public static void PlayOnTarget(GameObject targetGo, AudioClip clip, bool loop = false) { if (Instance.Manager.IsLayerMuted(SoundLayer.Main)) { return; } if (targetGo == null || clip == null) { return; } AudioSource audio = CocoLoad.GetOrAddComponent <AudioSource> (targetGo); audio.playOnAwake = false; AudioClip oldClip = audio.clip; if (oldClip != clip) { if (oldClip != null) { audio.clip = null; Resources.UnloadAsset(oldClip); } audio.clip = clip; } audio.loop = loop; audio.Play(); if (!Instance.m_TargetSet.Contains(targetGo)) { Instance.m_TargetSet.Add(targetGo); } }
protected override void InitObjects() { base.InitObjects(); m_StoreControl = CocoLoad.GetOrAddComponent <CocoStoreControl> (gameObject); BindValue(m_StoreControl); }
/// <summary> /// Init this instance. /// </summary> private void init() { InitGlobalModules(); if (CocoDebugSettingsData.Instance.IsFPSHudEnabled) { CocoHudFPS hudFPS = CocoLoad.GetOrAddComponent <CocoHudFPS> (gameObject); hudFPS.startPos = CocoDebugSettingsData.Instance.FPSHudStartPos; } }
public T AddUnit <T> () where T : CocoRoleUnitBase { string unitId = typeof(T).Name; if (m_UnitDic.ContainsKey(unitId)) { return(m_UnitDic [unitId] as T); } T unit = CocoLoad.GetOrAddComponent <T> (gameObject); unit.Init(this); m_UnitDic.Add(unitId, unit); return(unit); }
public override void Init(CocoRoleEntity owner) { base.Init(owner); DressHolder = Owner.RoleHolder.DressHolder; if (DressHolder == null) { Debug.LogErrorFormat("[{0}<{1}>]->Init: dress holder NOT exists!", name, GetType().Name); } m_DressData = new CocoRoleDressData(((CocoAssetConfigHolder)DressHolder.ParentHolder).ItemHolderDic); m_DressData.InitBasicCoverItemDic(Owner.RoleHolder.boneItemId, Owner.RoleHolder.basicItemIds); m_ItemLoader = CocoLoad.GetOrAddComponent <CocoDressItemLoader> (gameObject); LoadBone(); }