private void Start() { _patrolAi = GetComponent <PatrolAi>(); _attackAi = GetComponent <AttackAi>(); _navMeshAgent = GetComponent <NavMeshAgent>(); _pathToTarget = new NavMeshPath(); }
private void Start() { _followAi = GetComponent <FollowAi>(); _attackAi = GetComponent <AttackAi>(); _navMeshPath = new NavMeshPath(); }