private bool onSpeechComplete(CinematicSpeechEvents.SpeechCompleteEvent evt) { Quest activeQuest = Service.Get <QuestService>().ActiveQuest; if (activeQuest != null) { showCommunicatorHud(); } return(false); }
private bool onCinematicSpeechComplete(CinematicSpeechEvents.SpeechCompleteEvent evt) { clearSpeechBubble(speechDataToActiveBubble(evt.SpeechData)); return(false); }
private bool onSpeechComplete(CinematicSpeechEvents.SpeechCompleteEvent evt) { indicatorRenderer.enabled = true; return(false); }
private bool onSpeechComplete(CinematicSpeechEvents.SpeechCompleteEvent evt) { showQuestNavigation(); return(false); }