0.0f,0.2f)}, // bottom left BottomRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(120,80,0), Colors = new CCColor4B(255,0,0,255),TexCoords = new CCTex2F(0.5f,0.2f)}, // bottom right TopLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(40,160,0), Colors = new CCColor4B(255,255,255,255),TexCoords = new CCTex2F(0.0f,0.0f)}, // bottom right TopRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(160,160,0), Colors = new CCColor4B(0,255,0,255),TexCoords = new CCTex2F(0.5f,0.0f)}, // bottom right }, new CCV3F_C4B_T2F_Quad() { BottomLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width/2,40,0), Colors = new CCColor4B(255,0,0,255),TexCoords = new CCTex2F(0.0f,1.0f)}, // bottom left BottomRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width,40,0), Colors = new CCColor4B(0,255,0,255),TexCoords = new CCTex2F(1.0f,1.0f)}, // bottom right TopLeft = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width/2-50,200,0), Colors = new CCColor4B(0,0,255,255),TexCoords = new CCTex2F(0.0f,0.0f)}, // bottom right TopRight = new CCV3F_C4B_T2F() { Vertices = new CCVertex3F(s.Width,100,0), Colors = new CCColor4B(255,255,0,255),TexCoords = new CCTex2F(1.0f,0.0f)}, // bottom right }, }; for( int i=0;i<3;i++) { m_textureAtlas.UpdateQuad(ref quads[i], i); } }
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender) { Debug.Assert(tile != null, "title should not be null"); m_uItemWidth = tileWidth; m_uItemHeight = tileHeight; m_cOpacity = 255; m_tColor = m_tColorUnmodified = CCTypes.CCWhite; m_bIsOpacityModifyRGB = true; m_tBlendFunc.Source = CCMacros.CCDefaultSourceBlending; m_tBlendFunc.Destination = CCMacros.CCDefaultDestinationBlending; var pNewAtlas = new CCTextureAtlas(); pNewAtlas.InitWithFile(tile, itemsToRender); TextureAtlas = pNewAtlas; UpdateBlendFunc(); UpdateOpacityModifyRgb(); CalculateMaxItems(); m_uQuadsToDraw = itemsToRender; return true; }
/// <summary> /// creates a TextureAtlas with a previously initialized Texture2D object, and /// with an initial capacity for n Quads. /// The TextureAtlas capacity can be increased in runtime. /// </summary> public static CCTextureAtlas Create(CCTexture2D texture, int capacity) { var pTextureAtlas = new CCTextureAtlas(); if (pTextureAtlas.InitWithTexture(texture, capacity)) { return pTextureAtlas; } return null; }
/// <summary> /// creates a TextureAtlas with an filename and with an initial capacity for Quads. /// The TextureAtlas capacity can be increased in runtime. /// </summary> public static CCTextureAtlas Create(string file, int capacity) { var pTextureAtlas = new CCTextureAtlas(); if (pTextureAtlas.InitWithFile(file, capacity)) { return pTextureAtlas; } return null; }
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender) { m_uItemWidth = tileWidth; m_uItemHeight = tileHeight; m_tColorUnmodified = CCTypes.CCWhite; m_bIsOpacityModifyRGB = true; m_tBlendFunc = CCBlendFunc.AlphaBlend; m_pTextureAtlas = new CCTextureAtlas(); m_pTextureAtlas.InitWithTexture(texture, itemsToRender); UpdateBlendFunc(); UpdateOpacityModifyRgb(); CalculateMaxItems(); m_uQuadsToDraw = itemsToRender; return true; }
void _spAtlasPage_createTexture(AtlasPage self, string path) { CCTexture2D texture = CCTextureCache.SharedTextureCache.AddImage(path); CCTextureAtlas textureAtlas = new CCTextureAtlas(); textureAtlas.InitWithTexture(texture, 128); textureAtlas.DrawQuads(); //retain(); self.rendererObject = textureAtlas; self.width = texture.PixelsWide; self.height = texture.PixelsHigh; }