protected override void CreatePassiveTexture(Clutter.CairoTexture texture, int with_state)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            double lwidth  = 1;
            double hlwidth = lwidth * 0.5;

            //Draw outline rectangles:
            DrawSmallCovers(context, texture.Width, texture.Height, lwidth);

            //Draw play icon:
            context.MoveTo((texture.Width - lwidth) * 0.5, 0.3 * (texture.Height - lwidth));
            context.LineTo((texture.Width - lwidth) * 0.5, texture.Height - hlwidth);
            context.LineTo(texture.Width - hlwidth, 0.65 * (texture.Height - lwidth));
            context.ClosePath();
            context.LineWidth = lwidth;
            double sat = (with_state == 0 ? 0.4 : (with_state == 1 ? 0.6 : 0.8));

            context.SetSourceRGBA(sat, sat, sat, 1.0);
            context.FillPreserve();
            context.SetSourceRGB(1.0, 1.0, 1.0);
            context.Stroke();

            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }
        protected override void CreateActiveTexture(Clutter.CairoTexture texture, int with_state)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            double lwidth  = 1;
            double hlwidth = lwidth * 0.5;

            //Draw outline rectangles:
            DrawSmallCovers(context, texture.Width, texture.Height, lwidth);

            //Draw stop icon:
            double dim = Math.Min(texture.Width * 0.6 - hlwidth, texture.Height * 0.6 - hlwidth);

            context.Rectangle(texture.Width * 0.4, texture.Height * 0.4, dim, dim);
            context.LineWidth = lwidth;
            double sat = (with_state == 0 ? 0.4 : (with_state == 1 ? 0.6 : 0.8));

            context.SetSourceRGBA(sat, sat, sat, 1.0);
            context.FillPreserve();
            context.SetSourceRGB(1.0, 1.0, 1.0);
            context.Stroke();

            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }
        private void Render(Clutter.CairoTexture texture, int with_state, bool outwards)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            double lwidth  = 1;
            double hlwidth = lwidth * 0.5;

            //Draw outline rectangles:
            context.Rectangle(hlwidth, hlwidth, texture.Width - lwidth, texture.Height - lwidth);
            context.SetSourceRGB(1.0, 1.0, 1.0);
            context.LineWidth = lwidth;
            context.StrokePreserve();
            double sat = (with_state == 0 ? 0.4 : (with_state == 1 ? 0.6 : 0.8));

            context.SetSourceRGB(sat, sat, sat);
            context.Fill();

            double dim = 4;

            context.MoveTo(-dim, 0);
            context.LineTo(outwards ? 0 : -dim, outwards ? 0 : dim);
            context.LineTo(0, dim);
            context.MoveTo(-dim, dim);
            context.LineTo(0, 0);
            context.ClosePath();
            Cairo.Path arrow = context.CopyPath();
            context.NewPath();

            double margin = 2 + hlwidth;
            PointD center = new PointD(texture.Width * 0.5, texture.Height * 0.5);
            PointD transl = new PointD(center.X - margin, -(center.Y - margin));

            context.LineWidth = lwidth;
            sat = (with_state == 1 ? 0.0 : 1.0);
            context.SetSourceRGB(sat, sat, sat);

            context.Translate(center.X, center.Y);
            for (int i = 0; i < 4; i++)
            {
                context.Rotate(Math.PI * 0.5 * i);
                context.Translate(transl.X, transl.Y);
                context.AppendPath(arrow);
                context.Stroke();
                context.Translate(-transl.X, -transl.Y);
            }

            ((IDisposable)arrow).Dispose();
            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }
예제 #4
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        protected override void CreateTexture(Clutter.CairoTexture texture, int with_state)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            context.Translate(texture.Width * 0.5, texture.Height * 0.5);
            context.Arc(0, 0, (texture.Height - 1) * 0.5, 0, 2 * Math.PI);
            context.ClosePath();
            context.SetSourceRGBA(1.0, 1.0, 1.0, with_state == 0 ? 0.3 : (with_state == 1 ? 0.5 : 0.7));
            context.FillPreserve();
            context.SetSourceRGB(1.0, 1.0, 1.0);
            context.LineWidth = 1;
            context.Stroke();

            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }
예제 #5
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        protected override void CreateTexture(Clutter.CairoTexture texture, int with_state)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            double lwidth   = 1;
            double hlwidth  = lwidth * 0.5;
            double rotation = Math.PI * (3 - (double)sense) * 0.5;
            PointD center   = new PointD(texture.Width * 0.5, texture.Height * 0.5);

            //Set the correct orientation:
            context.Translate(center.X, center.Y);
            context.Rotate(rotation);
            context.Translate(-center.X, -center.Y);

            //Draw border:
            context.MoveTo(texture.Width * 0.5, hlwidth);
            context.ArcNegative(texture.Width, center.Y, (texture.Height - lwidth) / 2, 1.5 * Math.PI, 0.5 * Math.PI);
            context.LineTo(texture.Width * 0.5, texture.Height - hlwidth);
            context.Arc(texture.Width * 0.5, center.Y, (texture.Height - lwidth) / 2, 0.5 * Math.PI, 1.5 * Math.PI);
            context.ClosePath();
            context.LineWidth = lwidth;
            context.SetSourceRGBA(1.0, 1.0, 1.0, with_state == 0 ? 0.4 : (with_state == 1 ? 0.6 : 0.8));
            context.FillPreserve();
            context.SetSourceRGB(1.0, 1.0, 1.0);
            context.Stroke();

            //Draw arrow:
            context.MoveTo(center.X, center.Y - texture.Height * 0.25);
            context.LineTo(center.X - texture.Height * 0.25, center.Y);
            context.LineTo(center.X, center.Y + texture.Height * 0.25);
            context.LineWidth = lwidth * 1.5;
            context.SetSourceRGB(0.0, 0.0, 0.0);
            context.Stroke();

