public ChunkGeneratorSystem(EntityCommandRecorder commandRecorder, IParallelRunner runner, ChunkGenerator generator, World world) : base(world.GetEntities().WhenAdded <Chunk>().AsSet(), runner) { _commandRecorder = commandRecorder; _generator = generator; }
public ChunkGeneratorSystem(Scene scene, IParallelRunner runner, ChunkGenerator generator) : base(scene.World.GetEntities().WhenAdded <Chunk>().AsSet(), runner) { _scene = scene; _generator = generator; }