static GameObject() { exponents["spawnpoint"] = new Spawnpoint("main", -1, -1); exponents["bell"] = new SpatialGameObject("bell", -1, -1); exponents["powerup"] = new PowerUp(-1, -1); foreach (string name in new string[] { "angrystone", "bouncingsnowball", "dispenser", "fish", "flame", "flyingsnowball", "jumpy", "kugelblitz", "mrbomb", "mriceblock", "mrrocket", "mrtree", "plant", "poisonivy", "skullyhop", "snowball", "snowsnail", "spidermite", "spiky", "sspiky", "stalactite", "yeti", "yeti_stalactite", "zeekling" }) { exponents[name] = new Badguy(name, -1, -1); } }
public override GameObject Clone() { Spawnpoint clone = new Spawnpoint(Name, X, Y); return clone; }
public override GameObject Clone() { Spawnpoint clone = new Spawnpoint(Name, X, Y); return(clone); }