            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }
예제 #6
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        private void Render(Clutter.CairoTexture texture, int with_state, bool outwards)
        {
            texture.Clear();
            Cairo.Context context = texture.Create();

            double alpha_f = with_state == 0 ? 0.5 : (with_state == 1 ? 0.8 : 1);

            double lwidth  = 1;
            double hlwidth = lwidth * 0.5;

            context.LineWidth = lwidth;

            if (outwards)
            {
                context.MoveTo(texture.Width * 0.5 - texture.Height * 0.45, texture.Height * 0.9);
                context.CurveTo(texture.Width * 0.3, texture.Height, texture.Width * 0.6, texture.Height, texture.Width * 0.5 + texture.Height * 0.45, texture.Height * 0.9);
                context.ArcNegative(texture.Width * 0.5, texture.Height * 0.9, texture.Height * 0.45, 0, Math.PI);
                context.ClosePath();
                Gradient g1 = new LinearGradient(0, texture.Height / 2, 0, texture.Height);
                g1.AddColorStop(0, new Cairo.Color(0.6, 0.6, 0.6, 1.0 * alpha_f));
                g1.AddColorStop(1.0, new Cairo.Color(1.0, 1.0, 1.0, 1.0 * alpha_f));
                context.Pattern = g1;
                context.FillPreserve();
                context.SetSourceRGBA(1.0, 1.0, 1.0, 1.0 * alpha_f);
                context.Stroke();
                ((IDisposable)g1).Dispose();

                context.Arc(Width * 0.5, Height * 0.33 + lwidth, Height * 0.33, 0, Math.PI * 2);
                context.ClosePath();
                context.Operator = Operator.Source;
                Gradient g2 = new RadialGradient(texture.Width * 0.5, texture.Height * 0.25, 0, texture.Width * 0.5, texture.Height * 0.25, texture.Width * 0.5);
                g2.AddColorStop(0, new Cairo.Color(1.0, 1.0, 1.0, 1.0 * alpha_f));
                g2.AddColorStop(1.0, new Cairo.Color(0.6, 0.6, 0.6, 1.0 * alpha_f));
                context.Pattern = g2;
                //context.SetSourceRGBA (1.0, 1.0, 1.0, 1.0*alpha_f);
                context.FillPreserve();
                Gradient g3 = new LinearGradient(0, 0, 0, texture.Height * 0.5);
                g3.AddColorStop(0, new Cairo.Color(1.0, 1.0, 1.0, 1.0 * alpha_f));
                g3.AddColorStop(1.0, new Cairo.Color(0, 0, 0, 1.0 * alpha_f));
                context.Pattern = g3;
                //context.SetSourceRGBA (1.0, 1.0, 1.0, 1.0*alpha_f);
                context.Stroke();
                ((IDisposable)g2).Dispose();
                ((IDisposable)g3).Dispose();
            }
            else
            {
                Cairo.PointD c     = new Cairo.PointD(texture.Width * 0.5, texture.Height * 0.5);
                double       max_r = Math.Min(c.X, c.Y) - hlwidth;

                context.Arc(c.X, c.Y, max_r, 0, Math.PI * 2);
                context.ArcNegative(c.X, c.Y, max_r * 0.25, Math.PI * 2, 0);
                context.ClosePath();
                context.SetSourceRGBA(0.5, 0.5, 0.5, 1.0 * alpha_f);
                context.StrokePreserve();
                Gradient g1 = new LinearGradient(0, texture.Height, texture.Width, 0);
                g1.AddColorStop(0, new Cairo.Color(1.0, 1.0, 1.0, 1.0 * alpha_f));
                g1.AddColorStop(0.5, new Cairo.Color(0.7, 0.7, 0.7, 1.0 * alpha_f));
                g1.AddColorStop(1, new Cairo.Color(0.9, 0.9, 0.9, 1.0 * alpha_f));
                context.Pattern = g1;
                context.Fill();
                ((IDisposable)g1).Dispose();

                context.ArcNegative(c.X, c.Y, max_r * 0.25 + lwidth, Math.PI * 1.75, Math.PI * 0.75);
                context.Arc(c.X, c.Y, max_r, Math.PI * 0.75, Math.PI * 1.75);
                context.ClosePath();
                Gradient g2 = new LinearGradient(c.X, c.Y, c.X * 0.35, c.Y * 0.35);
                g2.AddColorStop(0, new Cairo.Color(1.0, 1.0, 1.0, 1.0 * alpha_f));
                g2.AddColorStop(1, new Cairo.Color(1.0, 1.0, 1.0, 0.0));
                context.Pattern = g2;
                context.Fill();
                ((IDisposable)g2).Dispose();

                context.ArcNegative(c.X, c.Y, max_r * 0.25 + lwidth, Math.PI * 2, 0);
                context.Arc(c.X, c.Y, max_r * 0.45, 0, Math.PI * 2);
                context.SetSourceRGBA(1.0, 1.0, 1.0, 0.8 * alpha_f);
                context.Fill();

                context.Arc(c.X, c.Y, max_r - lwidth, 0, Math.PI * 2);
                Gradient g3 = new LinearGradient(0, texture.Height, texture.Width, 0);
                g3.AddColorStop(0, new Cairo.Color(1.0, 1.0, 1.0, 0.0));
                g3.AddColorStop(1, new Cairo.Color(0.9, 0.9, 0.9, 1.0 * alpha_f));
                context.Pattern = g3;
                context.Stroke();
                ((IDisposable)g3).Dispose();
            }

            ((IDisposable)context.Target).Dispose();
            ((IDisposable)context).Dispose();
        }