public QuestService(Manifest manifest, PersistentBreadcrumbTypeDefinitionKey breadcrumbType) { this.breadcrumbType = breadcrumbType; dispatcher = Service.Get <EventDispatcher>(); MascotService mascotService = Service.Get <MascotService>(); List <QuestDefinition> list = new List <QuestDefinition>(); ScriptableObject[] assets = manifest.Assets; foreach (ScriptableObject scriptableObject in assets) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(scriptableObject.name); Mascot mascot = mascotService.GetMascot(fileNameWithoutExtension); ScriptableObject[] assets2 = ((Manifest)scriptableObject).Assets; foreach (ScriptableObject scriptableObject2 in assets2) { QuestDefinition questDefinition = (QuestDefinition)scriptableObject2; knownQuests[scriptableObject2.name] = questDefinition; questToMascotMap[scriptableObject2.name] = mascot; list.Add(questDefinition); } mascot.KnownQuests = list.ToArray(); list.Clear(); } eventChannel = new EventChannel(dispatcher); eventChannel.AddListener <QuestEvents.SuspendQuest>(onSuspendQuestRequest); eventChannel.AddListener <QuestEvents.ResumeQuest>(onResumeQuestRequest); eventChannel.AddListener <QuestEvents.StartQuest>(onStartQuestRequest); eventChannel.AddListener <QuestEvents.ReplayQuest>(onReplayQuestRequest); eventChannel.AddListener <QuestEvents.RestartQuest>(onRestartQuestRequest); eventChannel.AddListener <SplashScreenEvents.SplashScreenOpened>(onSplashScreenOpened); eventChannel.AddListener <SplashScreenEvents.SplashScreenClosed>(onSplashScreenClosed); eventChannel.AddListener <QuestEvents.QuestUpdated>(onQuestUpdated); eventChannel.AddListener <QuestEvents.QuestInitializationComplete>(onQuestInitializationComplete); eventChannel.AddListener <RewardEvents.RewardPopupComplete>(onRewardPopupComplete); eventChannel.AddListener <QuestEvents.SetPlayerOutOfWorld>(onSetPlayerOutOfWorld); eventChannel.AddListener <SceneTransitionEvents.TransitionStart>(onSceneTransition); eventChannel.AddListener <QuestEvents.RegisterQuestSubFsm>(onRegisterQuestSubFsm); eventChannel.AddListener <InWorldUIEvents.DisableActionIndicators>(onDisableActionIndicators); eventChannel.AddListener <InWorldUIEvents.EnableActionIndicators>(onEnableActionIndicators); eventChannel.AddListener <QuestServiceEvents.QuestStatesRecieved>(onQuestStatesReceived); eventChannel.AddListener <QuestServiceErrors.QuestProgressionError>(onQuestProgressionError); eventChannel.AddListener <ProgressionEvents.LevelUp>(onLevelUp); updateQuestGivers(0); timeLockedCheckTimer = new Timer(2f, repeat: true, delegate { onTimerTick(); }); CoroutineRunner.StartPersistent(timeLockedCheckTimer.Start(), this, "timeLockedQuestTimer"); }
public void OnEnable() { if (Mascot == null) { Mascot = mascotService.GetMascot(MascotName); if (Mascot == null) { UnityEngine.Object.Destroy(this); return; } } dispatcher.AddListener <CinematicSpeechEvents.SpeechCompleteEvent>(onSpeechComplete); dispatcher.AddListener <CinematicSpeechEvents.PlayMascotAnimation>(onPlayMascotAnimation); dispatcher.AddListener <CinematicSpeechEvents.SetMascotIdleDialogOverride>(onSetMascotIdleDialogOverride); dispatcher.AddListener <ButtonEvents.ClickEvent>(onButtonClicked); dispatcher.AddListener <QuestEvents.StartQuest>(onStartQuest); dispatcher.AddListener <QuestEvents.ReplayQuest>(onReplayQuest); dispatcher.AddListener <QuestEvents.ResumeQuest>(onResumeQuest); dispatcher.AddListener <SplashScreenEvents.SplashScreenOpened>(onSplashScreenOpened); dispatcher.AddListener <QuestEvents.QuestUpdated>(onQuestUpdated); Service.Get <MascotService>().RegisterMascotObject(Mascot.Name, base.gameObject); }