public override string ToString() { if (m_suspect != Suspect.None) { return(EnumConversion.Convert(m_suspect)); } if (m_weapon != Weapon.None) { return(EnumConversion.Convert(m_weapon)); } if (m_room != Room.None) { return(EnumConversion.Convert(m_room)); } throw new Exception("Card doesn't have any valid values"); }
public override string ToString() { return(EnumConversion.Convert(Suspect) + " " + EnumConversion.Convert(Weapon) + " " + EnumConversion.Convert(Room)); }