public CoCProxy() { PacketLogger = new PacketLogger(); PacketDumper = new PacketDumper(); Clients = new List<CoCProxyClient>(); PacketHandlers = new Dictionary<ushort, PacketHandler>(); ProxyPacketHandlers.RegisterHanlders(this); }
public CoCClient() { UserID = 0; UserToken = null; Connection = new Socket(SocketType.Stream, ProtocolType.Tcp); PacketLogger = new PacketLogger() { LogConsole = false }; PacketHandlers = new Dictionary<ushort, PacketHandler>(); KeepAliveManager = new KeepAliveManager(this); LoginPacketHandlers.RegisterLoginPacketHandlers(this); InGamePacketHandlers.RegisterInGamePacketHandler(this); }
public CoCClient() { Fingerprint = new Fingerprint(); Home = new Village(); Avatar = new Avatar(); Connection = new Socket(SocketType.Stream, ProtocolType.Tcp); PacketHandlers = new Dictionary<ushort, PacketHandler>(); KeepAliveManager = new KeepAliveManager(this); PacketLogger = new PacketLogger() { LogConsole = false }; LoginPacketHandlers.RegisterLoginPacketHandlers(this); InGamePacketHandlers.RegisterInGamePacketHandler(this); }