void InitializePlayer() { player = new Player(); layers[2].GetEntities(true).Add(player); cameraPosition = player.Position - ScreenSize / 2; // testing stuff for (int i = 0; i < Width; i++) { layers[1].SetTile(i, 50, Tile.Dirt); layers[2].SetTile(i, 51, Tile.Dirt); layers[2].SetTile(i, 52, Tile.Dirt); layers[3].SetTile(i, 53, Tile.Dirt); if (i > Width / 2) layers[2].SetTile(i, 45, Tile.Dirt); } for (int i = 0; i < Height; i++) { layers[2].SetTile(50, i, Tile.Dirt); } }
void InitializePlayer() { layers = WorldGen.Generate(); player = new Player(); player.Spawn(); cameraPosition = player.Position - ScreenSize / 2; }