internal BufferStream(NetworkManagerAsyncSettings settings, Pool <byte[]> buffers) { if (settings == null) { throw new ArgumentNullException(nameof(settings)); } if (buffers == null) { throw new ArgumentNullException(nameof(buffers)); } _settings = settings; _buffers = buffers; _bufIndex = -1; TakeNewBuffer(); }
/// <summary> /// Initializes a new instance of the <see cref="NetworkManagerAsync"/> class with the specified <see cref="System.Net.Sockets.Socket"/> /// from which messages will be received and sent; <see cref="NetworkManagerAsyncSettings"/> and /// <see cref="MessageProcessor"/> that is going to process incoming and outgoing messages. /// </summary> /// /// <param name="socket"> /// <see cref="System.Net.Sockets.Socket"/> instance from which messages will be received and sent. /// </param> /// /// <param name="settings"> /// <see cref="NetworkManagerAsyncSettings"/> instance that is going to be used. /// </param> /// /// <param name="processor"> /// <see cref="MessageProcessor"/> instance that is going to process incoming and outgoing messages. /// </param> public NetworkManagerAsync(Socket socket, NetworkManagerAsyncSettings settings, MessageProcessor processor) { if (socket == null) { throw new ArgumentNullException(nameof(socket)); } if (settings == null) { throw new ArgumentNullException(nameof(settings)); } if (processor == null) { throw new ArgumentNullException(nameof(processor)); } _processor = processor; _socket = socket; _settings = settings; _stats = new NetworkManagerAsyncStatistics(); #if DEBUG _ident = Guid.NewGuid().ToString(); #endif _settingsStats = Settings.Statistics; _receivePool = Settings._receivePool; _sendPool = Settings._sendPool; _usedIncomingBuffers = new Pool <byte[]>(4); _incomingBuffer = new BufferStream(_settings, _usedIncomingBuffers); // Take a SocketAsyncEventArgs object from the pool or create new instance // if empty. var args = _settings.GetArgs(); // Set SocketAsyncEventArgs to write directly // into the stream buffer. args.SetBuffer(_incomingBuffer._buf, 0, _settings.BufferSize); // Begin receiving on the args. StartReceive(args); }